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Reader Comments (57)

Posted: May 6th 2011 7:05PM (Unverified) said

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I love all I hear.... I hope the second coming of jesus is up to the hype and talk. I just hope for more end game raiding, and appearance options, it's been downplayed by development.

/says a little pray for the true Wow killer

Amen.

Posted: May 6th 2011 7:31PM paterah said

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@(Unverified) I pray to God endgame does not revolve around raiding...

Amen.
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Posted: May 6th 2011 7:42PM Irem said

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@(Unverified)
They're handling endgame a little differently from most other MMOs, and it's not intended to be a thing where you hit max level and start playing a different game than what you've been playing all along. 5-man dungeons are their answer to raids, and there'll be high-end dungeons and dynamic events at higher levels.
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Posted: May 6th 2011 8:19PM (Unverified) said

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@Irem

I heard something about replay value with new toons, and that was a major turn off. I definely agree endgame shouldn't be just for raiders, but I would like to see ten mans, and mass events that require 30 + people. Not just five man dungeons.
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Posted: May 6th 2011 8:29PM Irem said

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@(Unverified)
That's fair, but a lot of their core fanbase would be put off by a "classic" raiding setup, and by avoiding it they appeal to people like me, who have played other games that have large-scale endgame raiding and are burned out on it. It's not going to be the perfect game for everyone.
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Posted: May 6th 2011 8:32PM Irem said

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@(Unverified)
Also, from what I understand there -will- be dynamic events that require coordination and participation on a massive scale. However, they haven't given us much information on it other than to tell us that something like that will be in the game.
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Posted: May 7th 2011 2:12AM ShivanSwordsman said

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@Irem

As it stands, the system appears to be more centered around Events like Public Quests in Warhammer Online or the Rifts in Rift. An event pops up, everyone gets a marker to go to it if they want, and a giant war pretty much breaks loose as you try to battle down the big boss and his minions.

As for stats and levels and the like, it appears that they might be using a system close to what Guild Wars has. At level 20, you max your level out, but you keep gaining levels to get Skill Points to buy skills with. Only this continues to count levels. I'm not sure of the system, but if it becomes one of those month-long grinds that I went to Guild Wars to get away from, I probably won't be playing ball with this game.

Also... why 80? Why does every game need a frelling super giant level for the end game? It creates giant tiers where people HAVE to solo or don't wanna do anything with one another because of level differences. Unless they do it in a way where everyone can level the same amount with each other... but I really doubt it.

I just hope leveling is more of a prestige thing at a certain level, so everyone is constantly running around doing things with each other. I'm getting tired of vast, empty zones with no one doing anything together because the levels are too different.
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Posted: May 7th 2011 3:21AM BGExorcist said

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@paterah Please no grindng of dungeons untill your eyes bleed.. damn you rift.
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Posted: May 7th 2011 2:51PM Irem said

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@ShivanSwordsman
The main open-world content of the game is made up of dynamic events, yes. As for empty zones, two things will hopefully prevent that from happening: 1) Dynamic events rotate and some of them can take months to find or trigger through natural means, which means that even if you return to a zone much later, there will probably be content you didn't see on your first time through; 2) a scaling system also effects zones, so that when you enter a lower-level zone you're at an appropriate power level for them to still be a challenge. They've done this to encourage people of all levels to play with each other and to avoid the usual situation of everyone eventually gathering at max level and leaving most of the content of the game underpopulated.

You can level with whomever you like, regardless of what level they are. Level discrepancies are taken care of by "sidekicking," which brings the lower character up to the higher one's level.
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Posted: May 6th 2011 7:13PM oxlar said

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The more I hear about the game the more I lose interest.

Posted: May 6th 2011 7:24PM nightsong89 said

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@oxlar

Aww why? There's so much innovation in the game to be excited about.
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Posted: May 6th 2011 7:48PM cforciea said

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@nightsong89

Innovation is exactly what draws the ire of people like oxlar . Some people just want reskinned Everquest to come out over and over and lose interest as soon as people try to do anything but rehash the same mechanics that they are convinced are somehow incontrovertibly inherent in any game with experience progression and a persistent world. Let's just hope there are enough people like you and me in the market to make sure we aren't stuck playing WOWverquest 27 decades from now because anything different couldn't draw enough sales to stay around.
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Posted: May 6th 2011 8:14PM DevilSei said

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@cforciea

I'd be careful, he hasn't yet explained himself so far all we know he might have a valid point. Though, he should of bothered to type his point out, instead of taking the 4-5 seconds it took to crap that sentence out. Hell all this was typed in less than a minute for me, including this here sentence telling you that.

