| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (26)

Posted: May 15th 2011 10:16PM winterborn said

  • 2 hearts
  • Report
I know some MMO players are mainly PvP players but one of the biggest downfalls of MMO's is that they try to do both (PVE&PvP).
You can not be great at both so dont try and waste time money and customers being half assed at both. Focus all your efforts on one or the other and make a great game. To me AoC should have never had PvP and just focused on content, customization and crafting. The lore screams PVE content and to me they squandered thier efforts trying to ballance PvP.

Maybe they should split the game into one FFA PvP (B&G) server that is F2P with a cash shop. Then a PvE server that has NO pvp and only adds content with subs. That gives you a never ending RPG game for the PvE gamers and a FPS type server with DLC/cash shop stuff for the PvP gamers.

Posted: May 16th 2011 10:11AM (Unverified) said

  • 2 hearts
  • Report
Age of Conan has always had great PvE play.

Unfortunately *in the US* the live team directly and deliberately ignored their PvE Roleplay community members. The topic asking for a US rp labeled server on their forums grew to over 600 unique posters, but they never deigned to respond (even though Europe had such a server from launch.)

The message was clear-- the live tem had no interest in their PvE RP community and that drove myself and many others away.

Posted: May 18th 2011 10:28AM Celtar said

  • 2 hearts
  • Report
It was sold as a pvp game, my problem with the game was that it game off as "not fully done baking". Pvp wasn't balanced, there was a ton of bugs, alot of bad interface issues, counter intutative issues with the UI, badly written descriptions of what abilties, feats etc did or didn't do etc.

I always view AoC as a game that "could have been". I actually play on the Cimmeria server as a side note. If there is a pvp option for servers I always choose to go with pvp. Btw Jef, I personally don't care for the term "Shard", its more vague an confusing lingo for anyone new to playing a MMORPG. Our hobby has far to many "speciality" words, acronymns etc for my taste.

Posted: May 19th 2011 11:04AM AoCPlayer said

  • 2 hearts
  • Report
Like Celtar said, AoC was advertised and sold as a PVP game, not a PVE game. Craig Morrison has distorted facts of this game in calling it a PVE game. It was only a PVE focused game after he took over (and lost at least 75% of its subscribers since he took over). Craig even admitted that fact about AoC being PVP focused until he took over but he only likes to talk about AoC since he took over and not what his predecessors did.

It has now been over 2 years since update 1.05 (the starting of the death of PVP within AoC) that gave this game an enhanced RPG system and all the PVP content updates since that time are:

1. Bori
2. a 12v12 mini map.
3. a Pick up Group (random players assigned to a group to face another random group) mini game option that removed the ability to PVP with your friends in a MMO.

AoC currently has no PVP content that works (sieges do not work) so you can PVP with your friends. I hope during next months FUNCOM shareholders meetings, someone calls out the AoC team and asks why they removed to ability to PVP with friends in an MMO.

Just imagine the PVE players reaction if they did not allow you to enter a 6 man instance with your group. Imagine if the game randomly assigned who you had to compete in that instance with against the PVE mobs. that is exactly what Craig Morrison did to his PVP player base and no wonder why the PVP servers are a ghost town.

Posted: May 19th 2011 11:23AM Poordevil said

  • 2 hearts
  • Report
@AoCPlayer

"AoC currently has no PVP content that works (sieges do not work) so you can PVP with your friends. I hope during next months FUNCOM shareholders meetings, someone calls out the AoC team and asks why they removed to ability to PVP with friends in an MMO."

I am sure that will be a hot topic at the Funcom shareholders meeting. I look at more like this ; if the suits at Funcom were as upset as you are with Craig's leadership he would be gone by now. As I understand things Craig has salvaged this game from a disastrous launch, which I wasn't around for. Also, as far as PVP he is bringing on a server for you guys, so why all the crying? Because it is not up and running today?
Reply

Posted: May 19th 2011 4:36PM AoCPlayer said

  • 2 hearts
  • Report
@Poordevil

Craig didn't salvage this game from a disastrous launch. In fact, this game has far less players than when Craig took over. Craig was the game director during the 1.04 days (the Pinnacle of PVP in AoC) and the server Tyranny would have up to 5+ nightly instances of Khesh running on top of multiple guild raids running at the same time.

AoC in the US had 4 separate PVP and PVE servers each during 1.04. Now they have 2 of each and 3 out of the 4 (Tyranny, Cimemria, Set) are absolute ghost towns while Wicanna just has PVE with a mini game popping maybe 3-4 times a day tops.

Just Tyranny back during the 1.04 day's had more players than all 4 current US servers today have combined. If thats saving the game, I hate to see what you call destroying the game.

Its been 2 full years since update 1.05 destroyed the game and the population continues to decline. Turning this great PVP game into a PVE grind fest was a total and absolute disaster. No other way to slice it. And we all know, corporate never fires the white collar people who ruin their product, they just fire the people under them in a cost cutting move.

Let Craig Morrison be an example to the world of MMO's to never hire a community manager fora game director. After all the lies and spin dies down, they have nothing to fall back on as they have no clue how to make or improve a game. People can only take so many "coming soon" instead of actual, meaningful content additions.

Ona side note, I think Craig has done an ok job with the PVE minus the grind fest but this game didn't sell near 1 million copies to be a PVE title. It was always about the PVP.

Reply

Featured Stories

Betawatch: November 15 - 21, 2014

Posted on Nov 21st 2014 8:00PM

The Stream Team: No more Landmark tour deaths!

Posted on Nov 21st 2014 3:00PM

The Soapbox: In praise of SWTOR's 12X experience

Posted on Nov 21st 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW