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Reader Comments (18)

Posted: May 17th 2011 5:25PM daras said

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While I don't really play champions, the story behind that adventure pack looks awesome!

Posted: May 17th 2011 5:46PM Daelen said

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Hmm I've heard this somewhere before... oh ya CoX /facepalm

Posted: May 17th 2011 5:59PM StClair said

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@Daelen:

It's actually a really old idea. Older than "Mirror, Mirror" or Earth-3. The timing is a bit unfortunate, but that happens.
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Posted: May 17th 2011 6:02PM (Unverified) said

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Okay, I realise that the "alternative reality under fascist control" plot isn't exactly unique, but seriously... big circular portal? scruffy looking resistance types? Giant robots that even share the same color scheme as the Praetorian Clockwork?

Oh and architecture from the school of Grandville.

You'd think they'd have at least -tried- to be a bit different.

Posted: May 17th 2011 6:11PM (Unverified) said

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That does sound remarkably like Praetoria.

Posted: May 17th 2011 6:46PM Dunraven said

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@(Unverified) Which sounds a lot like The DC Multiverse /rolleyes
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Posted: May 17th 2011 6:33PM Gryphmon said

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...Oi. It really does.

Posted: May 17th 2011 6:35PM Yellowdancer said

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@(Unverified)

I think they are following actual Champions Lore from the pen and paper.

Unfortunately, Champions PnP is made up of mini campaigns that mirror popular DC, Marvel and Image story lines. So EVERYTHING champions does is going to sound familiar if you read a lot of comics or just know comic lore.

And COX is based off a campaign Jack Emerrett ran using Champions PnP so there you go.

Posted: May 17th 2011 7:04PM Meagen said

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@Yellowdancer That's the thing - if the lore is made up of many different mini-campaigns each with a different storyline, couldn't they have picked one that's *not* the same plot a rival game has been doing for the past 6 months?
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Posted: May 17th 2011 7:46PM Shirogetsune said

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@Yellowdancer

Jack Emmert came into the development of City late in it's life cycle. The true credit for the game goes to Rick Dakan who along with Michael Lewis, came up with the idea for City of Heroes. In 2003, Rick was fired from Cryptic by his partners. City of Heroes was released in 2004, with Emmert as it's lead developer.

It's easy to see why players confuse Jack Emmert as the "brains" behind City of Heroes, but that simply isn't true. If anything, most players compare the time of Statesman's reign as the "dark times" of City of Heroes. Compare the original product with his latest attempts and you'll see while Paragon Studios is still steaming along, Cryptic has been deemed a "discontinued operation."
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Posted: May 17th 2011 9:08PM Yellowdancer said

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@Meagen

I am no Champions lore expert. This adv. pack was supposed to be science based. The only other major storyline that Champions has that is science based is Mechanon. Which I think is very similar to another storyline in COX. Didn't matter what storyline they picked, they would be copying someone. And lets face it, writing stories has never been Cryptic's strong point.

Shiro,

Are you getting Poz confused with Jack? Jack was the brains behind COX...he's the one that drove it into the ground. I know Poz came on and rebuilt a lot of the ideas that Jack came up with so that the game would even come out. I donno. They really need to make a COH 2 with brand new fresh ideas.
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Posted: May 17th 2011 11:13PM Shirogetsune said

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@Yellowdancer

Not confused at all. Jack did all he could to destroy City from the time Rick Dakan left till Jack himself left, that I agree on. But Jack took Rick's credit from before that time. The fact City survived Jack is a miracle in itself.

Regardless, the point I was trying to clarify is that City wasn't based on a Champion's campaign that Jack ran. It was someone else's baby. Jack contributed Statesman, the Mary Sue to end all Mary Sue's, which I believe Jack claims is from one of his Champion campaigns. But the core Paragon content isn't his, per se.

Lastly, to stay on topic, they brought it on themselves with all this criticism claiming Cryptic stole from Paragon Studios with this adventure pack. Going Rogue and thus, Praetoria, has been talked about since '09. To release something similar in the same genre not even a year later... poor decision. Doesn't matter if it's been done before in Star Trek or the DC comics. That would be like any other fantasy MMO destroying their world with some sort of Cataclysmic event and providing "new" content from level 1 to cap.
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Posted: May 18th 2011 3:29AM Gryphmon said

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@Shirogetsune

Its true, Emmert really pulled a number on CoX when he was there. Was so glad he left.
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Posted: May 17th 2011 10:39PM Stormwalker said

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Resistance is a lot of fun. Cryptic did a really good job here.

Posted: May 17th 2011 11:27PM Yellowdancer said

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@Stormwalker

The AP looks fun but the game in general wears me out. I haven't even managed to make it to level 10 yet. I'll probably never get there.
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Posted: May 18th 2011 4:27AM Daeths said

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took awhile but i got my wings! A few bugs that need to be worked out, but all in all not a bad adventure

Posted: May 18th 2011 7:08AM gandales said

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Resistance, has some improvement over its predecesor Demonflame.
1) Make difficulty settings changes things more than just buffing the enemies.
2) Includes some factors other than just fighting, like evasion.
3) Some vehicle riding
4) it looks a bit more attracting to play in teams(I haven't tried on a team yet but from comments...)
5) More perks

The story is nice, with a few twists to surprise the player.

Still it has its own faults for me, a little bit too segmented and some abuse of inside movies

Posted: May 18th 2011 11:46AM OmegaDestroyer said

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It was a lot of fun. Had a great build-up to the finale.

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