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Reader Comments (23)

Posted: May 4th 2011 9:41AM Sharuk said

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I saw these daily quest givers on the Alpha servers. Dragon Balls, awesome. Now just give us Goku hairstyles.

Posted: May 4th 2011 9:51AM real65rcncom said

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So many MMOs have to do this now for their games and it's just sad they copy one another.

Fluff, fluff and more fluff. They put this in when people start running out of reasons to log in.

Somewhere along the line, game designers seem to have forgotten (or never understood) you only need two simple things to make a game work:(1) FUN mechanics and (2) endless opportunities to use them.

Think about anything worth doing in your life and you never want it to end; you really just want to do the same thing over and over if it's fun. MMOs have replaced that with tons of short, meaningless fluff that burns fast and leaves you wanting to play more.

Design fun battle mechanics from the start. Give people a nice LONG journey to endgame (not these WoW inspired jaunts to 50 in two weeks). Stop creating short, mini-dungeons that you can beat in one hour and burn out after your 10th time. A dungeon (any dungeon) should be a gigantic, 6 person culminating event that MOST people can only get enough time to do one day a week otherwise it's just content eaten up too quickly.

I really don't need another 'gritty kitty' fluff pet or another stupid achievement that people macro 'Grats!" for.

Posted: May 4th 2011 10:05AM technogecko6 said

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@Puremallace I'm not sure exactly what you ARE looking for, but I feel you likely won't find it in MMOs at this point. Not WoW, not Rift, and not anything on the horizon like GW2 or SWTOR. Even though SWTOR has an emphasis on storytelling and such, it is still going to boil down to the same elements that all MMOs are shooting for at this point: serialized shiny fluff content for casual players, deathmatch/battleground style PVP (PVP-lite I suppose?), gear ladder via dungeons and token systems, and endgame raid instances.
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Posted: May 4th 2011 11:24AM real65rcncom said

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@Puremallace
Aion was a single player game for leveling. SM, Ranger, Sorcerer, were superfast leveling. Sins, Clerics, weren't bad either. The slowest was Templar but tank classes usually are in any mmo.

The part you played was when they didn't have enough content. There were huge holes in the game in several levels, that's why it got boring. Then they added all those boring dailies (just like WoW) and those HUGE quests with the stupid exp gains. People just soloed through them, no need for teamwork.

It got really boring because you leveled to 50 pretty quickly. Solo didn't take that long really, I'm not sure which part you remember or if you were trying to level by PvP only but it wasn't a chore and got really stupid later on.

I don't think you are getting what I was saying. Rift is like every other recent game since WoW; FAST leveling sprints to a endgame that is either not ready or boringly quick. Then they give you these fluffernutter 'event' things do collect while they think of the next thing.

Make the gaming mechanics fun and if it's done right, that's all people want to do.. kill mobs and people. They don't even need quests.

As for PvP, if the mechanics are fun.. people will never leave because that's all PvP is anyways: killing the same 'mobs' over and over in a ring or zone or building, the only thing changes is their names and playstyles, but there is no 'content'.

Once people like the mechanics they can play something forever and sandbox their own fun and these newer MMO are forgetting that.
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Posted: May 4th 2011 10:02AM Sharuk said

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I am pretty sure we will see whiners here, which is sad. The MMO community is the worst community I have ever seen. A bunch of whiny ingrate crybaby emos.

Rift is pushing out content fast and furious. This is not just "fluff" content but actual raids and other sweeping changes - every month thus far. You don't have to like the game or any game but crying and bitching when they release new content is idiotic.

Oh I will take "fluff" over nothing. I will take content patches once a month instead of once every 6-9 months.

Posted: May 4th 2011 10:28AM Snichy said

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@Sharuk. I dont think its just MMO community - you will see the same rubbish on the regular Joystiq comments section so it seems to be a general gaming thing.
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Posted: May 4th 2011 12:17PM Monkey D Luffy said

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@Sharuk
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Posted: May 4th 2011 10:24AM Pewpdaddy said

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Part of it seems to be stating opinion as fact. But in our minds our opinion, at least to us is fact. That being said, Trion is pushing out content very quickly. But my problem with this is it shows, copy paste does not equal new content to me. But again this is my opinion. I may give Rift another shot when I have more time. But really if I can't get in game, and get a group together quickly. My time is wasted. I typically only have time for one dungeon at a time. And at the current rate its about 9 Expert runs per armor piece(40 some odd tokens). And they are upping the amount of tokens per piece in a coming patch. I played a Rogue, which for me meant 2 sets of armor(Tank / DPS) at 40 per piece thats an astronomical amount of farming. And with their current system you pretty much get to do that twice.

