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Reader Comments (13)

Posted: May 12th 2011 2:02PM (Unverified) said

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Being a guild leader was one of the main things that snuffed out my last few remaining embers of interest in WoW lol :(

Posted: May 12th 2011 2:18PM Fakeassname said

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it's always funny to get PMs from people who don't type in guild chat complaining about how the guild needs to be more active.

it's like "well maybe if you tried participating ... "

Posted: May 12th 2011 2:25PM (Unverified) said

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@Fakeassname hahaha ... yeah ... that is very familiar ... fill up the calendar with 2 or 3 events a week and at least half that signed up don't show ... then they are the same ones that gripe about too few events. Then if you try to get feedback or ask when better times would be you get no response ... lololol ... oooooh ... dang ... the memories are making my head hurt all over again.
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Posted: May 12th 2011 2:37PM Crestfallen said

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I've learned that the best thing to do when facing a complaint is listen and do nothing.

Then after doing nothing for awhile, if the complaint is against me personally, I'll do nothing just a little longer.

Once the sting of the complaint has eased and I can think about the issue more rationally, if the complaint is still relevant I'll address it.

~90% of the time the complaint has gone away.*
~9% of the time the member was unreasonable and has left the guild, solving the problem.*
~1% of the time I actually need to take care of the issue, and by taking time to allow everyone to approach it reasonably, we can take it onas a team of close friends.*

*Percentages in internets may more inaccurate than they appear.

Posted: May 12th 2011 3:06PM eyeball2452 said

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This is why I could never be a guild leader. I have no problem with leveling up and committing to a guild activity schedule, but drama makes games not fun anymore.

If I had to commit to 3 hours of dealing with peoples' problems instead of playing the game like the poster talked about above, I'd just quit. People need to remember that for the most part, no one else cares about your problems. People who constantly bring their problems into the guild are probably better off not in the guild.

I like to refer to people who constantly dump both their game and RL problems on everyone else as blackholes and I don't mean that in a nice way. Bottle it up, I didn't sign into CoH, WoW, Rift, etc to hear your problems. I signed into the game to play a game and have some fun.

Posted: May 12th 2011 4:16PM Araxes said

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"It's a game." I've found that resounding statement to be the deciding factor, many times, when I've had to handle an issue, including a few that I myself have gotten worked up about. It seems that people just need that reminder from time to time, at least when it comes to personal attacks over otherwise trivial things. Fortunately, although we've had our ups-and-downs, it seems most people in our guild are able to eventually set aside their squabbles and function as a group, usually forgetting whatever it was that set them off, in the first place. Over time, this actually builds a strong base of players that tend to stick it out, no matter what.

I find that people tend to get the most upset over wasted time, just as they do in all other aspects of life. In this case I think it's important to clearly define expectations to members; don't ask for help constantly and then ditch out when it's your turn. Don' expect to be supported by the guild when you offer no support. So on. Ultimately, I tend to advocate a sort of laissez-faire policy when it comes to managing a group of people. Everyone needs to be able to twist the ropes a bit until they find their hold, so to say. However, there does come a point when enough is enough and action is required. The trick, IMO, is not to act too quickly or too rashly, as a leader. This can really blow things up. Less is more. Anything that can be handled in a private manner, should be.

Lastly, know when to step away. This is really important in a leadership position, because a bitter/resentful/spiteful or simply burnt-out officer is far more damaging than a drama-mongering member. I had a moment a few months ago when I sat back and said "What am I doing, acting like this, why am I so angry, right now?" That's when I decided to simply take a little time away. It doesn't have to be an all out exit from the game, it could even be something like just a break for a day, or an hour, or whatever. Play an anonymous alt, even. Everyone needs time to cool off, though, especially the guild officers who generally hear it from all sides.

Posted: May 12th 2011 5:50PM Dirame said

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I've played many games and been in many a guild but my league in DCUO takes the cake for the most over-dramatic fairies I've seen in a while. Jeez those guys love to complain about anything and everything.