For instance, I wasn't a fan of the crafting system when they announced it. Reading further into it thanks to a few other sites with different bits of info on it, I'm still leery about the crafting system in general, but I'm withholding complete judgment until I see it in action.

This was 2 minutes typed by the way. Only cause I'm distracted.
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Posted: May 6th 2011 9:20PM Randomessa said

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@oxlar

Well, the game can't be for everyone. I'm sure there is something among the other half dozen games coming out in the next two years that will catch your fancy, as none of them have caught mine like GW2.
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Posted: May 6th 2011 10:11PM oxlar said

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@cforciea

Thank you for taking it upon yourself to know and voice what upsets other people. Yes it must be innovation. I hates me some innovation. I hates me some progress. I hates me some tech nowlogee.

Sarcasm aside, not everyone's innovation is seen as such for other people. Its not an issue of 'innovation'. For me its an issue of FPS actionizing the MMO genre into a completely different genre. I don't play MMOs for that. I play FPS games if I want to test my elite twitchiness against others. I play MMORPGs because the skill is in the character, for the most part. The tactical and strategical elements of planning and character development are in the player. Besides, there is nothing innovating about doing what most others are currently doing. How many 'action' MMOs are doing well?

@ Devil sei

Life changes when you become a parent. If you are one then you should know this already. Sometimes I don't get the opportunity to finish things and most of the time I know that I won't have more than 20 seconds to do something. Thats just the way it is.
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Posted: May 7th 2011 2:22AM Faction 3 said

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@oxlar Easily, the dumbest thing I've ever read on this Website.

Ever.

And I've read just about all that Dril, Deadalon, and Grille404 (or whatever his name is) have said over the last several months.

You sir, take the Cake...matter of fact, you take the whole goddamn Bakery.

By your logic (and I use the term "Logic" VERRRRRY loosely), innovation is not allowed in a "MMO" because certain mechanics are changed or are fundamentally similar to other genres?

Am I the only one who's reading this? Or what?

Also, theres only 1 Action MMO out in NA right now (that I know of), that would be DCUO. Obviously, its doing poorly because its a SoE product. Im sure there may be more, TERA is on the way as well. So I would'nt base the merits of so few "LOLZFPS I MEEN MMO"s that are on the market right now on what GW2 can or cannot do.
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Posted: May 7th 2011 4:34AM oxlar said

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@Faction 3

Oh please, enough with the over dramatization. Go watch glee or something and let the grown ups talk.
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Posted: May 7th 2011 1:15PM Dirame said

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@oxlar
You couldn't come up with a better reply than that? You had to attack him because.... he probably is right? Wow, great maturity from you young padawan.
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Posted: May 7th 2011 1:44PM oxlar said

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@Dirame

Oh I see, so its ok for someone to attack me. But having a rebuttal of like kind is all of a sudden frowned upon.

What part of the words "I" and "for me" do you folks not get? I used these qualifiers with everything I said. I didn't give a broad sweeping edict for everyone. I simply stated the reasons "I" felt that way and why "FOR ME" it was going in the wrong direction.

I can't seem to figure out if I'm being attacked by fanbois or by hardcore glee fans.
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Posted: May 7th 2011 3:15PM DevilSei said

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@oxlar

Faction has a point though. There is, currently, only one real "Action" P2P MMO out right now, and has the unfortunate fate of being attached to a rather disliked company. And as of yet, I haven't seen any MMO "FPS'ed" at all, lots of MMOs require some twitch skills and reactions as a matter of fact. I also find it funny that you claim the FPS games are influencing MMOs, moreso than button-mashers and such, which is a clearly stronger influence.

But I have yet to see any of that kind of influence in Guild Wars 2, at least much more than is normal for any MMO. You can run around while casting some spells, you can roll, so what? Its boring as hell just standing in one spot clicking "1-2-3-2-4-3", and as for rolling its just another way to avoid damage, so instead of "Ice Block" or "lulzbubble" or whatever you just roll. Its not going to be used a lot though, because remember it has a huge energy cost associated with it.

And Guild Wars 2 HAS strategic elements. Skill co-ordinations and interactions with other players, placing abilities onto the environment instead of on the player, all requires communication and understanding between the entirety of the player base. There is no real "healer" class, so players will have to rely more strongly on each other, than on just one class.

You're attitude in responding also isn't helping your point. You claim not to be making broad statements, but you are doing just that, towards even people who haven't attacked you. When someone raises even a partially valid point, you tell him to "Go watch Glee and let the grown ups talk". So I'm not surprised people are being less than kind towards you.
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