Yesterday we told you about two new group dungeons in Age of Conan's Paikang imperial city, and later tonight you should be able to experience them for yourself. Yes, it's patch day in Hyboria, and version 2.2 is in the process of being pushed live to the game's American shards. European servers received the update earlier this morning, and there are a few issues, judging by a feedback thread on the EU boards.
What's in the patch other than the previously mentioned Ai and Tian'an District dungeons? Quite a lot of stuff actually, starting with tweaks to the endgame faction grind. Funcom has made a significant number of adjustments to faction quests, faction quest rewards, and Marks of Acclaim distribution.
Combat, in particular crowd-control abilities and counters, has also been tweaked in the 2.2 update, and the official patch notes have a complete breakdown on the changes by class. As of press time, Funcom's Age of Conan launcher indicates that the patch has been delayed by five hours, with an estimated up time of 6:00 p.m. EDT.
Reader Comments (3)
Posted: May 4th 2011 2:40PM Nyan said
Quite a few issues with guilds and groups not working/showing, but they're deploying a hotfix in 30 minutes :)
Posted: May 4th 2011 6:12PM fruitcakes said
Usual Funcom patch day fiasco.
If there ever was a badly coded game, then look no closer than AOC.
If there ever was a badly coded game, then look no closer than AOC.
Posted: May 5th 2011 10:09AM Birk said
That screenshot is gorgeous.
Ahhh, AoC...what happened? I was so in love those first twenty-odd levels, and then I just couldn't get myself to log back in.
I love the world and the art...by Crom, it was the sexiest game I've ever played. And it ran like a dream on my Macbook Pro, cranked to the top. The combat was fun, the graphics were incredible, the storylines were good...
But it just didn't feel like a living, breathing world to me. Yes, I know the old debate about the continents feeling separated only by loading screens is ancient, and I know Funcom's position on it. That's all fine and well, believe me. Heck, even Howard's stories of Conan jump all over the place in a similar fashion.
At the end of the day, if the map was expanded and it felt a little more sandboxy, it would be my ideal game. If you took the open-world mechanics of Darkfall and provided a big enough world that small player-groups could do EVE-like things like banditry, industry and trade routes, guild warfare, etc... and then kept all the great quests and stories...well, its just a fantasy, but it'd be damn cool.
-Birk
Ahhh, AoC...what happened? I was so in love those first twenty-odd levels, and then I just couldn't get myself to log back in.
I love the world and the art...by Crom, it was the sexiest game I've ever played. And it ran like a dream on my Macbook Pro, cranked to the top. The combat was fun, the graphics were incredible, the storylines were good...
But it just didn't feel like a living, breathing world to me. Yes, I know the old debate about the continents feeling separated only by loading screens is ancient, and I know Funcom's position on it. That's all fine and well, believe me. Heck, even Howard's stories of Conan jump all over the place in a similar fashion.
At the end of the day, if the map was expanded and it felt a little more sandboxy, it would be my ideal game. If you took the open-world mechanics of Darkfall and provided a big enough world that small player-groups could do EVE-like things like banditry, industry and trade routes, guild warfare, etc... and then kept all the great quests and stories...well, its just a fantasy, but it'd be damn cool.
-Birk








