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Reader Comments (9)

Posted: May 11th 2011 7:31PM cowboyhugbees said

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Great, now it's stuck in my head.

Posted: May 11th 2011 8:40PM Gryphmon said

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Ugh. So far the event has been a wash. Lag is so bad it makes the old Hami Raids look like good times.

Posted: May 11th 2011 8:44PM Eliot Lefebvre said

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@Gryphmon Tune in next week, same bat-time, same bat-website.
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Posted: May 12th 2011 4:33AM Ogged said

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The developers need to fix the crappy engine. That should have been a priority since 2004.

There are maps where half of the scenery flickers in and out (hi Hro'Dtohz).
Maps where your fps drop to single digits (hello praetorian warehouses).
Certain combinations of gfx settings (not even maxed) will destroy your performance even on better rigs.

The good thing is that both ATI and nvidia users suffer from these problems, so there's no bias :)

I also think that rogues and vigilantes are fine when it comes to content. While you may be limited yourself to either villain or hero contacts, you can join every group and therefore do every taskforce or strikeforce you wish. That's what global chat channels are for.
See someone asking for a statesman TF ? Hop over to IP on your rogue and give Lord Recluse your regards !

And leveling past 30 is fine. Do group content and those levels fly by.

Posted: May 12th 2011 4:40AM lmollea said

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May I ask for some more pvp love? Hero vs. Villains is a fantastic setting, COH had an exceptional PVP and the current is still solid, but there's not enough incentive to delve into it especially as "pros" can gank "newbs" and frustrate them in no time.
I still have the idea of "competitive missions" (just a different name for the warfront/battleground/scenario thing), now COH has created the queue system for the instances, it's time to use it for a decent matchmaking system in competivive play.
Could be fun, less gank-oriented than pvp in zones, and more interesting to do than a simple arena match.

Posted: May 12th 2011 8:51AM Kcirrot said

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"Case in point: My Arachnos Soldier has been a chore to level for a while now, not because she's unfun to play but because I've gone an entire level without a single Hero tip dropping."

/facepalm

Eliot, try this. Go to Striga. Ignore the rabble. Kill bosses. See how long it takes you to fill up on tips.

Posted: May 12th 2011 9:10AM CitizenH said

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It's a shame no real competition for CoH ever arrived, a true rival. I had hoped it would drive both games to outdo the other and in turn draw in more players to the relatively tiny niche of super hero MMOs.

In the end though, we didn't get that.

CO tripped out of the gate and simply wasn't delivering new content and needed fixes fast enough. As a yardstick, CoH had more in the box at launch and added more to the game in their first six months than CO has added to date.

DCUO aimed really low, focused on a lot of fluff and, pardon the pun, went all flash and no substance. It tried to distance itself from real MMOs and banked on the console crowd and DC fans to make them big. The thing is, console players aren't much for paying sub fees for a game and most DC fans I talked to, and myself personally, balked at the poorly designed power system (Superman is NOT an ice golem. Flash does NOT throw fire and self immolate).

Into the future, Marvel's non-entry to the super hero MMO ring does nothing for me. It seems less a MMO and more like Marvel Ultimate Alliance with online multiplayer and sandbox segments.

CoH is still clearly the leader in the field. They may not have the budget and they're getting really long in the tooth and a lot of the systems are behind the curve, but they consistently deliver. If they ever produce a CoH 2 and learn from the folly of their almost-competition, all the better.

Posted: May 12th 2011 5:00PM fallwind said

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@CitizenH I think the main reason why the game is so "long in the tooth" as you put it, is their adherence to the "cottage rule" (for those not in the know, a rather infamous post by one of the devs when asked about changing powers remarked about how players would feel if one of their key abilities suddenly summoned a cottage rather than what they are used to).

If they accepted that things need to change and more often put through the changes that should be put (*cough* regen scrappers *cough*) the game could update itself far easier.
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Posted: May 13th 2011 1:23AM starka1 said

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@CitizenH

Agree. I wish the competition had brought more to the playing field. CoH did respond with some additions like color customization and power projection points(eyes, hands, etc) but overall they didn't have to do much to stay above their competitors. This is disappointing because my personal feeling is something like color customization, that was said to be too much work and almost impossible, would have been introduced sooner if the competition had launched earlier. So that in my mind says, yes, CoH is CoH's biggest problem. No reason to innovate if you are already top dog. It wouldn't make economic sense to spend more unless you think you are going to grab a lot of new players which at this stage of the game is foolish thinking.

Anyways, enjoying the reactivation weekend but probably not looking to subscribe again for another couple Issues. Even with Incarnates, it still feels too much "been there, done that" for someone like me. The only remedy is an extended break since the competition can't 'bring it' like CoH.
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