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Reader Comments (72)

Posted: May 9th 2011 2:55AM ClassicCrime said

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@Loopy
Well, the last game I played seriously was a 7 year old, 2d, top down view piece of crap and I knew people who spent $20k USD on that even o_o
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Posted: May 9th 2011 5:45PM Booyakasha said

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@ChaosInc chillax no one spends that much .
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Posted: May 8th 2011 4:32PM Bhagpuss said

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I really enjoyed Allods in beta and it's not the cash-shop shenanigans that put me off playing it after it went live. It was more that I felt I'd probably done as much as I wanted to during beta. I got to the mid-20s as I recall. I didn't find it particularly grindy, but then I have a pretty high tolerance for grind, and also I duoed quite a lot. It had gotten quite slow, though, by the time beta ended.

It's an exceptionally gorgeous game. I took a huge number of screenshots. The quests are largely well-written and interesting, too. It's definitely on my list of MMOs to go back to some time, but that's a pretty long list now.

I wonder how much MMOs can suffer from too long and/or too open a beta? I can think of several that I enjoyed enormously for a few weeks in beta and then never really bothered with once they went live because I felt I'd already "done that" somehow. I always thought that was as much the reason why Allods slumped in hype at launch as the actual cash-shop thing.

Posted: May 8th 2011 4:53PM Saker said

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Does Massively have a guild in this game? I haven't played it in months, I'll give it a look-see, curious to see how things are.

Posted: May 8th 2011 5:08PM Beau Hindman said

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@Saker No, no guild in this game yet. Not sure many of us play it. :)

Beau
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Posted: May 8th 2011 6:07PM tmarg said

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@Tempes Magus

Getting Beau to agree with you won't change anything. Nobody except you, not even Arenanet or NCsoft, has ever claimed that Guild Wars is free to play. Even on this site, Guild Wars articles aren't tagged free to play.
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Posted: May 8th 2011 7:05PM (Unverified) said

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@Tempes Magus Here's the thing... You clearly don't understand the English language either... Can I play Guild Wars without spending any money? Nope. Then it's not free to play since there's money that has to be spent at some point in order for me to play it. Just because I don't have to continue to pay that money does not mean I didn't have to pay to play the game.
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Posted: May 9th 2011 1:31AM Averice said

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@Tempes Magus

LotRO is f2p because you don't have to pay to download the initial client. Yes, you have to buy xpacs, but it's an xpac, not the Game.

F2p means that you do not have to pay anything to play the game. You must have the client installed on your computer in order to play the game. If you must pay for the client, then you are paying to play the game. No, you cannot take this further and say that you have to buy a computer so no game is f2p, because the computer is not related to the game itself.

DnD online - f2p.
Allods Online - f2p.
WoW - not f2p.
GW - not f2p.

Guild wars is a no sub game. That's different from a f2p game.

Sorry dude, but you need to chill out imo, your posts are pretty inflammatory for no good reason.
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Posted: May 8th 2011 5:57PM Pingles said

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The incense thing finally convinced me to uninstall (just a week or so ago).

Yes, you can get 1 free every day. But it means stopping what you are doing, travelling to the main city and then returning to your hunting. In other words, if, like me, you get very little game time, then you will be spending more time getting the incense than hunting.

OR you can pay money. I don't mind paying for convenience. But paying to get rid of a manufactured game mechanic inconvenience leaves a bad taste in my mouth.

And to be clear: The incense becomes increasingly necessary as you level. You are just NOT going to kill monsters without it at level 20+.

And concerning fighting monsters your level: Keep an eye on the XP you get per kill. On some games you can just hunt your way to the next level if you run out of quests. Not here. When you are out of quests giving 3000 XP per quest you are going to be hunting mobs that give you 14 XP per kill.

When Allods opened their cash shop I spent $20 that first day gladly. The game is FANTASTIC. But these cash shop shenanigans were too much. They CREATED problems and the only way out was to pay cash. Then they gave you free items (on a limited basis) to clear these problems.

HOW ABOUT JUST GETTING RID OF THOSE MECHANICS THAT WERE NOT IN THE GAME TO BEGIN WITH?

Sorry. I am not a fan of folks who slam games every time they are brought up. Allods wounded me. I loved it. It was my main game. Then it broke my heart.

Posted: May 8th 2011 8:48PM (Unverified) said

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@Pingles I agree 100% no one will change my mind about coming back to this game because the same mechanics are still in it. i shouldn't have to be forced to pay to make the game fun. or it will just be another pay to play game claiming its a free 2 play game which is how i will always remember this game.
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Posted: May 8th 2011 7:17PM haneybird said

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The one thing I have not seen mentioned in the comments is that any and all cash shop items can be bought for in game money from other players.

The biggest argument against this game is that the cash shop makes PVP potentially unfair as it allows a player to drop $5000 or more on runes to buff them self, but really it is possible to get these ridiculously powerful runes without paying real money.

Eventually all it takes to upgrade your runes to high level is a few days (or weeks depending on level) of farming for gold. No different than farming for a rare drop in any pay to play mmo.

Also, no cash shop items are needed at all anymore, they just make the process a little more efficient. Buying the in game items to upgrade is as simple as going to a vendor. Or, you can buy the cash shop versions from other players.

If you want the items for free, you have to spend some time working on it. Or you can just spend the cash. Oddly enough this is how the real world works too.

Posted: May 9th 2011 9:36AM digitaldisharmony said

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@haneybird Thank you so much for clarifying this! This is a point that is very important, but that so few players care to concern themselves with. I've played about twenty different F2P MMOs and still play ten, including Allods, and in ALL of those games, almost all cash shop items are bind on use or equip and not bound immediately after purchase. It is perfectly possible to upgrade your runes in Allods by buying from other players. Granted, even that is not enough to satisfy some players because not everyone wants to save gold to buy what another person can get with their credit card, but it doesn't change the fact that it is possible.

