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Reader Comments (119)

Posted: May 17th 2011 7:44PM KDolo said

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Sakura Park

Posted: May 17th 2011 7:48PM dudes said

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After SOE and now this, will be sticking with Blizzard even when the new games like GW2 and SW:TOR are released, as well as Neverwinter, if it sees the light of day. Better the devil you know.

Posted: May 17th 2011 10:56PM Lionhearted said

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@dudes

You don't "know" Bioware? If they don't have a track record, who does?

And Guild Wars was a great game with a great model for gamers. I'd at least give a GW2 the benefit of the doubt.

I even think it's silly to slam SOE. It's not SOE's fault they got hacked, the fault lays with the hackers and with corporate headquarters for allowing for a lax security system. SOE is not the same thing as corporate Sony. The good news out of all this mess is Sony will be forced to go to the moon's end to ensure something like this never happens, because they won't be able to recover should it happen twice. As for their games... SOE's made some good ones, some great ones, some mheh ones and a few stinkers here and there. It's by no means perfect, but I wouldn't boycott them because of one bad game they had that you didn't like.
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Posted: May 18th 2011 11:01AM smg77 said

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@Lionhearted

There are countless reasons to hate SOE beyond the hacking incident. Maybe you've heard of something called the NGE?
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Posted: May 18th 2011 3:36PM Interitus said

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@smg77

Seriously? The NGE as Lucasarts fault. Compare SWG abd TOR. TOr you hear "Iconic" everywhere. Remember when the NGE came out they were touting "Iconic" classes?

There is a reason for this. Lucasarts decided to make their games Iconic feeling. Make the player feel like a hero, not a podracer or a city planner. They asked SOE to do this change. Likely due to the license SOE had to agree. They made a skillpoint based game into a level based game and it all went to hell. TOR is lucky that it is being built from the ground up as an Iconic game and won't undergo radical change.

Honestly, a bit of common sense. What sense does it make for SOE to do the NGE? To compete with World of Warcraft? At the time EQ2 was floundering, they had their own MMO they could experiment with if they thought they could make more money.
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Posted: May 17th 2011 9:43PM ActiveNick said

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I subscribed to STO as a lifetime member a month ago... not before launch... a month ago. No gimmick, I knew exactly what I was buying. And I'm a happy buyer.

Why?

Because Star Trek Online is awesome. It is not perfect, no MMO is, but I'm having a blast. People need to climb off their high horse and stop looking at STO through their launch goggles. The game evolved a LOT over the last year, the featured Episodes just plain rock, the community is thriving, people playing everywhere, instances are never empty, season 4 is just around the corner, full of awesome goodies, the Foundry pumps unlimited awesome Star Trek fan content into the game, the future of STO is bright.

Keep doing a great job Cryptic. If they were to fold, I would be VERY sad for the jobs lost, and for the loss of a great Trek game... the best Trek game ever made really.

TV networks are already very trigger happy when it comes to canceling good TV shows, let's not wish for the same calamity in the MMO industry.

A lot of us are having a blast in Star Trek Online, you should come join us and see for yourself.

Posted: May 18th 2011 9:51AM Budukahn said

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@ActiveNick

"If they were to fold.." but THAT's the problem isn't it? You just took out a lifetime sub, something that typically costs about 18months of game play time on average and the future of your chosen title is in doubt a month after you bought it.

Aside from what I find hard to distinguish from blatant fanboyism (I can think of half a dozen Star Trek games I would rate better than STO for starters), I would be really worried if I were you. That and I'd be trying to get a refund asap.

To the main topic it hand, I guess there's some grim satisfaction when the McMMO formula is shown to be unsuccessful. Unfortunately it seems the response is going to be "Lets chase the easy money in facebook games and the mobile market" than "Lets make a quality MMO people are going to want to stick with".

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Posted: May 18th 2011 12:29PM tooright said

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@ActiveNick are you worried about getting laid off from Cryptic?
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Posted: May 18th 2011 12:42PM ActiveNick said

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@tooright LOL, good one. Just google "ActiveNick", you'll find plenty of info about me since I've been known by name for 15 years now. I work for a consulting firm in Manhattan, Infusion, and I'm a Microsoft MVP, and an avid gamer. ia lso use the same name on Twitter.

I happen to love STO and have a long history of disappointment with other Star Trek games. That is my personal opinion and I'm entitled to it. As for the lifetime sub, it would suck if they closed but I bet I'd get some kind of compensation, and even if I did not, money is not a big issue for me. I have active paid subs to 6 MMOs right now and a few bucks here and there do not make any difference at the end of the month.

I don't understand why someone who loves STO is immediately called an fanboi. The game does have a lot of players, I'm just one of them. I have a long shopping list of things I'd like to see fixed/changed in the game (instances, ground action, more uses for ship interior in actual gameplay, etc), but the list of things I love about it is MUCH longer.

Blame Atari for forcing Cryptic to release an MMO in only 2 years. Cryptic did the best they could given their publisher constraints, and now I'm really hoping they can either continue on their own or find another publisher to carry them forward. No one wins if they fold. No one.

I'm not asking for a refund and I'm gonna keep playing until they pull the plug, which I think is gonna be far later than you anticipate.
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Posted: May 17th 2011 9:44PM Vandal said

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And another over-hyped, old-school MMO 'guru' joins the ranks of Garriott, McQuaid, Godger and Jacobs who all failed miserably at making MMOs now that their games are not longer in a tiny, niche genre. Emmert was as over-hyped as them all, it only took competition in a real market to show it.

@DLemke - Interesting note about the 'Flagship curse' but who were the ones clueless enough to hire anyone involved in the fiasco that was Hellgate? The fundamental problems were rooted in the management before Roper got hired.

It's amusing reading the claims both from Cryptic and here that everything is normal. Two straight years of losses and now they're being sold? This is not considered a successful corporate plan. It's just another reflection of Cryptic's failures that they're taking the denial approach rather than being honest with their community.

Posted: May 17th 2011 10:50PM Lionhearted said

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@Vandal

"Two straight years of losses?"

Do you know how many years it took for Amazon to become profitable? Let's just put it this way... a looooong time. Companies that require major investments almost always take a while to pay off, certainly more than two years. In large part because Atari forced the titles to come out way earlier than they should have, Cryptic may not be making as much money as they once would have hoped with STO and CO, but they finally *are* making money.

You can chalk last year's losses with those titles as a final year of development for them, making everyone essentially beta ginnie pigs... and because of that, they lost less than they would have otherwise. This year, with only 7 or so million in losses for Cryptic as a whole, they clearly didn't lose money with those titles, given the fact that Cryptic is in the midst of making a major, new title.

I have news for you: even the BEST video game companies lose money when they go into development of a major new title. Bioware is surely losing money hand over fist having to develop TOR, which is costing them over a $100 million dollars. But they know when it comes out, it eventually will make money, if they do a good job... that's the nature of the beast when it comes to this sort of business. Cryptic only losing $7 million under these circumstances means to me STO and CO are probably doing significantly better than you think they're doing, and there's still a lot of room for growth -- especially if they push STO into the same f2p model as CO.
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Posted: May 17th 2011 11:18PM Shirogetsune said

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@Lionhearted

I wish I could lose $7 million a year and have people proclaim that I'm not a failure.
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Posted: May 17th 2011 11:55PM Ironraptor said

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@Lionhearted
Cryptic had ~$20-40 million after they sold CoH and departed from NCsoft and they lost money after they joined another publisher. I don't remember Amazon starting with millions, a data center, wharehouse.
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Posted: May 17th 2011 10:43PM Lionhearted said

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While Cryptic is far from a perfect company, Atari is just horrible, greedy, foolish and completely impatient (no doubt because it's been so poorly run that it can't afford to be anything else) -- and the two together are a match made in hell.

Selling Cryptic could actually be a good thing. The question becomes whether the division is sold with all its games in IPs, or if those games and IPs stay with Atari. I hope it's the former.

Cryptic does a lot of things very well. If a company bought it that was willing to really invest in the games to make them truly polished, they'd be some of the best out there.

All that said, I think it's important to note the fact that STO and CO are actually, at this point, both solid games. CO is probably the best super hero game out there for audiences that want anything close to resembling decent graphics, and STO is certainly a fun game that's more accessible than the only other major space-fairing MMO out there. It's pretty clear that if Cryptic is only losing the 7 or so million dollars a year at this point that STO and CO are already profitable, given the fact that Cryptic is in the midst of a major, new title. So I think people should stop being so cynical about those two titles, and look behind the curtains to try to decipher what's really going on with Atari, the zombie maker of video games.

Posted: May 17th 2011 11:00PM Quarlo said

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STO had a rocky launch but the game has gotten bigger and better with each passing month. Cryptic has been the most responsive and communicative developer that I have come across.

For everyone thinking blizzard the paragon of game developers - wheres the player housing? Where the dance studio?

Good riddance to atari.

Posted: May 17th 2011 11:56PM Titan1 said

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It's always unfortunate to see our hobby take a hit like this. It never does any good to the genre and the fans.

Let's wish the best of luck to Cryptic studios.

Posted: May 18th 2011 12:56AM Dol said

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Cryptic as a company have more negative comment from players than good. CO is F2P now and STO is selling at $14.99 now at Steam after a year launch.. STO is a P2P MMO and yet it has a cash shop with load of stuff more than F2P. Company need to have integrity to be successful if not they will not making much money. Cryptic is just a bad investment for Atari and that is why they try to dump them asap.

Posted: May 19th 2011 7:18AM (Unverified) said

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@Dol What does it matter if the comments are negative if the dumb asses are buying the games anyway?
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Posted: May 18th 2011 1:12AM Graill440 said

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I was outside looking up at the sky today and heard a loud pop and a sucking sound.......now i know what that was (laugh)

Posted: May 18th 2011 1:21AM (Unverified) said

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@ Dol

I agree, betweem the rocky launch, the shady baiting with CO lifetime subscriptions to get early access to STO and disregard towards releasing a finished product have made it into a nice sucking gaping chest wound. (Did I mention that abomonation known as the C-Store?). Alas I want STO to work out, really badly, and from what I hear things may be on the upswing but this is a case of too little too late, and that is what is worst of all. Let's hope the STO forums don't burst into full blown tears and that dev posts and damage control will maintain the wailing to a minimum, oh wait..they have. Cryptic..I'm looking at you...It's a big **** sandwhich and you WILL have to take a bite.

Is anyone interested in buyin a lifetime sub now?

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