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Reader Comments (72)

Posted: May 8th 2011 2:07PM Deadalon said

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"Those who love you speak very little, while those who once loved you and were burned for whatever reason... well, they speak the most"

Sooo... the lesson learned is not to let ppl get burned ? Tell that maybe to the entire MMO developer comunity ?

Posted: May 8th 2011 2:10PM Deadalon said

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My issue with Allods was ping. Simply had horrible lag and issues that I didn't find acceptable. But as a free to play title .... the high quality performance of the best sub based games can not be matched. In fact - in most cases I doubt the F2P games are even trying.
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Posted: May 8th 2011 2:18PM SpittleGauze said

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I am playing Allods while SOE's service is out and I am having fun! I am *very* picky, too. My major complaints are lack of a chat filter and many commands users assume will be in a game; /who and /reply for example. Also, the end game is fully Pay to Win. I am told a full set of "runes" in the game costs $15,000 US in the cash shop. This is the minimum limit. So say you *only* spent $5,000 some woman that stopped feeding her cats to buy gpotatoes will beat you *every time*.

Luckily I enjoy the trip more than the destination!

Posted: May 8th 2011 6:13PM ClassicCrime said

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@SpittleGauze
$15k is the "mininum"? If there's one thing I hate, it's people starting overdramatic rumors like that. Sure you *can* spend $15k on runes in allods, but you don't need to. I spent somewhere around $500 and very rarely found someone with better runes than mine, even top players in full legends and all.
Either way, I agree that runes do cost too much, but "$15k minimum" is just a freaking stupid thing to say (not that you're saying it, it's just what you heard), but the thing is, high lvl runes don't make you instantly win any fight. Gear is WAY more important than runes in allods. A person in full legends and +4 runes would own a person in full epics with +10 runes.
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Posted: May 8th 2011 6:19PM Beau Hindman said

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@ClassicCrime Since it sounds like you might have not only played in the end game a lot, but also have spent a decent amount of money in the game, could you point out some of the main issues you ran into on your way up?

How much does the cash-shop play into those issues?

According to your specific experience, what might someone expect once they hit the higher levels and PvP?

Sorry to put you on the spot -- if you can answer that'd be cool. :)

Beau
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Posted: May 8th 2011 6:34PM SpittleGauze said

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@ClassicCrime Yeah, I have not done the math myself. That is why I just said that is what I heard. When I joined my current guild they advised me that playing well in the end game required a lot of money. They didn't specify, but I found a thread where they did the math for purchasing a full set of top level runes for all slots. I did not check the math, though, and took it for granted that the number I was throwing around was correct.
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Posted: May 9th 2011 1:54AM ClassicCrime said

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@Beau Hindman
Well, I've been with allods ever since the game was still in cb, I've only leveled one toon to max level (well, max level before it got raised to 47 lol) and I'm pretty sure the experience I had was a lot different than how it is now for new players leveling up. *back in my day*... there was 0 grind, and leveling to 40 could be done entirely with quests, and now, from what I've heard, you run out of quests at a certain point each level after 20 and have to grind to get to the next level. Why the devs did that, I'll never know.
But there's also been some major changes that I find really positive. Before, incense (a cs item) was required or you were flat out gimped in pve and especially pvp (and god forbid you died without it active), and now you don't need it at all at lower levels. Heck, I didn't even use it last time I played on my lvl 42, and I didn't feel gimped. I assume now its mainly just something a person would use in endgame pvp and raids, and it's both cheap in the cs, and easy to acquire with ingame gold, by buying it off other players. Incense was one of the major issues lots and lots of people used to go on about, and it's not an issue at all now imo.
Another big problem that got this game a lot of bad rep was to the harsh death penalty. You used to need "holy charms" (another cs item) equipped on your toon at all times, or dying would give you the chance of cursing one of your items and inversing its stats. Gpotato fixed this by making the price of holy charms 0 in the cs.
So all in all, the road to endgame in allods doesn't look to be dependent on the cs at all anymore. The only thing that might be annoying is the weird, unecessary new grind.