In the F2P titles that I've played, their tend to be four groups of people. Those that buy from the cash shop for themselves, those that buy in order to sell cash shop items to other players, those that buy cash shop items from other players with gold, and those that never reach endgame and never care. You don't have to be in the first group. There are probably players who are buying cash shop items in whatever F2P MMO you're looking at that are buying them just so they can sell them for ingame gold. And those people create a completely viable ingame market for people that don't want to spend real money and are willing to grind a little gold.
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Posted: May 8th 2011 8:21PM JanChel said

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Could not get past the update part. Downloaded the client and installed the game. Ran the launcher, proceeded to get a really slow p2p connection. It was somewhere below the 10 bps mark. Thought maybe it was just needing some time to ramp up. Came back about an hour later, still the same.

Closed launcher and never looked back. Is the game maybe worth the effort of troubleshooting the patcher? Maybe. Don't know and I'm not sure I'm supposed to care. I've tried Allods before, it had really weak sounds. That's all I remembered. Also, when you turn, your character gets weirdly misshapen. Like it was compressing in the direction of where the camera was facing. That was probably really early beta. This is my impression of Allods. Really buggy.

Posted: May 12th 2011 1:38AM chem0 said

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@JanChel It might be worth mentioning to you that the updater is counter-intuitive. The "upload" is really your download, and the "download" is really your upload. I get what the devs meant, the "upload" speed of the IPs listed is X and these IPs are "downloading" from you at Y. But considering how accustomed to P2P services gamers are, it's a silly arbitration.

You might want to give the game a go, given that no troubleshooting of your launcher is necessary :P it's just a silly-biscuits mix up of the two terms :(
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Posted: May 8th 2011 9:17PM Germaximus said

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Ive always thought it was a beautiful game and i like what they did with the classes.

However i think its quite silly to argue against it being a "WoW clone."

Posted: May 9th 2011 1:38AM Averice said

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@Germaximus

I agree, it is a WoW clone. Sure, it's not a "clone". But we're not saying WoW is cloned, we're saying "WoW clone" which is a term meant to reference how generic many of these games appear to be. In both visuals and mechanics.

Kind of like how the brand kleenex became synonymous with the object itself... or was that tissues? I don't remember which was a brand and which was a product lol. Anyway, it's a clone of the WoW product, not the WoW object, more than anything else.

I thought the game looked okay, I didn't like the art style that much. Something about it made me kind of dizzy. I usually have that problem with new MMO's until I get used to the graphics and camera settings though.
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Posted: May 9th 2011 2:53AM Germaximus said

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@Averice

Exactly. =)
I love Allods for it being a "clone" but i also dislike it for the same reason.
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Posted: May 9th 2011 2:21AM Juicer said

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@Beau

Quite frankly, you dont know other peoples situations. Some people are boggled by another individual spend 20k on a video but the reality of it is everyone has different finances.
Ive know several people over the past decade who freely spend thousands (if not tens of thousands) on games. 20k is a lot to some but other spend that in a day.
I seem to recal someone spending over 100k on a virtual bar in Second Life( if im not mistanken). I also seem to remember a philanthropist buying 14 million in Square Enix stocks only to liquidate it after FFXIV tanked. Different strokes for different folks.

The point is, there will always be pay to win games around to cater to splurge/gamble type people (specially PWE). While not many people will be using thier trust fund to compete with some billionaire, the point is most of these games have built in limitations. Allods seems to be lacking this function and thats why people are genuinely upset.

Yes it is a great game but that is no reason to give into corporate greed and industry irresponsibility

Posted: May 9th 2011 2:24AM Kaoy said

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My stance: I am a fairly poor person. I am in the lower echelons of the socio-economic brackets. I enjoy f2p games and, in fact, have been known to toss a little money into my favorites. If you take the games I enjoy the most and how much I spend on them, it would probably average at less than $5 a month, because that is all I can personally afford to spend on games. Now, I don't have a distaste for Allods because it wants my money, nor do I feel 'waah waah waah' about it.

I honestly didn't even mind the perfume thing all that much, though I honestly believe there HAD to be have been a better way for them to handle that because there is no way that what happened with it was the best possible scenario. They tried something new, but people didn't like it. The problem was the hand wave response and poor choices of replacement that made me feel the game was being very poorly managed.

The other issue, for me, was that thing I had become accustomed to occasionally toss $10 at a game every few months for just to keep just a little bit ahead of the competition(such as items to improve crafting rates or larger bags) had been turned into fairly large investments. When I could, in theory mind you, go to my local EB games and buy a 'brand-new' used game for the same amount I would have to spend to improve even one of my items in a notable way, that really turns me off.

I would have no problem tossing a buck or two here or there, but when I actually need to think about it and save a little just to improve my toons gear a bit? No, just no. There is something very wrong with that on a fundamental level. It gets worse as the further into the game you get, the more monsters are balanced against players in a way the requires you to have improved gear to take them out, even when in a party. If anything, Allods shows exactly the wrong way to manage a cash shop. It is a very pretty game, yes, and was a very well balanced one before many of the more reviled updates occurred. I have tried to get back into it every time they have made a large update, but every time I find them trying to hide the same problems with a new skin.

Posted: May 9th 2011 4:58AM Telwyn said

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It's a pretty game, with some nice character design. Two friends and I were playing it together in OB and could have made it our main game. But the enforced PVP wasn't for us. I was especially disheartened to read that after flying into the Astral and fighting hard to get loot from a big monster, you can then get ganked by super-twinked PVPers waiting in the Astral.

Sure it's billed as a PVP game, but I can't be the only person trying this game who wanted a PVE server option...

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