Black Prophecy's first monthly patch is here, and today's update brings a bit of new content to the free-to-play sci-fi title -- as well as a number of smaller improvements. The content additions take the form of 10 new missions now available in the game's open sectors, and there are a variety of mission levels ranging from four to 35 according to the patch notes.
Aside from that, Reakktor has made a number of performance tweaks, HUD and graphical fixes, and adjustments to everything from damage distribution across ship components to repair kit durability. You can learn more, as well as download the game, at the official website.
Reader Comments (10)
Posted: May 3rd 2011 11:51AM Bramen said
For free this game is pretty good!
Posted: May 3rd 2011 1:07PM Zantom said
I didn't know it released yet. Is it F2P? If so I may have to give it a shot.
Posted: May 3rd 2011 2:52PM searstream said
Buggy and laggy. This has some work before it becomes any good, and I really wanted to like it.
Posted: May 3rd 2011 2:30PM pcgneurotic said
I didn't know it was out yet either!
Posted: May 3rd 2011 2:33PM Germaximus said
Yeah this games pretty awesome.
Posted: May 3rd 2011 2:59PM SocksForYou said
I thought it was only released in certain regions thus far.
Posted: May 3rd 2011 3:43PM Borick said
I betad this for a day or two.
I had a real beef with the combat controls from the first training instance. The game started me in a point-defense turret on a cap ship, but the turret tracking was slower than what you'd see in a modern fire control system. I had the immediate impression that I was supposed to accept that a point defense turret should track slower than a WWII-era flak cannon.
Target HUD was horrible and unintuitive to me. Target markers were tiny and gave very little info. Determining friend or foe required squinting to examine the target overlay, and the target lead indicator was horribly lagged. Trying to think ahead of the delay in turret movement while leading a target and compensating for latency was too much for this old geek.
I'd love to give the game another try, but BP doesn't even seem as good a game to me as Vendetta Online.
I had a real beef with the combat controls from the first training instance. The game started me in a point-defense turret on a cap ship, but the turret tracking was slower than what you'd see in a modern fire control system. I had the immediate impression that I was supposed to accept that a point defense turret should track slower than a WWII-era flak cannon.
Target HUD was horrible and unintuitive to me. Target markers were tiny and gave very little info. Determining friend or foe required squinting to examine the target overlay, and the target lead indicator was horribly lagged. Trying to think ahead of the delay in turret movement while leading a target and compensating for latency was too much for this old geek.
I'd love to give the game another try, but BP doesn't even seem as good a game to me as Vendetta Online.
Posted: May 4th 2011 5:53AM BGExorcist said
Laggy, heavy instanced, repeatative missions. You can pilot onaly a few ships, or so people told on the global chat. Some areas are accesible to all, which is griefer's heaven, thanks to the open PvP, and the 9 lvl diference between players, in which you are not protected.
Also I smell healy pay to own and cash shop dependance. No way of converting ingame money for cash shop currency. Items have upgrade slots, say like 2 unlocked and 5-6 locked. Cash shop - unlock, upgrade, own.
Gona check it more in the next days. Currently lvl 7
Also I smell healy pay to own and cash shop dependance. No way of converting ingame money for cash shop currency. Items have upgrade slots, say like 2 unlocked and 5-6 locked. Cash shop - unlock, upgrade, own.
Gona check it more in the next days. Currently lvl 7