Bottom line, if you like the game. Enjoy it, you only have more content coming your way. However if the "on rails" play style is not for you, skip it.

Posted: May 4th 2011 10:48AM eyeball2452 said

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People participated in RoS by doing Tue dailies and collecting stuff because they though something cool was going to happen in in phases 2 or 3 of the event. This mini "event" is the worst kind of Facebook game design. Login for items. There's no story or fun game mechanics involved. It's a straight fetch and get rewarded design. There even no sense of accomplishment.

Boo, Trion, boo.

Posted: May 4th 2011 11:09AM a2533988 said

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Fun! I can't wait.
1: watch the servers come down right before the event starts
2: watch that there'll be queues on (almost) all servers once the servers come back up
3: I'll be watching the forums closely for some good ol' time ^^ I love QQ.

Posted: May 4th 2011 1:32PM Deadalon said

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@a2533988

You do realise that there are few overpopulated servers ?
And you also reaslise there are many low populated servers ?

http://www.riftstatus.net/

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Posted: May 4th 2011 1:52PM a2533988 said

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@Deadalon

I was being sarcastic ;-) I was referring also to the last event when certain servers went down as Low+Med and when they came back up there suddenly were queues all over and showed High.
Isn't it a bit too...strange?

I know they mess with the population status as to make it seem to the public that they're doing fine.
All smoke and mirrors ^^
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Posted: May 4th 2011 11:38AM (Unverified) said

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As long as they Buff my Bard I'll be happy, kind of sucks being so far behind Cloros and Archons in usefulness. Check out this article on Rift Junkies ( Rifts version of WoW's MMO Champion) showing the dismal state of Bards right now http://www.riftjunkies.com/2011/04/20/bard-mechanics-why-theyre-lame-and-how-to-fix-them/ . On the bright side though at least with RDF's support role option other RDF groups will have no choice but to take Bards over Cloro's and Archons once that Que triggers.

Posted: May 4th 2011 12:24PM Saker said

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I'm amazed they aren't trying to mount some quick big event to take advantage of $oE's current woes, try and grab some of that business that's hanging out there currently game-less till Friday at least.

Posted: May 4th 2011 12:32PM Saker said

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Posted: May 4th 2011 1:16PM Aenedor said

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@Unverified

The big issue for me about bards is that the DPS parsers do not credit us with the damage increase our buffs and debuffs bring to the group / raid.

A couple of guildies have told me now that they think Bard buffs / debuffs DO make a noticeable difference... just a shame it cannot be quantified.

OH! and the event looks good, read about it on MMORPG this morning, will switch from levelling my alt for a little while I think.

Posted: May 4th 2011 1:25PM Deadalon said

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No thx

Posted: May 4th 2011 1:28PM (Unverified) said

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Ok just tried out these event quests and they are terribly designed.

The quest is to get 25 golden dragon egg shards.

You get them fighting rifts and invasions. Just soloed a rift and I got a whole whopping 2 egg shards. This means I will have to solo 13 rifts to get complete the quest to get a container that probably has a 0.1% chance of having the pet. No thanks Trion!! I will pass lol

But it gets worse. There is a way to get 10 egg shards picking up 5 gold coin bags. But these gold bags only spawn in Sanctum. Server has been up for about an hour now and there already is a horde of players doing laps around Sanctum rushing around fighting over the few gold bags that spawn. Really good idea!!! Just wait till the sever gets busy and everyone is all trying to get these gold bags.

Posted: May 4th 2011 2:23PM Sharuk said

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@(Unverified) You want to do it in one shot? Maybe 15 minutes max? One day? What time period would satisfy you? I am really curious.
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Posted: May 4th 2011 2:24PM Joshinu said

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@(Unverified) The idea is to get people out and in the world. If you are trying to solo each and every rift you come across and you think you will have to do that for all 25 then maybe you are playing the wrong game and a single player console rpg is better suited for you.

The point is get everyone out in the world for zone wide invasions and have massive amounts of people in raid groups shutting down rifts systematically. That won't take forever and really one zone wide invasion should do the trick with rifts and invasions rewarding you the items you need. So yeah, it won't be terrible, it just seems you want to play an MMO solo.
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