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Reader Comments (22)

Posted: May 2nd 2011 5:51PM EndDream said

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I think its silly that people are so against it. All it can result in is more money and thus more development for their game. I know it takes time to level but its not really hard to do or anything. I personally feel the pride of accomplishment in games but its not because I grinded one way or another to reach max level, that's the easy part.

Posted: May 2nd 2011 5:53PM dudes said

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Monkey see's, monkey does. Blizzard will follow, bet'ya.

Posted: May 2nd 2011 6:02PM Dethdlr said

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1. Take all the instances that don't already have them and add daily quests, key mobs, and shard chests.

2. For the quests, final mob, and shard chest, let the player choose which reward they want: TSO, SF, or DoV mark/shard.

Then at least people could mentor down, run the old zones with new players, and still get something they might actually be able to use.

Posted: May 2nd 2011 6:06PM DarkWalker said

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It's quite close to what I would like to see in a MMO.

MMOs should try to keep as many challenging options open to players at all times, probably through scaling (either player or content scaling could work, although player scaling has the advantage of making content meaningful to quite disparate groups). The current model that makes only the very latest raid tier challenging, with everything before that trivialized by sheer character power levels, is a disservice to the games.

At the same time, MMOs should strive to open up all content to new players in a feasible time frame, while offering a good experience even before all content is opened.

GW2 apparently will have systems to address those concerns; high level players going to low level zones will be automatically reduced in power to a little above the maximum recommended level for the zone, and low level players going to high level zones should have the option of having their power level increased to roughly the required level for the zone. There is still a progression, but both most content should be open from the start for new players, and high level players can still find some challenge doing low level content.

Posted: May 2nd 2011 6:07PM Germaximus said

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I liked the read, thank you.

Posted: May 2nd 2011 6:23PM winterborn said

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Forced change and greed is why most of us boycott and hate $oE/EQ2.
If they would have started with a cash shop or free max lvls or what ever then fine but after years of money and work its a big F NO!
For my self I canceled after SC so they can kill EQ2 anyway they like.

Posted: May 2nd 2011 7:11PM edgecrusherO0 said

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There's something to it, but a system like this would be a double edged sword.

On the one hand, you have a number of people like me (I've been playing MMO's for years and while a friend and I level, we'll get comments from people asking if we're alts, and when we say we're fresh in that game they generally ask if we've played a ton of other MMO's because we pick up even some of the more complex mechanics quickly), who love leveling and learning a game, but generally don't have the time or inclination to invest 50+ hours leveling when the majority of it is spent with boring "Kill x" quests. It gives players like us the opportunity to go and experience a lot of the epic questlines and get right into the thick of things without the hassle of leveling up through half a dozen expansions worth of additional content/levels.

On the other hand, a system like that would need to be watched very closely. You would still need to have a version of a tutorial and some sort of standard you need to pass in order to go out and frolic with everyone else. You don't want to have a massive pool of level capped players who don't know what they're doing (the pain of WoW random dungeons and seeing things like hunters wearing spell power gear in the past >.

Posted: May 2nd 2011 7:28PM Graill440 said

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The only folks that do not like this broad idea (it could be expanded even further) are busybodies, those that worry about what the other person is doing, and those that think they accomplish something in a game verse real life. Laugh.

Posted: May 2nd 2011 8:01PM edgecrusherO0 said

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@Graill440

Or people who did spend all the time leveling and have built a community, and don't want to see that community destroyed. An influx of players at cap who might not know a thing about the game can be more detrimental than having no influx at all. It's likely that many of the newer players will quit, but in addition you may have some of the older guard quit because of changes within the high level community that they don't agree with.
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Posted: May 2nd 2011 7:58PM edgecrusherO0 said

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@(Unverified)

You mean after old databases filled with no very sensitive information (for people in the US, passwords were hashed and no credit card info was taken) was breached?

You should cancel your WoW account. And online banking. And everything else you do online, because guess what...it can all be accessed! It happens. It's happened to banks, it's happened to online stores, it's happened to other gaming companies. It happens, that's why it's on YOU to make sure you are doing everything YOU can to be prepared for these things to happen. If you're not prepared (because really, nothing is 100% safe) for something relatively common (data breach, and being prepared is pretty easy), that's your fault. They do everything they can on their end to prevent it, but there are always ways in.

Posted: May 2nd 2011 8:30PM Dumac said

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This is a deeply polarizing issue and should be abandoned and forgotten until further notice for that sole reason. The side that is pro-change have it easy. Those who want to keep the current order of things have the difficult task of articulating and quantifying their emotions while those in support of free max levels only have to say "i want to play the game but don't want to level up" and voila. It's not fair.

Posted: May 2nd 2011 8:54PM TheGreatMachine said

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I'd resub for a free 90. I have a bunch of 80s toons, but the chance to check out newer content with a class I haven't played much is appealing. I wouldn't sub to play any of my other toons, as I'm bored with them or frustrated with how the class has been handled (necromancer)

Posted: May 2nd 2011 10:01PM (Unverified) said

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I think having a new player start at some point sub max level would be good at this point for the game.

