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Reader Comments (24)

Posted: May 15th 2011 2:11PM Borick said

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"Second Life is, quite honestly, the least talked about -- yet most powerful -- creative tool we have in MMO gaming today."

Awesome article. I spent several years building in Second Life. For a pure sandbox, it goes beyond expectations. In the end, however, Second Life was just too sandbox to sustain.

I wish that someone could hit upon the right mix of sandbox and 'risk versus reward' play. Makes me nostalgic for pre-NGE SWG.

Posted: May 15th 2011 2:40PM pcgneurotic said

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I'd love to try it out, and over the years I've been and tried to make accounts, but always get some message saying I'm not allowed to register because I'm banned or I've already got an account or I'm some kind of wrong-doer. Weird.

Posted: May 16th 2011 4:11PM (Unverified) said

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@pcgneurotic You might want to file a support ticket, or try from a different location. If I recall correctly, LL once banned based on IP address, so it didn't have to have been you, but someone on the same router in the building you were in at the time.
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Posted: May 15th 2011 2:50PM Tizmah said

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Actually, those odd, disgusting things do carry the message of Second Life. Freedom and Creativity on all forms. It just so happens odd balls and sex crazed people dominate. And let's not forget the griefing and gesture spam that can go on as well.

I mean get this, the most widely used third party viewer was emerald (now Phoenix) Want to know why? It had breast physics.

Majority of people play this game for sexual desires, no if, ands, or buts about it. And some really flat out disgusting things you'll run into.

But like mentioned in the article, It does have cool features, although extremely dated and clunky.

Posted: May 15th 2011 6:35PM Tiamu said

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@Tizmah I'm going to have to respectfully disagree with you. It's true that Emerald was the first client with breast physics, but that has less to do with its popularity than you might think. Emerald (and later Phoenix) had expanded tools for working with prims, texture previews that allowed you to see what a texture would look like on an object before spending (and possibly wasting) the L$10 to upload it, spam filters that are still the best in SL, and bug fixes that took LL six months to a year to incorporate into their client, if they bothered at all. It also ran faster with less overhead on your computer.

This is not to say that there isn't a heavy sexual aspect to some of SL. The sex clubs and shops are limited to either the adult continent of Zindra or private islands, and they're all restricted access to verified accounts, and then only to those verified accounts that choose to accept Adult access. People in relationships might have sexbeds in their houses on Mature land, but you honestly have to look for these things in order to see anything. And yes, you can turn both Mature and Adult access off in order to have a very PG experience. Griefers can be combatted by turning off particles if they deploy a particle spammer, and gesture spam can be defeated (with Phoenix) by muting those gestures.

The real problems with SL are as others here have mentioned. Dated server architecture, the checkerboard nature of many private islands that results in less exploration possibilities, and the artificial restrictions that LL places on region size, prim quantities, and prim sizes in an effort to extort every last penny for their overpriced sims.
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Posted: May 15th 2011 7:02PM Beau Hindman said

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@Tiamu That was a point of confusion to me, especially since I do not follow the politics of video game...but when the adult themes were moved or consolidated, how did that go down?

I remember hearing that they were pushing them all off into their own space (I wish they would have pushed them off onto their own planet) but wasn't sure what happened exactly.

If you know, can you fill me in a bit? That whole thing would be an interesting future article.

Beau
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Posted: May 22nd 2011 1:44AM mattwo said

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@Beau Hindman

Actually you have to be Age Verified to search for adult sims and adult content.

That's about all they did.

You are not locked out of any sim if you fly to it or are teleported to it or even if you landmarked it before the new rules.
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Posted: May 15th 2011 3:00PM (Unverified) said

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I'm in the process of (reluctantly) liquidating my land in SL. For what you get it's ludicrously overpriced - a month's worth of MMO subscription gives you 'ownership' of a piece of land you can walk the length and breadth of in 10 seconds.

The world is buggy and supremely unoptimised. Try driving across the mainland. Even with a high specs pc you'll lag out in busy areas and drift off into infinity on sim crossings. As a virtual world it's a dismal failure, with so many people having fled to private islands that are only accessible through search screen teleports, and the mainland neutered into irrelevance by the creation of the adult ghetto of Zindra, there's no reason to explore anymore.

Linden Labs do nothing. They charge ridiculous fees for what? To keep their servers up and running? In 7 or 8 years the default animations are unchanged and utterly dreadful. If you want your AV to look good, or even walk like a 21st century virtual character, you'd better be prepared to pay for it.

Second Life had the potential to be something amazing - a genuine first generation virtual world. But LL have repeatedly given the impression over the years that they have absolutely no idea of what to do with it - as seen in their failed experiments to make it a business platform, or an educational platform, or a multi media entertainment platform. They've long since hit their plateau and give no impression that it will ever move on in any meaningful way.

I love Second Life for what it could be, but I also hate it for what it is. The only reason they're still in business is that the alternatives (like Blue Mars) are even worse.

Posted: May 15th 2011 3:29PM Beau Hindman said

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@(Unverified) I'm not sure it has failed, unless you are the type to look for failure. It still makes a ton of money, still can boast more populations than many MMOs, and continues to be what it has always been: a virtual world that can be what you want it to be.