As far as what to expect in the higher levels, I quit allods at around the same time they added their last major content update, so my opinion on it all (the endgame and what it was lacking) isn't really up to date. As far as I know though, they didn't seem to add any real fix to what I was having problems with, so I'll go ahead and mention them lol. Basically, Allods is, imo, neither a hardcore pvp game nor a game that would satisfy hardcore pvers. It doesn't have a jaw dropping storyline or really cool cutscenes, or incentive for any sort of real hardcore endgame pvp. There is pvp to be sure, dont get me wrong, but it's not enough, and honestly that's why I quit. They added some content in the second to last update that was supposed to encourage it, but it just didn't work. The new zone that was added in the last patch has quite a bit of random pvp, but it'll die down because there's no reason for it not to.
Honestly though, it really is an incredible game, most certainly the best f2p I've ever tried (and I've tried a *lot*) but the endgame was just meh. I would have loved if they had added a pvp server, with same faction pvping. Woulda made things *much* more interesting @_@
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Posted: May 9th 2011 2:12AM ClassicCrime said

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@SpittleGauze
Yeah, what you were looking at was one of the many many topics about how much it'd cost for maxed out runes, but the thing is, no one in the NA version even has full +10 yet as far as I know. For endgame raids, up till now, a set of full +4s is fine, and that wouldn't cost much at all. For pvp though, I would say full +5 isn't bad, +6 would probably be perfect. Only because I had +7-8, and I didn't feel particularly OP against people in +5-6. It's really all about gear, stats and build.
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Posted: May 8th 2011 2:46PM DevilSei said

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Eh, I wouldn't call the Arisen alien or bot-like. They're pretty much undead, with a heavy techno-feel. It's like the Undead in WoW, or any other game, but instead of bones and ribs and spines showing, it looks like technology is holding them all together, and the face-plates is part of that design (since not all of them cover the entire face).

As for me, yes I am one of those detractors, but I felt my point was fair. My major issues were with the death mechanics they added in, which required the use of the cash shop just to alleviate, in all of its different versions, until they finally fixed the issue. Yeah that $20 6 slot bag upgrade bugged me too, but it wasn't something that killed my interest.

Posted: May 8th 2011 3:03PM pcgneurotic said

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I just wish more games would follow Allods' cue and come with those razor-sharp, crisp-as-paper-cuts graphics as standard.

Posted: May 8th 2011 3:34PM Anique said

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True, Allods is a beautiful game and the lower lvls are as f2p as they can be but at endgame raids you need to have high runes(cash shop item). Also the rune lvl is practically capless since lvl13 runes cost abt $20000 so u arent going to survive endgame pvp against paying customers.
Other than that the game is f2p. U can reach till endgame completely free.

Posted: May 8th 2011 3:35PM (Unverified) said

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Is the rune system still in place? Because if it is, I still have no interest in coming back.

Posted: May 8th 2011 3:44PM (Unverified) said

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"At the end of my week with Allods, I have to sum up by saying that the game has been the victim of too many rumors."
I wish you'd go into detail about this since you brought it up. i played it when it first came out and it got worse patch by patch. i was hoping that you would mention some of the changes that they did to try to get rid of the negative reputation they received. i don't know how far you've gotten but allods has (or had) a good early game but problems start to pile up mid to late game.

Posted: May 8th 2011 4:07PM tmarg said

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@(Unverified)

Basically, they made charms free from the cash shop, so if you visit the cash shop each day, you don't have to worry about your equipment getting ruined when you die, even if you don't spend any money.

They also added a daily quest that will give you incense, so you can avoid the massive patronage debuff through in game annoyance rather than spending money.

The rune system is still in place, and is a major problem for anyone who wants to play for free, or even compete fairly after spending a reasonable amount. Keep in mind that PvP is not optional, so if you don't keep up in the runes arms race, you will get killed a lot.

Other items that are primarily only available through the cash shop include mounts, bag expansions, and potions that allow you to respec.

I didn't try the game until after the changes were made, so I may be a bit off, but that's my basic understanding of the situation.

There is a bit of fun to be had with free to play, but if you are looking to do more than dip your toes in the water, there are better values out there.
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Posted: May 8th 2011 4:03PM Darkwood71 said

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Okay, I'm finally going to make my opinion of Allods known after going back and giving it a second try. I wanted to wait before commenting since I played in all of the open betas (but left after the Gipat implosion), and didn't want that to completely drive my comments here.

First off, I just love this game. The stylized races and great graphics makes it a beautiful game. New teleportation markers makes it much easier to get around. The cash shop has has been fixed (with the exception of runes), so I give them a thumbs up for getting it straightened out. I was just getting read to purchase some gpotatos to support the game when I hit level 12, and ran into issues.

My issues: The mobs (not bosses mind you, just plain old mobs) are very over powered still. It's not the extra hit points (those can be offset by using incense). It's their damage output. When a level 13 plain old monster (POM), can take out a level 12 player in 4 or 5 hits, there's something wrong in my opinion (13 POM doing about 150 damage a hit, to my 13 - 100 at level 12). Now, it could be that I'm not properly geared, but the frustration level is just too high for my casual style. I suspect that runes would offset the incoming damage, but I'm not willing to pay the exorbitant prices for them.

