Significant changes are in the offing for NPC mission agents in EVE Online. A new CCP dev blog details the tweaks, which are currently on the Singularity test server and scheduled to go live on Tranquility with tomorrow's Incursion 1.5 patch.
Prior to the patch, each NPC corporation had up to 21 divisions (security, distribution, etc.), each with agents that gave out different types of missions. CCP Molock notes that "these divisions and values did little other than adding complexity to an already complex game," and the devs have condensed said divisions into a more manageable set of four: distribution, mining, security, and research. The tweaks necessitated the removal of the game's seven connections skills, which were then replaced with three new skills (distribution connections, mining connections, and security connections). Players who had previously trained connections skills will find their skill points refunded.
EVE's agent quality system was also a bit of a puzzler for both players and devs, and Molock says its "effects were not particularly meaningful." CCP is reassigning both a -20 and a +20 value to all the game's agents, which will effectively make it easier to access many of them as well as raise their payouts. Further details are available via the full dev blog at the official EVE website.
Reader Comments (36)
Posted: May 16th 2011 10:28AM PrimeSynergy said
Sounds good to me. All I really did was the security type missions anyway and I always wondered why they were under different categories when they were essentially the same thing.
Posted: May 16th 2011 10:43AM Berzerk said
As usual the nullsec crowd is going nut so on the response thread. I like the changes. Now, instead of running missions out of one of the major hubs I can find a small backwater system, hopefully and not have to listen to annoying people bragging about how much damage their Maelstrom did on each shot.
Posted: May 16th 2011 11:05AM PrimeSynergy said
@Berzerk
I just don't get the nullsec crowd. The agent system as it was was needlessly complex. CCP isn't trying to dumb it down. They're trying to stop being dumb and I for one applaud them for it.
But whatever. It's probably just another case of the whole 'vocal minority' syndrome nearly every game these days seems to have.
Reply
I just don't get the nullsec crowd. The agent system as it was was needlessly complex. CCP isn't trying to dumb it down. They're trying to stop being dumb and I for one applaud them for it.
But whatever. It's probably just another case of the whole 'vocal minority' syndrome nearly every game these days seems to have.
Posted: May 16th 2011 11:21AM (Unverified) said
@Equillian
I hope they never do, and Ive only ever played EvE as a carebear :p the fact that there is no place 100% safe from the actions of other players is what sets EvE aside from other mmo's.
@Berzerk
Im stoked to find a backwater system myself! one with a few choice lowsec options that arent going to be crazy populated so I can run in and feel like im living dangerously lol
Reply
I hope they never do, and Ive only ever played EvE as a carebear :p the fact that there is no place 100% safe from the actions of other players is what sets EvE aside from other mmo's.
@Berzerk
Im stoked to find a backwater system myself! one with a few choice lowsec options that arent going to be crazy populated so I can run in and feel like im living dangerously lol
Posted: May 16th 2011 10:49AM Equillian said
How about we make missions safe from griefing? Hmm? Do that and I promise I'll come back :)
Posted: May 16th 2011 11:26AM Nottom said
@Equillian Nowhere in EVE is safe from griefing. That's the point. Some places are better than others so maybe you should spend some time researching that rather than complaining about a well established feature of a game that is known for it's rather unforgiving nature.
Or go play Free Realms. Or Hello Kitty Online.
Reply
Or go play Free Realms. Or Hello Kitty Online.
Posted: May 16th 2011 11:52AM Equillian said
@Nottom
I'm not saying that they should remove the dark aspect of the game. High risk is good, but perhaps they could make FAR harder missions, keeping the risk there, but remove the ability for people to scan you down in Empire Space. Empire is supposed to be secure, why not make the cops a bit smarter?
That said, by entering 0.0, you know what you're getting into.
... and if you were just saying "I like my game with 300k subscribtions (not subscribers) for only hard core pvp and griefing".... I say to you "having a more gated approach to pvp would help the game out as a whole."
... and if you were just trolling my comment as to say I'm not valid cause I dont want to play a game with deep n creepy spaceships, I say to you "neener neener neener". :P
Reply
I'm not saying that they should remove the dark aspect of the game. High risk is good, but perhaps they could make FAR harder missions, keeping the risk there, but remove the ability for people to scan you down in Empire Space. Empire is supposed to be secure, why not make the cops a bit smarter?
That said, by entering 0.0, you know what you're getting into.