No, it does not work in the way a lot of players would like to see it work, as a world that can be explored freely like some kind of uber-creative standard MMO. All of the content has to exist in pockets, simply because players do not see eye to eye. A player has to go from place to place, using the search bar (which I noted in the article) because the "world" is really hundreds of worlds separated by levels and types of taste. I would rather have it this way, anyway.

It's not strange or immersion breaking to have to teleport to the cooler places. That's just how it has to work. I see different sims, builds and locations as unique universes...alternate realities that we can travel between.

Call me crazy, but even if the entire thing shut down tomorrow they would have still achieved great things, mainly by allowing people to attempt to build their own world. Of course, that doesn't always work out, but the players can be blamed for a lot of that, if not most.

Beau
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Posted: May 15th 2011 4:06PM Borick said

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@Beau Hindman "I'm not sure it has failed, unless you are the type to look for failure."

Those of us with a negative conformation bias salute you.
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Posted: May 15th 2011 4:33PM ClassicCrime said

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This is unrelated to this article, but have you thought about giving pandora saga another try? The new NA version is probably 10 times more active than the myrosso one. It feels like a totally different game with tons of friendly, english speaking newbies running around :O
Or how about N.E.O? ;o thats one that i thought looked decent but has almost no advertising so isn't popular at all.

Posted: May 15th 2011 4:46PM Beau Hindman said

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@ClassicCrime I've looked at Pandora Saga twice now, so I've had my fill for a while. :)

What's N.E.O.?

Beau
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Posted: May 15th 2011 5:31PM DevilSei said

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@ClassicCrime
if you meant this game
http://www.mmorpg.com/gamelist.cfm/game/511

It's dead. Been shut down since January 5th from what I've read.
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Posted: May 15th 2011 5:36PM Kaoy said

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@Beau Hindman I just tried looking it up myself. The best page for it I could find is this: http://news.mmosite.com/content/2010-01-05/neo_online_official_website_set_to_launch_on_january_8th,1.shtml

I tried the Official Site link and all I got was 'Bad Request (Invalid Hostname)', so either they are down or dead. I will have to try again later, I guess.
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Posted: May 15th 2011 5:41PM Kaoy said

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@DevilSei Ah, so I was right. A shame. What little info I read made it seems vaugely interesting. The art style was a little blah, but any game with out classes or an original leveling scheme always perks my attention.
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Posted: May 15th 2011 8:50PM ClassicCrime said

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@Kaoy

Oh wow, sad @_@ I don't think it was in OB for even a year. It seemed like a solid game when I played it, was just really poorly managed.

Posted: May 15th 2011 11:45PM Laephis said

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"Second Life is, quite honestly, the least talked about -- yet most powerful -- creative tool we have in MMO gaming today."

First: Is this a joke? SL has been talked about *ad nauseum* by the press for years now. Every time I turned around there was another article fawning over SL. Only recently has the undeserved hype finally died down. Second: SL is not game by any commonly accepted definition of the word "game."

Posted: May 16th 2011 2:50PM Djinn said

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I tried SL several years ago and it didn't click with me. I guess I'm not enough of an "explorer" that I wanted to poke around until I found something interesting to do. I don't necessarily want rails, but something more than a completely unscripted experience.

Later I was dissuaded from returning for a second look by tales of all the sexual goings-on. I don't care about anyone's sexual persuasion but it should be carried on in private - or a consenting public.

Posted: May 17th 2011 3:22AM pcgneurotic said

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I'll look into it, thanks for the tip! :)
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Posted: May 16th 2011 5:52PM (Unverified) said

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Beau, great article!
Of course we could all debate semantics about what "the point" of SL is.. (building, socializing, etc.), but in reality I think it's ALL of it. It's the ability to craft your own experience, no matter what you want it to be.

The point then, would be that there isn't one.
But that's besides my actual, point(s).

I had to log in and comment to point out a couple things besides chattering on about what "the point" is. As I saw a couple false statements in the comments.

For instance, "In 7 or 8 years the default animations are unchanged and utterly dreadful." That's simply not true. Linden Lab has updated the default walking animation, as well as all of the starting avatars. They also did away with "Ruth" and have been using a wispy cloud instead, but that one's a lot more obvious.


Also, in reference to this:

"For what you get it's ludicrously overpriced - a month's worth of MMO subscription gives you 'ownership' of a piece of land you can walk the length and breadth of in 10 seconds."

If you pay by month on SL, it's US$10. Quarterly it's US$7.50/mo and Yearly plans only cost US$6 per month. So, these are not as much as the normal US$15/mo fees.
Besides that, you get the allowance of L$300/wk along with the ability to own up to 512sqm of mainland. It also includes extended support, but i believe that's suffered a lot and currently we're back to "hoping for better". That L$300 stipend translates into getting about 75% of the money back that you spend on a Yearly subscription.

There's more i wanted to say, but i have to go take care of some RL obligations.

Beau, if you want some more information on how the whole "adult re-sectioning" went down, i was keenly aware of how things were being handled and could fill that story out a little for you. Feel free to contact me in-world (Cybin Monde) by notecard (i'm one of those "barely there" oldbies) or through gmail.

Until after now...

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