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Reader Comments (33)

Posted: May 2nd 2011 2:18PM Unshra said

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I think one of the things I enjoy about these videos is how much they feel like mystical kung fu movies. Still I would like to see some fresh news about a Western release because right now it doesn't look like we will see this in the West for a very long time (several years if ever) after it's released in the East.

Posted: May 2nd 2011 2:25PM ChromeBallz said

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For some reason, the more i see of this game the less i like it. It looked pretty good at first, but more and more it's starting to look like Lineage II with better graphics and more elaborate animations, but nothing more.

I hope they put out something more impressive. If this game is what i think it is it explains a lot about why Bluehole was formed in the first place.

Posted: May 2nd 2011 2:55PM Zyrusticae said

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@ChromeBallz

Comparing this game to Lineage II is so wrong on so many levels, I don't even know where to begin.
1. It's story-focused and NOT grind-heavy,
2. Combat has no auto-attack and puts heavy emphasis on timing and creativity (especially with most attacks having little-to-no cooldown, greatly reducing the occurrence of the dreaded "skill rotation"),
3. Qing Gong,
4. It's Eastern Oriental martial arts fantasy as opposed to generic western fantasy (albeit with an Eastern bent),
5. It has proper hit detection as opposed to standard MMO dice-roll syndrome,
6. It is NOT grind-heavy (because it requires extra emphasis), and has a low emphasis on gear grind (with stat items being *completely* separate from your appearance), and
7. There's no castle besieging mechanic (which, honestly, is pretty much required for an honest comparison to the Lineage series).

I could go on, but you get the point. The only thing it has in common with Lineage II is possibly the art style, but even that's a bit of a stretch considering the completely different universes they render.

I don't even know why you bother with that sort of statement. It's not even remotely true. It's about as true as comparing WoW with LII, which makes absolutely no sense considering how far apart they are.

So, really... why?
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Posted: May 2nd 2011 3:19PM ChromeBallz said

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@Zyrusticae
WoW and L2 are very similar in their core gameplay mechanics. They use different names for the same attributes. As far as i can see, the same goes for B&S - The thing i'm eyeying most here is the targetting, which seems to work like it has in most mmo's before it.
I'm not trying to flame or troll here, just trying to argue that B&S isn't as original as it looks. Also, i'm referencing WoW out of convenience, i know games have come before it that did similar things.

1: Empty promise, for now. Videos and screenshots are all we have from this game at the moment. "Story-focused" could be a simple developer slang for having quests guide you to max level ala WoW rather than having grindwalls like Aion or L2 - Marketing plays a big role here. Imagine "story driven quests" that require you to slay 100 spiders - I guarantee you it will be in the game.

2: "No autoattack and no cooldowns" - That doesn't make an entirely new game, it's just the same feature tweaked. WoW without autoattack and cooldowns wouldn't be an entirely new gameplay experience. Besides, there ARE cooldowns, since there are "casting times", ie, you have to wait before the skill or ability actually takes effect. Cooldowns by another name, the mechanic is essential to stop people from spamming one skill over and over as fast as they can press the button.

3: I seem to remember a few more MMO's based on martial arts having been released some time ago, 9Dragons comes to mind. It's not a unique concept anymore.

4: It's a rarely used setting, but as far as the Western market goes that has a good reason. I mentioned 9Dragons, which has pretty much 0 community outside of Asia. Fury was a huge flop aswell. The setting is an important part of any MMO, though the execution even more so.

5: It looks like the standard tab-targetting system to me. The only factor in hitting a target would have to be distance, which would make no sense from a design standpoint, if it had "hit detection" like i think you think it does. An essentially 100% hit rate also seems unlikely, though not impossible.

6: If there's a stat item that's better than the one you have now, there is a grind. While looks are important, people are more willing to grind for stats than looks, and unless you can get all top level stat gear in very little time (ie: less than a week from hitting the functional endgame), there is still going to be a grind. You have to realize, grind is what keeps people playing MMO's.

7: I doubt that will still be the case come release. There will probably be some form of world control, whether or not it involves castles is beyond the point (that's just an aesthetic thing).



I'm looking at it from the perspective of a potential customer. What does this game offer me that another game doesn't? I'm mostly thinking of Tera here, the MMO developed by people who were originally working for NCSoft - This is admittedly assumption, but i think that B&S's core comes very close to being the original L3 project. There are too many technical commonalities between B&S and Tera to discard this idea.

I'm sceptic about this game's chances in the West is what this all comes down to. Apparently the closed beta has (finally) started for B&S, so i hope more information is forthcoming about how it really plays and works.
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Posted: May 2nd 2011 3:58PM Zyrusticae said

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@ChromeBallz

But, see, pointing at a feature and saying "these are alike" is completely, entirely disingenuous. You have to look at the whole picture and how everything contributes to the minute-to-minute gameplay. Otherwise, every game is like the other because they all have the same core gameplay mechanics... only tweaked.

Y'know, personally, I don't see UT3 and CoD as being anywhere remotely similar in how they play just because they both contain similar gameplay modes and first-person shooting.

1. It came straight from the devs' mouth.
"As the game system was revealed, bots and repetitive gameplay became a worry. How do you plan to deal with this concern?
Jae-Hyun Bae: Bots are a result of repetitive play. Bots happen because the player goes through boring repetitive gameplay and they don't feel like doing it. I assure you, Blade & Soul will never run out of content to make the players feel bored while they play. Also, this title will not be a repetitive grindfest game."
http://www.bladeandsouldojo.com/topic/1225-g★star-2010-blade-soul-qa/

2. That's a LIE, and you know it! WoW with no auto attack and low cooldowns becomes a completely different play experience as you now have to be creative about what attacks to apply when and where. It becomes more focused on the economy of each and every action as opposed to the static skill rotation that is currently in the game now.
This is not even taking into consideration other aspects of the game play such as the combos, unique status effects like domination, and the parrying/blocking/dodging mechanics that are ENTIRELY player-controlled. Charge times are in NO WAY comparable to cooldowns as the completely change the play experience by allowing players to react to what the opponent is doing instead of their commands being instantaneous and uninterruptible.

3. The point was that it is yet another point you cannot compare Lineage II (or WoW) and B&S on. And in the realm of big-budget MMOs, it remains incredibly unique for that point alone. Saying "someone else did it already" does not devalue it in the least. (Now, if they reached a market saturation anything even REMOTELY close to that of western fantasy MMOs, then we'd be talking).

4. See above. The marketing for the games you mention are practically nonexistent over here - I've never even heard of them, whereas I'm acutely aware of B&S (and was even two years ago). Believe me, if they want to, they can succeed over here as readily as they unfailingly will in Korea.

5. You don't seem to understand how the game works very much at all. There is no tab-targeting, it auto-targets based on camera facing and distance. See: http://www.youtube.com/watch?v=na1OWUOQhUs
I'm also getting pretty tired of people not understanding the fact that the game has hit detection on par with Tera... even when there's plenty of video evidence on the matter:
http://www.youtube.com/watch?v=5C3INrWqCVA

6. I realize that, yes. The point is that it is far less important here than in, say, Aion or WoW, where the gear determines victory something like 80% of the time, the other 19% being skill and the last 1% being luck. This is a particularly sore point for players like me, who prefer dynamic PvP where the encounter's victor isn't determined before the fight even begins.

7. You have to understand that that simply isn't the direction they're going in. Again, from the interview linked to earlier:
"Controls are fluid and the story telling is excellent, but all stories must come to an end. So what would be the end game content?
Jae-Hyun Bae: This was an expected question. First off, there is no Castle Siege(laugh). When we were developing Lineage, we had a reason to put in Castle Sieges but right now we are questioning whether or not we need it. There are currently many games with Castle Siege aspects but I personally think there aren't any games out there that fully utilize the potential of the system. We will have end game content for sure but right now since this is an RPG we are focusing on growth and leveling."


I believe that the game has the chops to succeed in the West based on its polished combat system, remarkably well-implemented storytelling (with cutscenes easily on par with anything you'd see in actual cinema), Qing Gong, and just the general quality of everything, with the unique and exotic setting being a nifty bonus.

Whether or not NCSoft agrees with me is another matter entirely. There will undoubtedly be at least a year between the Korean launch and when it lands on our shores. But the wait will very much be worth it, I'm certain.
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Posted: May 2nd 2011 4:26PM Braiks said

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@ChromeBallz This game is nothing like anything we have seen before, especially the combat.
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Posted: May 2nd 2011 10:50PM SnarkRitter said

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@ChromeBallz

This statement is dumb and closed-minded I'm not even sure if it's serious.

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Posted: May 6th 2011 2:23PM (Unverified) said

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@Braiks TERA does the combat better.
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Posted: May 2nd 2011 2:25PM Germaximus said

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Absolutely amazing. =)

Im starting to wonder if Tera will come out before this one.

Posted: May 2nd 2011 2:59PM paterah said

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@Germaximus I think B&S is still at least one year away from release in the west, probably more.
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Posted: May 2nd 2011 3:00PM Doomtrain24 said

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@Germaximus
LOL Teraz is scheduled for 2011 and has a US and EU publishers B&S does not have even any plans for the west right now.
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Posted: May 3rd 2011 12:05PM Unshra said

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What @Doomtrain24 said, there is no plans for the West as of yet, so I would not hold my breath. It will be a very long time before we see Blade and Soul, and Arche Age in the West. Though chances are Arche Age will release before Blade and Soul as they have at least expressed some "interest" in the Western market.
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Posted: May 2nd 2011 2:37PM edgecrusherO0 said

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I'm more than mildly interested now. I'm a fan of the graphics/art style, but after seeing the initial combat vids and now the gliding (and the crazy jumping), I'm intrigued. Gliding looks cool (granted, it's basically gliding from Aion, albeit a bit more usable in the world), and the combat system seems to be interesting in PvP.

Maybe we'll see something about it in the US this year? :)

First GW2 being published by NCsoft, then this game, they're looking to have a pretty good lineup in the next few years.

Posted: May 2nd 2011 5:20PM Fakeassname said

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@edgecrusherO0

no shit, GW2 is being published by NCsoft?!?!?!

holy hell, how did that happen?
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Posted: May 2nd 2011 5:48PM Irem said

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@Fakeassname
ArenaNet has been part of NCSoft for a long time.
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Posted: May 2nd 2011 2:45PM Syesta said

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Qing-Gong system looks amazing.

Posted: May 2nd 2011 3:06PM Haleth said

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Good job cinderboy, you made it onto Massively!!!

Posted: May 2nd 2011 3:18PM Plastic said

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I like the concept of player gliding, but not too sure about its execution here. Seems awfully floaty.

Posted: May 2nd 2011 3:22PM Vargos said

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Forget Aion, that gliding is much more "Crouching Tiger, Hidden Dragon."

Posted: May 2nd 2011 3:25PM Thasri said

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Meh..... another Asian grind fest / fantasy game. Do we really need another one? Seems like there is one coming out every other month.

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