| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (3)

Posted: May 2nd 2011 3:19PM Palebane said

  • 2 hearts
  • Report
I agree. You saw the same thing in War's RvR lakes and in Wintergrasp and Tol`Barad in WoW. Access to instances or quests seems like a pretty puny reward. I'm not saying one side should get punished for losing, but winning could have some more interesting perks. Most of the time I don't really care if I win or lose. I prefer to try to have a good time and get better at the game at my own pace and playing a support role works well for that because they are always good to have around. But losing over and over again gets frustrating, I admit. Many times that does make eventual victory that much sweeter, in my opinion. I wish I had the answer. Bragging rights is fun to fight over, but I hear alot of players wishing for more meaningful PvP. I'm not sure how far some are willing to go. What are you willing to risk to have meaningful PvP?

Posted: May 2nd 2011 4:59PM Alex Oglitchkin said

  • 2 hearts
  • Report
Last time I played Elyos dominated all but 2 servers. But from the looks of things it seems more balanced. There were cheap tactics used back when I played like somehow being able to enter a castle with no resistance once a castle went live. People do tend to quit after they lose on a more consistant basis. That is exactly why WoW made all those changes to their big pvp battle where you can only have the same amount of people on each team and defending is like a 10% chance at success. By forts/land changing places very often it keeps morale high. Also having to attack forts or defend them each day gets a bit tedious and stresses people out in time. Ragnarok Online had it best with their WoE ( castle seige) on just 2 days but every castle went vulnerable. I think that would be awesome in Aion as you try and conquer a fort and once that is taken move on elsewhere til you meet the huge conflict of either fighting for or defending one of the few forts left to take.

Posted: May 3rd 2011 6:39AM Somberlain said

  • 2 hearts
  • Report
While I thought there was a lot going for Aion, the whole fort changing situation brought so many problems that it pretty much killed any hope of me really playing the game seriously into endgame. If Puremallace is the same guy that used to play on Zikel then he knows probably better then I do how retarded the whole situation got. The fact that the Koreans would automatically trade forts at certain times like clockwork really shows just how lame the whole system is, while I do think Aion is an amazing game it really was never meant for the NA mindset .

Featured Stories

Betawatch: August 23 - 29, 2014

Posted on Aug 29th 2014 8:00PM

The Stream Team: Becoming a TERA BAM killer

Posted on Aug 29th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW