En Masse Entertainment wants you to take everything you think you know about class roles and shove it -- well, you get the idea. En Masse's Scott James Magner waxes nostalgic on Dungeons and Dragons, EverQuest, and the establishment of the holy trinity. Scared of change? Don't worry too much. Magner says, "TERA isn't going to re-invent the wheel as far as class roles are concerned. Instead, we're redefining them as we move into the next generation of online games. TERA's eight classes fall easily into four in-demand roles, but how they do it is another story entirely."
The Lancer and Warrior fill the tank role, but Magner is careful to point out that there is much more to to defending your allies than simply spamming your high-threat abilities; it's also highly dependent on blocking and dodging in a timely manner. Healers won't be playing whack-a-mole anymore, and Magner says that TERA's healers are "just as often in the thick of combat as the outskirts." Lastly, Magner thinks that the trinity should further divide into a "'foundation' of four," with DPS roles divided based on whether they are ranged or melee. The melee attackers deliver high damage with each strike, but the ranged attackers have an unbeatable attack speed. For the full details, head on over to TERA's site and check out the full article.
Reader Comments (40)
Posted: May 17th 2011 8:23PM eyeball2452 said
I'll believe it when I see it! Rift scrapped it's 4th role (support) after only 2 patches.
The last MMO of any type that I saw that didn't use the holy trinity was CoH. Yes, you could have a dedicated healer, but you didn't really need one.
Personally, I'm not sure that there's anything wrong with the holy trinity system though. Changing the paradigm requires commitment from a developer and I've yet to see a company truly try and step outside the very small design box that WoW has fashioned over the past few years. Games that were kind of different have all basically failed ... AoC, DCUO and I would even add Rift to that list in that it's currently reverting to the WoW mean with every patch.
Personally, all I really want from an MMO is interesting PvE content, a playerbase that both understands basic game/class mechanics and can handle challenging content without whining endlessly for nerfs.
The last MMO of any type that I saw that didn't use the holy trinity was CoH. Yes, you could have a dedicated healer, but you didn't really need one.
Personally, I'm not sure that there's anything wrong with the holy trinity system though. Changing the paradigm requires commitment from a developer and I've yet to see a company truly try and step outside the very small design box that WoW has fashioned over the past few years. Games that were kind of different have all basically failed ... AoC, DCUO and I would even add Rift to that list in that it's currently reverting to the WoW mean with every patch.
Personally, all I really want from an MMO is interesting PvE content, a playerbase that both understands basic game/class mechanics and can handle challenging content without whining endlessly for nerfs.
Posted: May 17th 2011 8:31PM JuliusSeizure said
@eyeball2452
Uh, DCUO didn't exactly fail. It has four vital roles. Sure, the Controller role could be considered just a healer of Power if you want to get snippy, but it's still breaking the trinity.
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Uh, DCUO didn't exactly fail. It has four vital roles. Sure, the Controller role could be considered just a healer of Power if you want to get snippy, but it's still breaking the trinity.
Posted: May 17th 2011 8:54PM Jef Reahard said
@JuliusSeizure
I think by "fail" he means "I don't play them anymore." AoC is adding devs to the roster and content to the world at a rapid pace lately. The combat certainly isn't for everyone, especially the healers, but fail? Sorry, but no.
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I think by "fail" he means "I don't play them anymore." AoC is adding devs to the roster and content to the world at a rapid pace lately. The combat certainly isn't for everyone, especially the healers, but fail? Sorry, but no.
Posted: May 17th 2011 11:20PM JuliusSeizure said
@Jef Reahard
I know. I decided to misinterpret him on purpose because the point he was actually trying to make was just asinine. Those games may not have been what he wanted, but they seem to be doing well enough that they haven't been cancelled.
(Also, I think DCUO is a very good game. I'm just not sure there's much left for me to do in it since I never got around to joining a League.)
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I know. I decided to misinterpret him on purpose because the point he was actually trying to make was just asinine. Those games may not have been what he wanted, but they seem to be doing well enough that they haven't been cancelled.
(Also, I think DCUO is a very good game. I'm just not sure there's much left for me to do in it since I never got around to joining a League.)
Posted: May 17th 2011 8:25PM JuliusSeizure said
"The melee attackers deliver high damage with each strike, but the ranged attackers have an unbeatable attack speed."
That's ...an essentially meaningless distinction when talking about roles. It's nothing more than a playstyle. Bravo. *golfclap*
That's ...an essentially meaningless distinction when talking about roles. It's nothing more than a playstyle. Bravo. *golfclap*
Posted: May 17th 2011 8:27PM chuckasucka said
I'm not sure that they can lay any claim to redefining class roles. Seems like games with plenty of diversity as to *how* different classes approach the trinity have already been made. Rift is showing that there can be a huge amount of variety in the grey areas between tank, dps, and healer. Vanguard's healing mechanics between the healers were all very different. Even WoW's tanks, dpsers and healers all took different approaches to their roles.
I don't see why Magner thinks this is such a big deal. I mean I hope they do innovate as far as the way classes feel, but it sounds like nothing new.
Not to be a downer! I promise. I wish all games the best of luck :)
I don't see why Magner thinks this is such a big deal. I mean I hope they do innovate as far as the way classes feel, but it sounds like nothing new.
Not to be a downer! I promise. I wish all games the best of luck :)
Posted: May 19th 2011 1:47AM (Unverified) said
@chuckasucka
It's a bit too simplistic to talk about the trinity as if it had no variation. Wow provides 3 tank classes, 4 healing specs and umteen range and melee dps. Tanking as a pally or a warrior or a bear is still very different as are the healing specs. If I heal on my disc priest or holy priest or druid treeor roll a shammy, once again the playstyle and experience are different.
I'm happy with the holy trinity as long as it has variation - if I was stuck in a game that only had warriors as tanks for example, then I can understand how it could be fairly boring.
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It's a bit too simplistic to talk about the trinity as if it had no variation. Wow provides 3 tank classes, 4 healing specs and umteen range and melee dps. Tanking as a pally or a warrior or a bear is still very different as are the healing specs. If I heal on my disc priest or holy priest or druid treeor roll a shammy, once again the playstyle and experience are different.
I'm happy with the holy trinity as long as it has variation - if I was stuck in a game that only had warriors as tanks for example, then I can understand how it could be fairly boring.
Posted: May 17th 2011 8:28PM chuckasucka said
Makes me even more curious to see how what GW2 is putting together will break the trinity, or won't.
Posted: May 17th 2011 9:07PM Irem said
@chuckasucka
I think they can do it. I think TERA can do it, too, if they've been designing with this in mind all along and everything is in place to support it. It's not a completely new thing that's never been done before, and the only reason more game developers don't shake things up is that using the trinity is easy. It's not laziness so much as, if you have ten million things to worry about and a deadline, trying to figure out if you're going to concentrate on doing something non-traditional with combat or not is a pretty hefty decision. ArenaNet is able to fiddle with this stuff mostly because they have so much support.
I haven't been following TERA closely enough to know if this was built into the original game or if it's the work of the localization team for the Western release, but if it's the latter they have their work cut out for them. The full article sounds a -lot- like the GW2 "Healing and Death" article, down to phrasing and tone, and I'm not the kind of person who usually screams "OMG X IS COPYING Y." I just think it'll only work if this is something they've put a lot of work into, and not just something they're trying to shoehorn in because not having the trinity is the new black.
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I think they can do it. I think TERA can do it, too, if they've been designing with this in mind all along and everything is in place to support it. It's not a completely new thing that's never been done before, and the only reason more game developers don't shake things up is that using the trinity is easy. It's not laziness so much as, if you have ten million things to worry about and a deadline, trying to figure out if you're going to concentrate on doing something non-traditional with combat or not is a pretty hefty decision. ArenaNet is able to fiddle with this stuff mostly because they have so much support.
I haven't been following TERA closely enough to know if this was built into the original game or if it's the work of the localization team for the Western release, but if it's the latter they have their work cut out for them. The full article sounds a -lot- like the GW2 "Healing and Death" article, down to phrasing and tone, and I'm not the kind of person who usually screams "OMG X IS COPYING Y." I just think it'll only work if this is something they've put a lot of work into, and not just something they're trying to shoehorn in because not having the trinity is the new black.
Posted: May 17th 2011 8:50PM InkSix said
I'm actually really interested in GW2 now that someone told me there isn't healers. Is that true?
Posted: May 17th 2011 9:02PM Daegalus said
@InkSix Yup, no healers,, every class gets a self heal, a few classes have some AoE heals, and others have buffs, but no 1 dedicated healer class, at all. Everyone can do everything. You can easily do a dungeon with 5 Warriors, 5 Thieves, 5 Elementalists, or any combination.
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Posted: May 17th 2011 8:55PM (Unverified) said
The Term "Holy Trinity" need to be change or eliminated. EQ Holy Trinity was requirement to create a group of TANK+Healer+CCer. (Warrior+CLeric+Enchanter) and the rest can be DPS or Support. Since CC are Obsolete to modern MMORPG, it should be Holy Binity? You only see... Looking for Tanks or Looking for Healers. You can have buncha of DPS...but group can't traditionally succeed.
Posted: May 17th 2011 10:50PM JuliusSeizure said
@(Unverified)
Actually, it's more like the trinity has been streamlined since then, and the old emphasis on CC has been made largely redundant. DPS is absolutely a vital component in group composition in, say, WoW because a group composed of just healers and tanks will tend towards wiping at a very slow pace. Encounter design frequently includes elements that make a fight harder as it goes longer, and then there's the enrage timers.
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Actually, it's more like the trinity has been streamlined since then, and the old emphasis on CC has been made largely redundant. DPS is absolutely a vital component in group composition in, say, WoW because a group composed of just healers and tanks will tend towards wiping at a very slow pace. Encounter design frequently includes elements that make a fight harder as it goes longer, and then there's the enrage timers.
Posted: May 17th 2011 9:00PM Nenene said
I was under the impression that TERA's 'holy trinity' consisted of tits, tail, and lolita.
Not really seeing how what what he's saying is supposed to redefine anything about how the game plays other than "You'll still have tanks, healers and DPS, only we'll call them different things and you'll have to block sometimes."
It's certainly not reinventing the wheel, although they've put shinier (more nude also) rims on it.
Not really seeing how what what he's saying is supposed to redefine anything about how the game plays other than "You'll still have tanks, healers and DPS, only we'll call them different things and you'll have to block sometimes."
It's certainly not reinventing the wheel, although they've put shinier (more nude also) rims on it.
Posted: May 18th 2011 9:29AM i2hellfire said
@Nenene k i lol'd. we'll see how their variation on the holy trinity pans out. but for all intents and purposes, they have taken THAT trinity to the next level. maybe even to 11.
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Posted: May 17th 2011 9:40PM chuckasucka said
Ya very true. I hope they have been thinking hard on this from the get go. I've been banking my mmo future on gw2, so i haven't been following tera super closely, other than the articles that massively posts, so i don't know either.
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Posted: May 17th 2011 9:29PM Alex Oglitchkin said
All the article is pretty much saying is that tanks will have more to do, healers won't be traditional healers just standing in 1 spot, and dps each can do certain things differently.
Typical TERA hate from Nenene the TERA hater.
Typical TERA hate from Nenene the TERA hater.