Ultimately, as the author points out, this is not a solo game. If you're soloing (like I was), you are going to be very frustrated. However, I found it difficult to get into groups, so there's times where I had to solo.

Should the game be solo-able? Well, if you're only attacking mobs one level higher than you (one-to-one), then I would think yes. You should be able to use pulling tactics to take on one monster at a time (there's very little group agro in the game), and be able to defeat something that's a level or two higher than yourself without dying (though I'd expect it to be a more of a challenge, but not deadly). It's the increase in monster dps that really creates the problem in my opinion.

Ultimately, frustration is not fun, so, sadly, I'll be putting this one back on the shelf while waiting to see if the next patch reduces the frustration levels. It's really disappointing since I do love the game.

Posted: May 8th 2011 4:08PM Beau Hindman said

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The strange thing about the 5,000 dollar runes:

1) Of everyone who claims that people are spending 5k or more on runes, how many of you have actually known a single player who did? Even if there are players buying them -- exactly what percentage could afford that? Does anyone truly believe that there are many players spending this kind of money? Strangely enough, there are a lot of players participating in end-game PvP that do not see it as useless because there are players running around with 20 thousand dollar avatars. You can also spend thousands in EVE Online and other games, yet how are the non-high rollers continuing to play without being completely destroyed?

2) I actually verified that players could literally spend 5,000 plus dollars on runes. Again, though, this verification has nothing to do with the fact that most players could not afford this, and the ones that could are greatly outnumbered.

This is about realistic numbers. While spending HUGE sums of money is possible, it's also possible for any player to literally spend 10s of thousands of dollars on multi PCs and accounts for any number of games.

In other words, just because the money CAN be spent does not mean it is. If it is, then where are these uber-rich players, and how are normal players continuing to enjoy the game?

I think the "5,000 dollar rune player" is one of these rumors that Allods have suffered from. If not, how many of you can actually name a player who spent that amount of money?

Beau

Posted: May 8th 2011 4:38PM Song7 said

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@Beau Hindman I'm giving this a second chance thanks to your article here. I loved this game to death but like most... that cash shop just killed it for me. I got the patcher running, so we'll see. I'll at least comment back if it instills me with a good portion of faith in gPotatoe.
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Posted: May 8th 2011 4:27PM tmarg said

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@Beau Hindman

The exact amount isn't really relevant. The point is that it is essentially open ended. If I spend $100 on runes, someone could spend $200 and kill me. If I then spent $300, they could spend $500. It's a game mechanic designed to create an arms race among the player base, which requires a large investment of real world money to participate in.

I haven't bothered to reach end game in Allods, but I have run into this sort of mechanic in other F2P games. It is very popular in the F2P RTS genre, and I have played a few where each game ends up with someone dropping a few hundred dollars and steamrolling everyone, at which point everybody has to decide between spending a bunch of money themselves, or dying.
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Posted: May 8th 2011 4:42PM Beau Hindman said

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@tmarg To compare an RTS to Allods is kind of stretching it. If we want to go that far, then we can compare it to any game in which players can have a financial "advantage." Allods allows players to control one, singular unit. That unit can only do so much damage.

Here's an example: imagine that a player could buy these powers by spending hundreds if not thousands of dollars in the cash shop. Let's say they were able to buy GM powers for the day -- how much damage could they do in that time, and with that limited character?

The point is, no matter how much power a player can buy, they can only do as much as time and space -- and their abilities -- allow.

Yes, if one player spends 100 dollars another can spend 200...this did not answer my questions, though. How many of you actually know a player who has spent hundreds (if not thousands...*especially* thousands) on cash-shop items and went on to rule PvP?

Now ask yourself how many players you know who have actually played end-game PvP and had a great time.

Once again this is a matter not of possible outcomes, but likely outcomes. The higher the dollar amount goes, the fewer players who spend that amount. We all know that. So, yes, players can spend a lot of money in Allods, just like any other game. How many are actually doing it is different.

Beau
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Posted: May 8th 2011 4:44PM Beau Hindman said

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@Song7 What part of the cash-shop did you experience that turned you off, and when was it?

I ask in all seriousness because a lot of players "hear" about the cash shop issues without ever seeing the cash-shop. Was it the bag space, experience pots, runes? If you can remember that'd be cool to know.

I like to get down to exact details any time I can. In my columns I hear a lot of player saying what they "hear" without ever actually producing any proof. I'm not calling you out, seriously, just explaining why I ask! :)

Beau
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