WoW did it with Deathknights basically making them LvL 60. removing alot of the early grind while still giving new players some time to get into the swing of the game prior to high end content would be succesful

Posted: May 2nd 2011 11:49PM (Unverified) said

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If you already own Sentinels (forgot the other word) but canceled your sub could you go to the F2P server and access the content since you bought all the content previous to Vellous? For that matter what restrictions do you have as a F2P player for example in LotR you have a currency cap, and you have to buy access to the AH. I never got a character past lvl 20, once I left the starting area the mobs were a bit of a pain in the ass to kill; of course I was leveling a Tank as well thinking I would be able to run 5 mans while leveling.

Posted: May 3rd 2011 2:57AM Joystiq Login Bugs SUCK said

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@(Unverified) Sentinal's fate is provided free on EQ2Extended.

Free players are limited in what currency they can hold. They cannot wear Legendary Armour, They cannot learn/research Master Spells, They cannot sell on the broker, They cannot change their AA sliders, They cannot send Mail, They have limited shared bank slots. (Some of these can be bought but from experience most people don't)

Enough restrictions to make them want to upgrade around the time they hit Sinking Sands.

My guild has one doggedly persistent player at level 88 who is still free to play, she has no hope of playing the new expansion - the gear is all Treasured, she can't wear it. All other guildies over level 50 are subscribers.
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Posted: May 2nd 2011 11:54PM (Unverified) said

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WTF I tried looking at the F2p info and the sites down; god damn hackers.

Posted: May 3rd 2011 2:07AM Space Cobra said

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I think, at the very least, this is a good experiment to try to prop up the game.

I've never touched EQ2 because it launched at a weird time. Then it took forever to add to the Station Pass.

I don't see new content being added for lower level players in this case, because SOE seems to be concentrating on existing players and hoping what is in the lower levels will attract new players. Frankly, I'd love the opportunity to have an insta-90 and get in with a guild that would help me. Heck, being an altaholic, I rarely see the high levels, but I can play quite a bit if you consider all the alts.

And yeah, the only "fly in the ointment" I am seeing are the extended servers and how this will attract people from them to the main/standard servers. F2P is quite an allure. I'd probably pony up a lifetime sub, if they'd offer one.

Posted: May 3rd 2011 2:49AM Joystiq Login Bugs SUCK said

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Isn't it a little silly to hand people a level 90 toon and say there are Othmir, there is RW/SG, there is Thurgadin, there are the Tizmak and there are the Ry'Gorr then once they have done that content say "Oh sorry, there isn't any more than those handfuls of quests"

The previous 89 levels of content will keep mouldering away, months and months of gametime that could be brought up to date and enjoyed by new players rather than a few weeks questing for the level 90s.

It's admitting defeat.

Right now my guild on Freeport is getting a nice stream of new players, as this article's author suggests, but the attrition is absolutely mind-boggling. A very small stay and level up past 50/60 the rest just fade away pretty quickly. Maybe 10% of my members have any hope of seeing SF with maybe 5% hoping to see DoV.

Such a huge turn-over has helped us hit guild level 60 in 4 and a half months but it has also had a telling effect on the guild executive, constant recruiting to keep 100 accounts.

Asking them why they are going almost to a T they are leaving because they are getting bored. It was a free game and it addicted them for a little, but the graphics are old hat, the armour ugly, customisation limited (think no LUA), and there is no decent quest/dungeon reward in those first 89 levels.

If there is nothing worth having until you are level 90 and set foot in Fina's rest just what fun is there?

SOE really need to put in some nice rewards for the 1-89 levelling crowd - and it is a HUGE crowd - so that these people actually remain in the game more than 6 weeks.

Yes, I can see that the lure of a free 90 toon might encourage some of the "let's just try this game and see if we like it" crowd they too will get bored. The graphics are not changing, the limited quests will be more restricting, the number of PUGs is still not ideal and in addition you will have for example Necromancers who have not learnt how to use tainted heal on a mage pet to tank coming into DoV instances and making people groan.

The free trial method is working, restricting us to one server is what doesn't make sense. Allow free trial players to come to all servers, let them play as long as they like with the exact same restrictions they have on Freeport so that they are "forced" into subscribing.

No need to sell rares on the live servers, just let people play for free as long as they can deal with no broker access, no mail, no AA slider, no legendary, no masters... the live servers retain their integrity against people "buying their way to level 90" and they get some of the glut of level 1 newbies that we are tripping over.

Win-Win?

All it will need are some rewards to make the 1-89 journey exciting for new players.

Posted: May 3rd 2011 4:39AM Ogged said

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For several years, DAoC offered the option of a "/level" command. Which would instantly grant enough xp to reach level 20, 30 or 40 (out of 50), depending on how much population Mythic thought that particular realm/server needed. And all that for free ! :)

People liked that command. It helped skipping the tedious low levels, and provided faster access to new end game characters or maybe just another battleground twink.

While I think that "instant max level" might be too much, I don't see why companies shouldn't offer things like "max level -10 / -20 / etc.". If people want to pay like 10$ to skip "X" months of casual gameplay for leveling from 1 to Y, why not ?

If it either brings people to the game or keeps them in, that's a good thing, right ? And if it provides income for the company to produce new content, all the better !

Posted: May 3rd 2011 10:00AM sithninja said

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I've never played EQ2 but having to grind 90 levels is definitely a barrier of entry to my interest in playing EQ2.

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