| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (71)

Posted: May 9th 2011 8:02PM ImperialPanda said

  • 2 hearts
  • Report
@Sharuk

I seem to recall Trion being quite happy to announce they had 1m+ accounts total during free beta. What, you think devs won't announce subs until they have 12m? Devs, in general, are more than happy to announce subs when it's north of 500k, almost always when it's greater than 1m, and also when it's rising. And for games in general, you almost always get a celebratory announcement when sales exceed 1m.
Reply

Posted: May 9th 2011 8:06PM ImperialPanda said

  • 2 hearts
  • Report
@(Unverified)

I would agree it's reached its peak. But Blizzard knows that and that's why they're making Titan. But if it kept losing .6m a year, it means WoW still has 20 years left.

And this site needs an edit button still. :P
Reply

Posted: May 9th 2011 8:22PM (Unverified) said

  • 2 hearts
  • Report
@ImperialPanda

Heh, yeah, no edit button is annoying.
Also, equally annoying is that even if I've logged in with my name, it still shows "unverified". I mean what the hell?!
Reply

Posted: May 9th 2011 11:23PM Poordevil said

  • 2 hearts
  • Report
@(Unverified) No one is a huge hitter until they have been up to the plate to bat.
Reply

Posted: May 10th 2011 11:46AM jslim419 said

  • 2 hearts
  • Report
@edgecrusherO0

but they will never post their own active subscriber numbers, because if they start boasting about how they're killing WoW... and then come back with a subscriber base of only 400k everyone will laugh at them.

besides WoW has been live for six and a half years now. someone that played WoW for 2 years three years ago wasn't really "stolen" by rift.
Reply

Posted: May 9th 2011 7:51PM Tizmah said

  • 1 heart
  • Report
What's that? Can I finally see the light at the end of the tunnel? Is the WoW Era nearing an end finally?

Posted: May 9th 2011 8:24PM Birk said

  • 3 hearts
  • Report
@Tizmah

Short answer: No

Long answer: Other games are coming, and they might rock! Still, No.

-Birk
Reply

Posted: May 9th 2011 10:14PM DarkWalker said

  • 2.5 hearts
  • Report
@Birk

My own answer: I don't care if it's WoW's era, as long as whatever game I choose to play can still get enough players to remain in operation.

Blizzard, through some of their decisions, managed to make me fairly set against buying their products (the last straw being SC2's Battle.net segregation; I have friends who bought the original game but can't play together, since some of them bought the US version and the others bought the LA version, even though the servers for both versions are physically in the same datacenter). So, after Cataclysm's casual unfriendliness drove me away from WoW, I'm in no hurry to return; rather, I plan to try most other AAA MMOs (or, at least, all the ones with trials) before even considering going back to WoW.

I do expect WoW to dip below 50% market share in the MMO subscription market this year. It should still be the market leader for a long time (as long as Blizzard does not do something dumb with the game), just not with the same weight.
Reply

Posted: May 9th 2011 8:09PM cliktea said

  • 2 hearts
  • Report
Diablo 3 beta soon!!

Posted: May 9th 2011 8:14PM (Unverified) said

  • 2.5 hearts
  • Report
Oh dear.Only 11.4 million players left? Server merges incoming! The end is near!!!(sarcasm)

Posted: May 9th 2011 9:44PM DarkWalker said

  • 2 hearts
  • Report
@(Unverified)

Well, WoW could do with some server merges.

Not that it's overall user base is low. Far from it. But last time I bothered to count, it had over 200 servers in the US region alone, most likely almost the same number in the EU, and close to double that number in Asia; with a total number of servers that should be hovering in the 700-900 range, WoW sure have plenty of dead servers.

Of course, given that Blizzard makes 25 bucks out of every character that transfers away from those deathtraps...
Reply

Posted: May 9th 2011 8:33PM ErikC said

  • 2 hearts
  • Report
Wow, a 5% drop in subscribers six months after an expansion. That's pretty huge, right there.

(Course, the drop in europe and NA might conceivably be more like 10% or more, if china is relatively stable or increasing. Still, it's honestly way less of a drop than I expected. I suspect the active player count has decreased more than that, but people are pretty much subscribed to WoW semi-permanently now even when they don't actually play.)

Posted: May 9th 2011 9:49PM DarkWalker said

  • 2 hearts
  • Report
@ErikC

To put the number in perspective, WoW first crossed that 11.5 million players barrier about a month after WotLK.

This means WoW didn't simply return to pre-Cataclysm levels; it returned to WotLK launch numbers. Roughly no growth for two years. While the rest of the MMO market was growing in leaps and bounds.

I wonder if Blizzard's attempt to retain more new players, through the reworked old continents, was even successful.
Reply

Posted: May 9th 2011 10:02PM ImperialPanda said

  • 2 hearts
  • Report
@DarkWalker

Which MMO has been growing in leaps and bounds, exactly? Staying even easily beats every single MMO that launched since 2008.
Reply

Posted: May 9th 2011 10:10PM ErikC said

  • 2.5 hearts
  • Report
@DarkWalker Yeah, that really isn't that poor a sign. The fact that it's still roughly at WoTLK launch numbers is rather remarkable. "No growth for two years" when you're talking over six years after launch isn't exactly crushing news, especially when you have more players than any other western MMO by an order of magnitude.

Like I said, though, I do actually think the falloff in the west is probably higher than that, probably concealed a bit by the china numbers. That's not really a "ha ha, WoW is finally dying" thought so much as a "c'mon, it HAS to lose players eventually" thought. It's not like a mark of shame or an indication that they've done something wrong. It's just... an old game.
Reply

Posted: May 10th 2011 1:00AM (Unverified) said

  • 2 hearts
  • Report
@ImperialPanda

Yeah . Most of the games reported on by Massively ARE NOT growing. At least not by "leaps and bounds" None of the "WoW-killers" released over the last three years are doing well in comparison tow WoW.
I like Rift and CO but they both have a long way to go to rival WoW in popularity.
Reply

Posted: May 9th 2011 8:34PM Wisdomandlore said

  • 2 hearts
  • Report
11.4 million is still a good 10 million more than any of their competitors. I don't think Blizzard is terribly worried. They have more than enough cash to fund Titan, or whatever their next MMO will be.

Posted: May 9th 2011 8:36PM Creeden said

  • 2 hearts
  • Report
the numbers dont add up to me. 11.4 million subscriptions, minimum cost per month being a little under $10. Your looking at 1.368 billion a year. Not factoring in cashshop items, faction and server transfer payments, sales of the game. And they are saying they only made 100 million in profit.

Posted: May 9th 2011 8:46PM ImperialPanda said

  • 2 hearts
  • Report
@Creeden

Research and development costs subtracted from net income. 170m is the money left over after paying all the guys making Titan, D3, SC2HotS, marketing, etc etc.
Reply

Posted: May 9th 2011 8:56PM Nellie said

  • 2.5 hearts
  • Report
@Creeden

That's because Blizzard's definition of "subscriber" includes players who access the game through Internet cafes (within the last 30 days is how I remember it working it) -- i.e., every player who pays by the hour to play.

Those players make up at least half (likely, more than half) of the "subscriber" numbers even though they do not subscribe. Because of licensing, Blizzard actually makes up very little revenue from the game in China.

But Blizzard doesn't break down the numbers by region anymore, so it's all guesswork. But it purposely includes ALL players because it sounds more impressive to say it has 11.4 million subscribers than to say that it actually has 5 million or so subscribers who pay $15 per month.

While WoW is still the big gorilla and probably will be for years to come, its growth days are clearly over. This would especially be true if WoW had solid growth in China, because that means there would be an even higher percentage of a drop in $15/month subscriptions.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW