With the sheer number of GPS-enabled devices capable of gaming, it seems inevitable that games will start taking the hard part out of developing intricate maps. Sure enough, the brand-new iPad MMO Fleck is giving you the chance to fight monsters, tend gardens, and meet new friends, all by wandering around in your neighborhood. The game is build on an overlay by Google Maps, letting players explore the fantasy world at the same time that they move through the real world.
The game is currently available for the iPad and browsers, and the team at Self Aware Games is also working on porting the game over to support other mobile devices such as iPhones, Droids, and similar smartphones. The game currently supports play throughout the continental United States as well as portions of southern Canada and northern Mexico. While the game's location-based setup might make travel times a uniquely involved process, iPad owners might well find something to like in Fleck as development continues.
Reader Comments (8)
Posted: May 7th 2011 12:58PM pcgneurotic said
It would be really cool if they could make it so other people playing the game showed up on screen. Then you could 'shoot' or 'trade' with each other, or do some other interactive funky chicken.
Posted: May 7th 2011 2:17PM tmarg said
@pcgneurotic
Yeah, I think the problem is that there aren't a lot of people playing it, and the real world is a fairly large area to have them spread out in, so the odds of randomly meeting someone are very small. Even if you go to high traffic areas, you don't really see anyone.
Bigger problem is that there really isn't any gameplay, just random rewards to click on and collect whenever you log in.
Reply
Yeah, I think the problem is that there aren't a lot of people playing it, and the real world is a fairly large area to have them spread out in, so the odds of randomly meeting someone are very small. Even if you go to high traffic areas, you don't really see anyone.
Bigger problem is that there really isn't any gameplay, just random rewards to click on and collect whenever you log in.
Posted: May 7th 2011 8:50PM blue ocarina said
@tmarg
I've been playing on the web for a few months now. While it is true that if you plop down in your small hometown you likely wont see anyone playing nearby, if you never interact with another player it is because you have made an effort to do so.
There are plenty of opportunities to visit, invite, socialize and see other players who live nowhere near you. Your physical location might influence the area in which you'd like to play, but you aren't anchored there at all.
While the combat and planting might not resemble very meaty gameplay, even in the short time I've been playing it has become more deep and interesting.
It's not for everyone, but I've found it to be much more entertaining and social than the various We Rule's and Farmville's that are doing so well in the mobile/browser space.
Reply
I've been playing on the web for a few months now. While it is true that if you plop down in your small hometown you likely wont see anyone playing nearby, if you never interact with another player it is because you have made an effort to do so.
There are plenty of opportunities to visit, invite, socialize and see other players who live nowhere near you. Your physical location might influence the area in which you'd like to play, but you aren't anchored there at all.
While the combat and planting might not resemble very meaty gameplay, even in the short time I've been playing it has become more deep and interesting.
It's not for everyone, but I've found it to be much more entertaining and social than the various We Rule's and Farmville's that are doing so well in the mobile/browser space.
Posted: May 7th 2011 1:18PM samars said
There is no need to travel in the real world to go places in Fleck - any player can teleport straight to any location in the supported region, any time they want. For me that's the most important part of the game, being able to play with other people no matter where I am in the real world. It's handy for grouping up on zombie battles, or helping each other out with scavenger hunts! Or check out the Fleck version of the Statue of Liberty or the Golden Gate Bridge.
And pcgneurotic - other people do show up! Everybody plays in the same synchronous world. If you see someone chatting, you can easily visit them and interact.
And pcgneurotic - other people do show up! Everybody plays in the same synchronous world. If you see someone chatting, you can easily visit them and interact.
Posted: May 7th 2011 1:41PM Loopy said
Really cool idea. I hope it catches on.
Posted: May 7th 2011 3:19PM (Unverified) said
@Loopy
Ya this is an awesome idea. Imagine a higher end game using this tech for a real intense zombie survival game, or games like World of Tanks/COD letting you have multiplayer matches in your city. A lot of possibilities if developed further.
Reply
Ya this is an awesome idea. Imagine a higher end game using this tech for a real intense zombie survival game, or games like World of Tanks/COD letting you have multiplayer matches in your city. A lot of possibilities if developed further.
Posted: May 7th 2011 2:44PM icbleu said
This game sounds a lot like Parallel Kingdom, a map-based MMO by PerBlue that's been out on Mobile Apps and via the web for quite some time. And yes, you can hang out, trade with, and even fight fellow players. Quite an adventure despite the primitive graphics.
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