You may have heard about the fact that BioWare
is banking heavily on story as a selling point for its Star Wars: The Old Republic
MMORPG. Narrative has arguably been the focus
marketing campaign over the past year, and by all accounts, TOR
will have story in spades. How will individual players keep track of the sprawling mythology? And how will they keep track of how their particular class-flavored vignettes fit in with the larger whole?
Enter the codex. If you're familiar with BioWare's single-player RPG titles, notably the Mass Effect
and Dragon Age
series, you'll likely feel right at home with TOR's
version of the codex. In a new dev blog
lead designer Damion Schubert
explains how BioWare devs borrowed from Mass Effect's
encyclopaedia-style codex and Dragon Age's
chronicle-style codex to arrive at the perfect system for The Old Republic
Aside from being a lore dissemination tool, the codex also functions as something of a questing system, with many entries locked behind requirements such as exploring certain locations in the game world. "All of these features combine to make a nice little collection game for the player, where the reward for the act of collecting is more lore and context offering insights and depth into the world of
Star Wars: The Old Republic," Schubert explains. Check out more of his codex-related insights
on the game's official website.