Posted: May 12th 2011 6:24PM Graill440 said

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While the article is great in terms of what kids and some adults do in a guild, the misnomer that "Leaders" are created in a game, of any type or simply because you wear the abused tag "guildleader" is absurd. "I" have no problem with the term guildmaster, gm, stratman, stratperson, roteman, etc, but labeling or calling anyone that plays a game a leader because of that particular game is plain wishfull thinking.

I will give the rare person that has held positions of real leadership in real life, counseled folks, both professionaly and personaly and been the department head of more than 10 folks for a number of years props for going into a game and facing even more absurdity that cant be physicaly dealt with huge props for obvious reasons.

As we all know, or should, that leadership is created and shaped over years, and not in a game. The people that lead in real life and also in a game are few and far between, and most, like me, do not want to direct people in a game when we come into to escape for a couple three or four hours.

The person that makes the bold statement without real life credentials, "i am a leader and this game taught me to be one" is well......full of fecal matter, and themselves, including the ignorant phd's that have written white papers on the subject of gaming.

Just because you have folks in your guild and can drag a bunch of kids and other folks around in a game because you and they are geared and know the fights *cough* because of repition, does in no way give you the right to even imagine yourself a leader. Monkeys can direct themselves after repeating things over and over. In fact, a simian (Monkey) based society is what most guilds are all about, and how they are ran. There are some great nature shows on the tele, you may even state in amazement after watching said documentary...."OMG! thats my guild!" happy dance. And those drama situations you handle all the time, kids do that amongst themselves everyday, so do not feel special when you solve a "problem" in a game.

Again, if you bring the real world credentials in a game and want to lead thats fine, some people can never leave work and like the control, i do not. You can identify these types of folks a mile away too, they like pain.

To those i have offended, you people that think the games you have played over the years have shaped you into leaders so you can use terms like leadership postion, leader, etc, well, you folks know what high fantasy is really all about. (Lot of balloons popping, laugh)

Posted: May 12th 2011 7:26PM Fakeassname said

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@Graill440

makes me think of Vork ...
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Posted: May 13th 2011 10:54AM Djinn said

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@Graill440

And what professional credentials do you possess to judge whether someone is a "true" leader or not?
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Posted: May 13th 2011 12:37PM Tephlon said

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@Graill440

You seem far too narrow minded (or simply full of yourself) to think people can only find and build leadership qualities in a 'professional' setting.

Organizing and leading a group a people can come in all shapes and sizes, environments, scenarios, and age groups, including video games. Some of the best guild and clan leaders I've ever known don't "lead professionally", yet they absolutely had what it takes to 'lead'. And while I'm completely aware that my anecdotal evidence means next to nothing, it doesn't take much for any sane reasonable person to know how true to assertion is; anyone can be a leader, regardless of experience or credentials. It's such a simple fact it makes arguing about it seem futile and pointless.

Why you're hung up on semantics, I can't be sure, but it sounds like you like to hold the word 'leader' in a high status that only ends in these arguments with people splitting hairs over the "true meaning of leader".

Your patronizing world view makes me glad to not know or interact with you in real life.
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Posted: May 12th 2011 7:54PM Elikal said

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Terrible. I was a Guild Leader for almost a year, and BOY did it suck. First, only when people have something to complain they come to you. NO one ever comes with anything that works well!

Second, when some members start to backstab you because there are always some who love power games or just feel pissed for whatever reason, NO ONE in the guild who benefitted from your work EVER backs you up. They just silently watch you being flamed and attacked and see how it works out.

You can't do it right ever. If you make events and stuff, some will call you bossy, if you let things run, they call you lazy. You just can't win. And as is the spirit of our days, everyone's a critic but no one wants to run the show.

No, today I know better than to work up my ass for a bunch of disloyal ingrates!

Posted: May 13th 2011 10:55AM Djinn said

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I completely agree.

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