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Reader Comments (21)

Posted: May 5th 2011 9:10AM Grumms said

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Is anyone currently playing Aion?

How is it doing?

Posted: May 5th 2011 9:25AM Kerbion said

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@Grumms

I just recently stopped. The gameplay is by far my favorite of any MMO I've played (I've played most on the market). It was the first MMO since I first played WoW 5 years ago that got me excited and gave me any Oh SH!T moments. I only quit because I'm losing interest in PVP and it's pretty much forced on you in this game.

The biggest issue in it right now is server balance. Most servers are heavy Asmo or Elly. And the one that isn't is only that way because of a "treaty" that the Elly and Asmo legions negotiated dictating which faction gets which forts, and making it off limits for the other faction to try and claim them.
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Posted: May 5th 2011 9:31AM Grumms said

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@Kerbion I loved the gameplay as well!

I've read quite a bit of insight on people being annoyed by sever balance issues. And that "treaty" deal seems pretty ridiculous!

I appreciate the write-up man :)
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Posted: May 5th 2011 3:38PM Dril said

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@Grumms

I disagree, I *love* the idea of a treaty. It demonstrates that players are quite capable of self-policing, and that the current idea of ultra-linearity isn't necessary if you have a good playerbase and give them tools to work with.
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Posted: May 5th 2011 9:27AM coledognz said

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This actually looks like a really good update, although I haven't played Aion since a few weeks after release, when the grind was just unbearable. It got to the point of repeating the same daily quests for four days in a row just for one level.

Posted: May 6th 2011 4:07AM Lorell said

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@coledognz Well, tbh since 2.0 and 2.1 grind is gone and lvling is easy, fast and money making ;)
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Posted: May 5th 2011 9:40AM Unshra said

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Nice preview trailer, don't know if I'll return because while I enjoyed the pve I just couldn't get into the pvp for some reason. It felt like something was missing but I can't identify it, strange thing is if it there was a pve server (minus the abyss) I would return... go figure.

Posted: May 5th 2011 9:48AM aurickle said

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I'll probably end up waiting for 3.0 before I return. I still have a fondness in my heart for Aion, but so far I haven't seen anything that made me really want to come back.

Posted: May 5th 2011 9:53AM coledognz said

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Tried to lookup my character on the myAion thing and noticed there are only 4 servers now. My old server isn't even in the list, let alone my character.

Posted: May 6th 2011 1:14AM Zyrusticae said

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@Puremallace

If you wanna get away from the RNG, look forward to Tera, but mostly Blade & Soul which is thankfully moving towards a combat model that is very heavily focused on player skill and minimizes random elements.

Tera's really heavy on the crits and procs, which means, yes, more RNG BS, but with the benefit that player skill at least has a greater level of influence than in Aion. B&S is completely separate from any other MMO I've seen - minimal RNG, minimal dice-rolling, tons of action.

That being said, I do still enjoy Aion... when I'm not getting instagibbed by OP BoQ-abusing sorcs. Thankfully, they ARE adding a cast speed cap to 2.5, which will help even the playing field quite a bit. That alone has got me interested and I'll definitely be resubbing to test out the patch on the test server.
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Posted: May 5th 2011 10:07AM Laren said

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Looks cool. Will probably resub for a month. Aion is a game I've always wanted to like...but the 'this is great' feeling always fades too quickly.

Posted: May 5th 2011 11:19AM Yarr said

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First, that video isn't really new, it just now has English instead of Korean text, and was released over 3 months ago. Like the actual patch, they are just now getting around to 'westernize' it. At this rate they'll probably get around to the 2.6 patch a few weeks after 3.0 goes live on the Korean servers.

As to mergers, while the big one happened awhile ago, they just finished off Nezekan by merging anyone that was still left on it into Zikel. Most Elyos fled to Siel or Vaizel during the free transfers once the Ely PvPers left (from lack of Asmo players) and the broker market crashed (that is what drove my Ely to Siel, as I have Asmo friends on Vaizel).

As to Zikel's population (my main server) it is hard to tell, at least on the Asmo side. Sometimes its seems pretty busy, others rather empty. The broker is fairly strong, but higher end items are becoming harder to find and there are fewer items overall on it from what I can tell. Prices on gatherables are rising fast, which is a worry, as I saw the same spike in prices and lack of items on Neze just before the end.

I enjoy Aion and think it has some of the smoothest combat, fun skill combos, nice explorable areas, and graphics of any game out there. But NCWest either can't or won't run the game as it should have been from the start. Quite a few of the worst NCWest people are now gone (thank goodness), but it looks like they'll never get the PvP right. This is partly becaue the 3rd AI faction (Balaur) has never worked properly as a 3rd faction, and there was nothing in place to keep server imbalance from happening.

I think the Korean devs realize this and are moving the game more towards being PvE heavy, rather than fixing or redesigning the PvP aspects. Or maybe they are making some major changes in 3.0, at least they seem to be hinting that both Asmo and Ely may be working together in future, so not sure where they intend to take the game.

