| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (43)

Posted: May 2nd 2011 1:38PM SWILK3RS said

  • 2 hearts
  • Report
AOC was very enjoyable at times for myself but it's just broken. The PVP is broken. The dungeons are boring and the end game content is not there. Also, Craig Morrison can't push content out without an act of Congress. The expansion was a complete failure as well. There are just several things that were completely mishandled. The sad part is, I have prepaid time left and can't even get myself to log in for free AA and levels. There is a solution to this though. It has been stated, typed and posted in the forums (that Craig disregards). FTP..Free to play. The business model is open source Craig. See LOTRO for details. The population would be better and this could buy you some time before you fly the game completely into the side of the mountain.

Posted: May 2nd 2011 4:20PM Space Cobra said

  • 2 hearts
  • Report
@ Jef
"So why does AoC serve as such an a-hat magnet? It's hard to say. It could be related to the game's PvP-centric marketing, its mature rating (and the gory animations and bouncing boobs they entail), or its grim and arguably low-culture source material. A couple of friends whom I discussed this with chalked it up to the game's focus on open PvP. When I reminded them that the game's PvE servers are by far the most populated (and that almost all AoC PvP is entirely consensual), they scratched their heads along with me."

I think it is a number of things you've addressed all adding up. From one stand-point, you could say hype/over-expectation killed it at launch. People got in and said, "That's all?" Not to mention an overly long starting zone/area and the associated launch bugs.

In these conditions, it is easier, IMO, for players to just forget about the title and move on. In fact, the majority of these players may not have any interest or knowledge in the works of Robert E Howard: They just want "a game" and they move on when it stops satisfying. Of course, there is a big PvE contingent that really, only hears about the PvP stories; this is similar to hearing only about EVE Online's backstabbing corporations.

Also, again My Opinion, when Funcom not only server mergers lost my name, but the final straw was when Funcom did the unusual move of erasing backup character data for people not subscribed. Well, as some noted, if one has time invested, one is more willing to return. If you clean out one's closet, there is no reason to keep you around. Yes, I could start anew, but if you are throwing out my character/baby with the bathwater, why bother?

As for forum folks: I'll answer with my own experiences, but sometimes, especially during pre-beta/launch, one can get caught up with a forum/community so much, it becomes a game unto itself. In some ways, you keep playing this game, *because* of the community/history of your involvement. It can be hard to leave. It is basically its very own F2P game. The heady days of Alpha, pre-beta, and beta are a bit of a high for me; launch is bitter sweet, but I do keep around for a bit. I suppose there are people out there that "glomp" onto the after-launch or active community in much the same way. Social debate and back-and-forth of dialogue, even if it degresses into name calling, can be a stimulant for many. In some ways, with the trolling and whatnot, it is not too far off from BBS flamewars and the "text MUD/MUSH". You try to get rises out of people. You "verbally" jab. You creatively state your case (or don't).

Looking at it one way, it is heartening to see that such social commentary on the net is not quite dead after all these years; it is still alive and well, even though we have a few more millions of people added to the internet party.

Posted: May 2nd 2011 7:01PM Poordevil said

  • 2 hearts
  • Report
I dunno, it's all too deep for me :)

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW