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Reader Comments (8)

Posted: May 10th 2011 3:11PM Borick said

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I can see it now.

A game that tempts a person to play from their smart phone in five minute sessions while still letting them 'get serious' for a long sit-down session at the computer or console.

Here's my idea. We call the game SOURCE. Tagline "Tap Into It". It will be multi-platform, but also multi-model. When you buy your source from the app store or retailer, you are buying a product that you own. It's your game and your world (Your Source). Once you've conquered your source, you become a demigod and can use your gamespace as a farming node, player housing and place to bring your friends.

You get to open portals to link to other Source players, with a linking system that uses the player's resources to craft things in mutual space. This ties in the open modding community and the really-occasional player.

The game is also a managed service. Sign up for that service and you can play the source Multiverse. Subscription payment can (Through secure/unsecure code methodology) make your source node a productive, player-owned resource nexus for the managed game market.

Since this is all cloud-based scalable architecture, you can also market for sponsored servers and events. The items from these events can also produce 'secure source' material for your world.

You get the catchy name that kills the 'XXX-Craft' thing that's been tired as Hell for a while now, and you take the important step of tying in five-minute gameplay and water cooler word-of-mouth with serious, sit down sessions.

So yeah, I can see myself in ten years, a necromancer whos Source realm is a nightmare farm for zombies that I sell to other worlds in the network. I'm a demigod who owns a productive resource, and if I open a portal on Friday night to SourceCode 'INVASION' I can pay a $5 cover and experience directed content brought to you by Samsung and Motel 6. Vanity vet door prizes awarded to the first thousand signups, and if you win the event, you can carry your secure SourceLoot back to your Source.

Sorry... Yeah. I think it'll happen.

Posted: May 10th 2011 3:45PM Borick said

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I don't know if location tracking is necessary or even preferable to have in such a game. Isn't that a legal battlefront at the moment?

I understand the draw of a game that overlays our environment, but for me that'd wind up making things too creepy, like I was some kind of LARPER who no longer even tried to keep from freaking out the normies.

Ditch the location-based stuff, I say. Way too spooky. If developers are getting serious money from those with vested interests in destroying constituted privacy, it can't be clean money, and shouldn't be business that gamers support.

Posted: May 10th 2011 3:55PM Borick said

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How could I let my daughter play a game where her game home is the map to OUR home? In the real world I can place a physical restraining order against someone who harrasses me, and that works at a scale I'm willing to make sacrifices with, but if the gamespace is intrinsically linked to where I live physically or where I am at any moment, then I'd have to give that ability to enforce restraining orders into the virtual space of ideas.

I don't have my tinfoil hat on right now, but I can still see the slippery slope in that issue.
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Posted: May 10th 2011 5:41PM selfawaregames said

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@Borick - Your concern is totally understood. With a game like this, privacy is definitely an important issue, and something we take very seriously, which is why a minimum of information is visible through your in-game home.

It's definitely going to be a strange new frontier - as location-based interactions (not just games) expand, more and more of your everyday life is going to be tracked online. Everyone has a different tolerance for how much info is exposed, but our intention is to err on the conservative side.

No one is ever *required* to do anything that ties to their real-world location. Users can move freely around the world, and place their house anywhere they wish. My house is not where my real-world house is, but it's near things I have a personal affinity for.

To some extent, we're all still learning. We're definitely open for input, and if there ever is an issue (privacy or anything else) that causes you concern in our game, we're very receptive to any input, and able to make changes quickly.

Thanks!
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Posted: May 10th 2011 5:58PM Borick said

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@selfawaregames

Thanks for the great reply.

"It's definitely going to be a strange new frontier - as location-based interactions (not just games) expand, more and more of your everyday life is going to be tracked online."
The ubiquity of tracking is fact. The dismantling of the reality of personal privacy is not. I don't care if you can track me, or if I can opt to be tracked. I can offer up my physical address here on the site if I like, but at any time I can injunct this site to remove the information which still belongs to me.

Outside of vested interests wanting to win the ownership of that data and its derivitives, I don't see why a smart game company would be interested in devaluing location data anyway. Location data open areas could be a leveragable consumer market.
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Posted: May 10th 2011 3:59PM Beau Hindman said

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Well, to be fair-- the location based stuff is voluntary. You can say that you are in any location you want -- for example, that location I picked in the screenies is a random one.

But yeh, it's still odd. That's why I brought it up. It can be done, and done safely, but it would take some fixin'.

Beau

Posted: May 10th 2011 4:40PM Borick said

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@Beau Hindman

Perhaps location tracking could be used selectively and for promotional tie-in with venues, but I think that the player's virtual point of investiture -- their VR home point -- is always going to need to be off the physical grid as a matter of legal responsibility with regard to privacy laws, and areas where a person can be tracked must be defined and posted. That's where I would draw the line in the seperation of virtual and physical reality, but I grew up reading Heinlein.

All my opinion, of course, but given the importance of the issue on the world stage at the moment, I think it's worthy of peanut-tossing in the forum.

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Posted: May 10th 2011 4:46PM Beau Hindman said

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@Borick Well, voluntary is the key word. Just like Foursquare or Twitter location services, it could be totally voluntary and still very successful. Do players who give out that personal location get a bonus, etc? That's what I would like to see developed.

It's going to be a strange decade! haha

Beau
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