Still, with all of Aion's problems, I'd honestly rather pay to play it each month than play something like Rift (generic fantasy MMO is generic) or WoW, even if they were totally free. And I've got GW1 (and eventually GW2) as my co-main MMOs to play no matter what. };-p

Posted: May 5th 2011 11:23AM paterah said

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It's great that the korean version of the game is thriving so they can put a lot more resources on developing and improving the game but they are largely focusing on the wrong aspects, hopefully the 3.0 version will focus even more on pvp.

Posted: May 5th 2011 12:28PM Dunraven said

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The game would have been a contender with WoW if the Koreans (who are so hot to westernize this game) would get it through their heads that Forced PVP and a grind based progression system isn't what the western audience wants.

But that looks like a great update for their insanely huge Korean base which is all that has ever really mattered to Ncsoft anyways.

Posted: Jul 8th 2011 4:06PM ChongShin said

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Their videos have always been very good, but they have a history of doctoring their videos. For example, take their pre-release videos of the acrobatics performed during aerial combat. NCSoft eventually admitted that it wasn't an actual part of the game regardless of looking as though it was performed in-engine. You can't believe a thing that you see from them.

The game itself was a grind fest, its few redeeming qualities greatly over shadowed by NCSoft's complacency toward the legion of bots & spammers.

/soap box on

It's all a little ironic. Pre-release we had statement after statement about how the game definitely wasn't going to be a grind. The reality is that it's very much a grind. Then they made several statements about how they were banning the bots and "taking it seriously" (etc etc), but the same bots with the same names existed on our server for months (from pre-release to launch), as did the guilds which were comprised entirely of bots.

Aion's biggest problem is NCSoft. Sell it to a company that will actually make good on their statements and Aion would be a fantastic MMO.

Yeah, I'll always be a little bitter over this one. I was so hyped for Aion until its reality set in. Nothing meaningful will ever change for this MMO until it's no longer NCSoft that's in control.

/end soap box

Posted: May 6th 2011 1:20AM Zyrusticae said

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@ChongShin

For the record, NCWest has improved considerably since launch. Bots have been all but wiped clean from the servers, the grind has been lessened quite a bit with the 1.9, 2.0, and 2.1 updates, and the customer service is very responsive - I got my account back a week after it got stolen, during a time when they were probably being flooded with reports. (They've since added a PIN system that works entirely on mouse clicks to throw off keyloggers, pretty much entirely removing the risk of getting your account stolen in the future).

The one thing they will *never* be able to truly fix is the server balance issue... which, honestly, is more an issue of the player base's general culture and attitude than anything else. Granted, it'd be nice if the Balaur actually worked as advertised...
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Posted: May 6th 2011 5:03AM Lorell said

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@ChongShin Yeah and beside early videos (pre-realise), that "things showed in trailers/pro vids" they didn't made live later? All features showed on these videos (1.5, 2.0, 2.5) were added 1000% so, stop trolling that they show videos with things which later are not in-game. These videos are trailers of features included already in these patches, not videos of "maybe future patches/features". It highlight things which are already added with these patches.

Hey, even more they actually step by step make "Vision Trailer" come true. Most of ppl said back then "it's just empty promises and vision how they would want it to look, non of these will come true", but step by step they are adding things showed in "Vision Trailer" (which for most of us was "only vision, not a promised content") - pets, better graphics, housing, mounts ect. it will be added. So yeah, they kept theirs promises.
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Posted: May 5th 2011 2:31PM (Unverified) said

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Forced PVP, and no PVE endgame content, a raid is not one boss

Posted: May 5th 2011 4:24PM Ghostface said

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Israphel has a very healthy server population. The grind from vanilla 1.5 is gone now. They increased XP from quests rewards that it's ridiculously easy to level compared to before. This is PVPVE game though, so if you want to just PVE and avoid any PVP than this may not be for you. There are some zones that are strict PVE that the other faction cant get through. After that it's open world PVP like WoW. People that still enjoy this game enjoy the PVP.

Posted: May 6th 2011 1:26AM Zyrusticae said

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I am greatly amused by how the comments seem split between those who think the game should focus more on PvP and those who hate the "forced" PvP.

Just goes to show... ya can't please everyone. Which, naturally, is why the devs have been focusing on PvE content to the detriment of all those who think the current system is not conducive to good competition.

Me, I just take the game as it is, rain or shine. I mean, really, it's very simple - if it's fun, it's fun, if it's not, let it rot. PvE or PvP, I'll play anything if it's good, simple fun, and Aion has managed to engage me longer than any other MMO I've ever played, past or present, so surely they're doing something right.

Yes, I am not a fan of the ridiculous quantity of RNG in the game, nor of some of the class balance issues (*coff* BoQ *coff*), and the sieging tends to be hit-or-miss more than half the time, yet somehow I just can't bring myself to really hate the game. Probably because I've spent upwards of 3,000 hours on the damn thing.

I'm not sure what I was getting at here... Um, I'm looking forward to 2.5? Yeah, that's it. Heh.
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