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Reader Comments (72)

Posted: May 8th 2011 4:59PM tmarg said

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@Beau Hindman

To answer your question, I don't know anyone who has gone on to end game in Allods. Everyone has gotten turned off well before then. I mentioned this in your article about the ships: as much as everyone talks about how awesome they are, nobody seems to have actually experienced them.

In any event, in your own articles about F2P models, you seem to mention that 1% of the player base is expected to pay "a lot". Which sounds reasonable. I would guess, however, that that one percent is distributed with much more frequency towards end game content, meaning that significantly more than 1% of end game players spend more than the average player would consider reasonable.

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Posted: May 8th 2011 5:09PM Beau Hindman said

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@tmarg I've never said 1% -- I have started to see that popping around for some reason, but I have used that number. My typical average is 10 percent, which is probably closer to the truth.

Beau
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Posted: May 8th 2011 5:12PM Song7 said

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@Beau Hindman My main issue and the deal breaker was when My +/- $20.00 of consumables (that I had purchased a day or so prior to a patch), started counting down to 0 the moment I logged on after said patch.

The larger problem and to add some perspective, was that I played with someone else and I would buy a decent amount of potions for her and I to share and we really only played one or two days a week so that stack of potions and incense would have lasted a couple weeks, instead it lasted 6-7 days(I forget the time they fixed to the consumables, nor did I care since I quit playing the game the next day).

There are a couple other reasons such as the expensive shop bag (compared to other games for similar slot count). But that timer was the kicker for me and unfortunately what I remember the most about the 40+ levels I spent on 2 different characters in the game. Still I think it's worth another look.
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Posted: May 8th 2011 5:22PM Beau Hindman said

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@Song7 Cool, thanks for clarifying. Since I am not always able -- Hell, I'm *rarely* able -- to get to the end-game of anything since I play so many games, I have to rely on the information from others.

Good to know. It's also worth noting that the developers might take note of specific issues, by viewing your comments. :)

Beau
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Posted: May 8th 2011 5:26PM relgoth said

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@Beau Hindman
Gonna offer a rebuttal on your two points here

1) I think alot of people are mad that "5000 dollar rune buyer" can even exist. It should not be even an option. This company is telling us indirectly that "hey, we'll let you get away with bring near GM-like if you pay us lots of money". It seems to me they dont wanna promote fair game play for the sake of getting more money out of their playerbase. I feel that most people think that in mmos, your hard work and dedication should have something to say about how strong you are in a game, not your pocket book. I know in some games this can fly like EVE. But if im not mistaken all items in EVE can be obtained in the game without large sums of cash at the ready.

2) I kind of feel like you sidestepped the answer to your own question.
In most games there is a power plateau that you reach eventually and you cannot get any stronger until the devs decide to do something. You can pay 10k dollars for 500 maxed out wow accounts lets say and still have no single character any stronger than anyone else could be. But here in allods that is possible, you can spend 10k and be above and beyond any character in the game. Yes there is a power plateau but it is a road that is only access for those wish to pay large sums of money to get there. There is no way in the game to reach that level or even remotely close to it.

Really the two points to stated have more to do with how we perceive things, but that is important as well. I dont know too many people who start a large time commitment to an mmo knowing that they would never be able to remotely close to equal to other players. But thats just my two cents.
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Posted: May 8th 2011 6:11PM SpittleGauze said

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@Beau Hindman Even if no player has spent $5k on runes, $5k or more was spent by players to create the runes some players are wearing. There is no other way to get them without cash shop only items.
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Posted: May 8th 2011 6:31PM xilr said

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@Beau Hindman

And here in lies the real argument against Allods, any perfect world title and most F2P games. A $20,000 player will WTFPWN a $15/Month player.

In subscription-only MMOs $15 a month buys you FAIR PLAY. In your F2P games you are fodder for the paying class.

Works out great for the Devs. You ask how many actually spent $5000 or more? Well, how many spent a few hundred before realizing its hopeless? Sure there are a lot more players that haven't spent $5000 to $20000 on the game, but either they haven't come to realize just how much it will cost them or they don't care that they fodder for the amusement of others.

As I said in the last post on this topic. I will not play a game of chess with you where you are allowed to pay real money to upgrade your pawns to additional queens. The game becomes no fun because its not fair.

We all should pay our fair share, and we all should have equal opportunity to excel.

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Posted: May 8th 2011 6:45PM Beau Hindman said

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@xilr A) We have not established it is a "problem." That depends on the player, the game and the situation.

b) "Most" implies that you have experienced most of the several hundred titles in existence. I have played around 150 of these FTP titles and that is not most.

That's why I am asking for specific game information -- we're trying to get to the bottom of these issues, if they do exist. I can assure you, though, that in all of the games I have played the cash-shops are typically clothing/appearance items, XP pots, etc.

You have to ask yourself that if more games had the same "selling power" potential issues that Allods is alleged to have, then why have we not heard about them? Allods is a unique beast.

Beau
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Posted: May 9th 2011 1:32AM Averice said

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@Beau Hindman

I don't believe it was you that said the 1%, but I think it was you that posted an article about an interview with someone that mentioned 1%. Or maybe someone else on Massively posted that news blurb and we all just associated it with you, the f2p guy.
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Posted: May 9th 2011 1:34AM gamebynight said

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@Beau Hindman I'm personally much more concerned that it's possible to spend that much on single items in their cash shop. I've never played it, but if what you're saying is true, that bright-eyed and compulsion exploiting optimism, that approach to F2P design seems absolutely horrible.

