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Posted: May 2nd 2011 7:23PM Graill440 said

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Nothing against this title, everything against the misbranding and continued use of F2P. If a game has a cash shop or you need to buy the box, its not free to play, those that cotinue to use this spin are living in that drug induced haze and using that F2P brand for so long like any addiction, its hard to stop saying it. And apparently like lemmings people will continue to use until the gaming companies stop using it, they say it, it must be so.

Call them what they are, microtransaction (MTS) titles or buy a box (BBG) games. Nothing is ever free, whether you want to believe that or not.

Posted: May 2nd 2011 7:54PM jeremys said

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@Graill440 RoM is subtle and unique. It's got a very congenial cash-shop and you can jump right into the game and have a boatload of fun for a very long time without ever paying.

You can even go about every single area(though like I said, some areas still feel like pressure points) without paying.

Like I said in the article, it wouldn't take much to make it feel totally welcoming. It would be like if WoW dropped the sub price and just attached a cash-shop with a very well-integrated currency conversion method and items that are freely distributed among the players by the players.
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Posted: May 2nd 2011 8:14PM tmarg said

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@Graill440

To be fair, I don't think anyone (relevant) has ever used the term free to play for games requiring a retail box purchase.

The only MMO style game I know of that used a retail purchase only model is Guild Wars, and even they now have a microtransaction shop, and have never described themselves as F2P.

While I would also prefer if F2P developers were more honest in describing their business models, calling things "free" that have major strings attached is hardly limited to the gaming industry. It's a common marketing strategy that is hardly about to go anywhere. It will always be up to the consumer to figure out what they are actually getting, and how much it is really going to cost them.

Honestly, I don't mind pure F2P games that much, because we all know what to expect: a very limited gaming experience unless we start forking out cash. More disturbing are the growing number of games which advertise that you are getting the full experience via their subscription, and then still try to nickel and dime you via microtransactions.
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