... and if you were just saying "I like my game with 300k subscribtions (not subscribers) for only hard core pvp and griefing".... I say to you "having a more gated approach to pvp would help the game out as a whole."
... and if you were just trolling my comment as to say I'm not valid cause I dont want to play a game with deep n creepy spaceships, I say to you "neener neener neener". :P
Posted: May 16th 2011 1:11PM SgtBaker1234556 said
@Equillian
Horrible idea.
They should remove all level4 missions from Empire instead. The risk-reward ratio for a high-sec mission grinder is far too good at the moment.
Put lvl4's in low-sec only.
Reply
Horrible idea.
They should remove all level4 missions from Empire instead. The risk-reward ratio for a high-sec mission grinder is far too good at the moment.
Put lvl4's in low-sec only.
Posted: May 16th 2011 1:23PM ScottishViking said
@SgtBaker1234556
That's not an unreasonable suggestion.
Reply
That's not an unreasonable suggestion.
Posted: May 16th 2011 1:44PM ScottishViking said
@Equillian
Why should the scanning mechanic function differently in Empire space than in low-nullsec? To preserve the fragile emotions of people who don't like to lose? That seems counter to the whole spirit of the game.
Reply
Why should the scanning mechanic function differently in Empire space than in low-nullsec? To preserve the fragile emotions of people who don't like to lose? That seems counter to the whole spirit of the game.
Posted: May 16th 2011 1:54PM DeadlyAccurate said
@Equillian You can make unscannable ships. We lived in lowsec, so when our guys felt like running a mission solo, they usually used a Tengu set up to be unscannable. I think my husband did an L2 in an unscannable Rifter (not positive which ship it was exactly) once.
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Posted: May 16th 2011 10:49AM Comrade Domovoi said
This change is amazing and will completely destroy the concept of mission hubs, which is pretty damn great.
Posted: May 16th 2011 11:32AM Nottom said
@Comrade Domovoi How will it destroy mission Hubs? They aren't removing Agents, just shifting them around into a smaller number of types.
If you were missioning in Motsu for example, that level 4 agent will simply change from Command to Security and you lose the occasional fedex mission she would offer. Nothing else changes.
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If you were missioning in Motsu for example, that level 4 agent will simply change from Command to Security and you lose the occasional fedex mission she would offer. Nothing else changes.
Posted: May 16th 2011 12:00PM Unshra said
@Nottom I think you are misunderstanding, with the old system places like Motsu and Dodixie became key mission hubs. With the new system players can now go to other locations instead of being more or less forced into a handful of locations (aka Mission Hubs).
So as Domo say's it will destroy the hubs and in turn give the players for freedom.
Reply
So as Domo say's it will destroy the hubs and in turn give the players for freedom.
Posted: May 16th 2011 11:21AM fallwind said
I can see this as a good thing... Eve already has so very few missions to begin with, spreading them out didn't help matters.
Posted: May 16th 2011 11:39AM Nottom said
This is not really that big of a change. The fact is that most people running missions based their agent choice on Faction and type & location. Since all this does is shoves all the kill mission agents from Command, Security, Internal Security & Intel into one new classification, it doesn't have any impact on most people. All it means really is you no longer need to keep an industrial ship handy for the occasional fedex mission.
I'm more annoyed that they didn't give us more lead time on this change. I just wasted money and training time on some of those connections skillbooks. At least I'm getting the time back.
I'm more annoyed that they didn't give us more lead time on this change. I just wasted money and training time on some of those connections skillbooks. At least I'm getting the time back.
Posted: May 16th 2011 11:53AM Funbit said
It seems that I'm first who a bit disappointed in these agent division changes.. Personally, I liked agent divisions, when 1 agent can provide you with 2 different types of missions.. What I didn't like though, is the meaningless number of such divisions (too many) and their awful percentage (95/5% or 90/5/5%, etc). I wish they shrinked the divisions down to 7 or 8 different ones at least... 4 is just too little.
But changes related to the quality system should be pretty good :) We'll see.
But changes related to the quality system should be pretty good :) We'll see.
Posted: May 16th 2011 12:25PM b3n said
Seems like a mind-numbingly blatant thing to do that should have been done years ago.
I'm primarily a mission-runner in EVE because I'm lazy and very casual.
But I just recently maxed my Social skills and now they have removed them ! Argh! Oh well free skill points I guess :)
I'm primarily a mission-runner in EVE because I'm lazy and very casual.
But I just recently maxed my Social skills and now they have removed them ! Argh! Oh well free skill points I guess :)
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