It's one thing to quietly acknowledge the fact that, yeah, some people will spend a lot of money. It's totally another to create the cash shop equivalent to an auction house bid war just to see how much you can wring people for.
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Posted: May 9th 2011 2:50AM ClassicCrime said

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@tmarg
The thing that's funny about all the talk about the runes in allods is the fact that the people talking are, for the most part, people who haven't reached endgame and experienced for themselves what kind of an impact runes truly make in pvp. And a lot of people talking act like every other toon that you stumble across at endgame are in +7 or higher, when that's not the case at all. I've been playing this game since it started, was in the top guild in my server before I left, and I'll just tell you... really high level runes aren't really that common, even when it comes to people in full legends and everything, and high level runes don't equal instant wins. It's just not that kind of game.
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Posted: May 9th 2011 9:00AM Anique said

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@Beau Hindman
K im gonna give u a real example from ingame abt how it does matter. A group of ppl(Mercenaries guild) on the Nezeb server who spend literally 1000's of $ in the game dominated the whole PvP area(melting isle). U can imagine that a single guild controlling a whole area wiping out anyone that doesnt bow b4 them and on top of all this their raid would get 95% of the drops in the area simply because no one else had the power or the $ to counter them. So theres ur example abt how these things affect the game and how some ppl are spending 1000's of $ to have complete control.
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Posted: May 9th 2011 9:25AM Beau Hindman said

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@gamebynight Well, you just have to ask yourself if people are able to spend tons of money in almost any game. They have always been able to.

Also, you have to ask whether or not it's just as bad to be able to spend an unlimited amount of time on a game -- something players can do in any almost any game as well.

In other words, if you want it to bother you, it will. If not, it is so rare that it will never effect you.

Beau
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Posted: May 9th 2011 3:55PM ClassicCrime said

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@Anique
Okay, I gotta make one last comment here. Mercs runes weren't what made them own everyone, it was their gear. They could have all been in +5 runes and their legends would have continued owning everyone. And no I wasn't in mercs, not even nezeb. It's just how this game works. Gear, stats, teamwork, and the size of the guild > runes.
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Posted: May 9th 2011 5:40PM Booyakasha said

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@Song7 about the consumables having a 7 day timer ... yeah ... that happened but was recently changed to a 30 day timer and they removed it on many items too,

I have lost about 50 bucks worth of rune kits back then ,bought em on a sale and it was impossible to sell em before they ran out .

nowadays you dont even need rune engraving kits anymore .
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Posted: May 11th 2011 3:14PM (Unverified) said

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@Beau Hindman

Hi Beau, thanks for doing that look into Allods. I have recently started playing and so far I have enjoyed my time in the game, even if the mobs keep killing me like I'm made of tinfoil.

It seems there is a great debate about runes and their actual dollar ammount cost. I guess my question for you, or for anyone else that may bother to answer is "How much actual real-world money am I expected to spend in order to be viable in endgame?"

I love leveling, but my passion rests in doing endgame stuff and getting gear that looks cool and is useful (just looking pretty is not enough). I'm not always the best, and I don't play to be the best, just good enough to have a great time in endgame content with a group of friends and guildies. Is this something that could be done in Allods without spending money in runes? or if runes is a MUST, how much should I expect to spend realistically to be just viable enough not to be a nuisance in raids and other endgame stuff?

Thanks,

-X
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Posted: May 12th 2011 2:07AM chem0 said

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@Beau Hindman

Amen. The main tank of my raiding guild in WoW, which will remain nameless, spent in the neighborhood of $8,000-$10,000 to buy the 4 computers, copies of the game (and future expansions) and the subscriptions (coming in at $60/mo, that's a lot of gpotatoes) to support his top-end tank. He had one of every class type (tank,dps,heals,buffs) and every profession maxed. He spent more money and time on WoW than people generally think is A: possible B: done more often than you'd think.

We were a good guild, but we weren't the best. I know that other guilds on my server (such as Death and Taxes) spent more money and more time on the game, and they hold many world 1st downs.

The reality with WoW, just like Allods, is that most of the players just use the computers they have and toss their $15 a month at the game. With Allods the $15 is optional, as is the potential for spending $5,000. It's completely optional. For me it's just not that hard to be happy with melting the faces of everyone near my level of play and under. I don't need to be king of the world to be happy. I wasn't #1 when I played WoW and it didn't bother me. Why should Allods be any different?
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Posted: May 8th 2011 4:15PM ChaosInc said

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Um, $5-20 THOUSAND?!?!!! For GAME items?

If I spend that on a game, the devs had better be coming out to my house and renovating it or be shipping me a new car. I assure you, it's not so much the cash shop itself being present, it's those ridiculous prices in order to "be effective in end-game".

Take offense, but if you spend that much on a video game, you are a complete fucking moron, especially in such a niche game as this. I was contemplating giving it a whirl, but I think I'll just keep my paychecks and pay my bills instead.

Posted: May 8th 2011 5:25PM Loopy said

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@ChaosInc I'm also having a hard time processing this.

Are you guys seriously telling me that there are people out there that are spending up to several THOUSAND real life dollars on a game? 20 THOUSAND dollars? Something that equals a lower middle-class YEARLY salary.

I'm still tempted to go back to game and i'm actually downloading it as i'm typing this. I really don't care about being competitive in end game, so i won't be paying a dime for any items. But just the idea of so much money being spent on something so trivial.

Mind = blown.
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Posted: May 8th 2011 5:44PM tmarg said

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@Loopy
I have a feeling you would have a hard time getting the publishers to tell you exactly how much money people actually spend on the game. But there are certainly people willing to do stupid things in order to feel important in their own little corner of the internet, and gPotato are willing to take your money in order to make that happen.
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