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Reader Comments (47)

Posted: May 1st 2011 4:04PM Degu said

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I thought Super Server had renounced his SOE citizenship. Man, I just can't keep up with this comic continuity stuff anymore...

Posted: May 1st 2011 4:29PM pcgneurotic said

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I thought this thing was cross-platform?

Posted: May 1st 2011 6:07PM Arcusprime said

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@pcgneurotic

It is in the sense that you can play it on either platform, however you cannot play on one platform with players on the other. And you have to purchase the game specific to which ever platform you want to play it on.
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Posted: May 1st 2011 4:53PM Mystal said

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That's an interesting way to spin "Our game is failing."

Posted: May 1st 2011 5:32PM Suplyndmnd said

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@Mystal

Holy cow this was what i was thinking when i read it the first time too. When I read it they were talking about how this would take care of the queue wait times. I assumed they meant by ADDING queue wait times because the week I played every time I logged in no matter if it was 2am, 2pm, 5pm, 5am, whatever, it was always Low Population and never once did I have to wait in line.

They can try to rub this turd until it shines all they want but all that's going to do is give them brown hands. This is ultimately doomed for whatever reasons and right now Sony has far too much on its plate to care. Had this come earlier or later, maybe Sony would have had the resources to fix it but with LG suing Sony, the security breach of their servers, and the earthquakes in Japan Sony is really hurting right now. The game is going to be in worse condition soon when all the 3 month pre-paid subs run out. My friend would have unsubed but he forgot to cancel it and only has a month to month with them.

I think the only thing that can save this game right now is a Free To Play option. Lord of the Rings and D&D Online have proven that you can not only survive and not be forced to close your game but to bring in far more money then they ever had in the previous life of the game. If DCUO decide to pull off this Free To Play option i'll gladly purchase and even subscribe to the game because it will bring in a bunch of people who wouldn't have played before but will put up with some clunky controls and mechanics for a F2P game.

Ultimately, however, the game is going to fail I'm afraid and I think the lack of console/pc crossover is going to be partially to blame. In this day and age I don't know why companies continue to separate their markets when it has been proven effective by Final Fantasy XI previously.
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Posted: May 1st 2011 5:15PM Melissag908 said

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I really enjoyed DCUO when I played it and even paid for another month. Once I became adapted to the UI, I had no issues at all.

That said, I got the feeling that the dev's just didn't really care about the game. First it was them releasing a supposed Valentine's day even at the end of February. Now, a month later we hear that Sony is making lay off's. It's not like these decisions are made moments before they tell the public.

Posted: Jul 31st 2011 2:31AM UnSub said

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@Melissag908 The Easter event is still coming - no launch date has yet been specified.

What DCUO desperately needs is more content, but not seasonal content. Spending the time developing something that is then pulled two weeks later makes little sense in a game as threadbare as DCUO.
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Posted: May 1st 2011 6:05PM Arcusprime said

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How are they going to handle characters with the same name?

Posted: May 1st 2011 6:22PM dudes said

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Bioware are probably taking note.In shaky handwriting.

Posted: May 2nd 2011 11:21PM Vagrant Zero said

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@dudes Because Bioware is SOE right?

How do you creatures manage not to drown in your own filth is beyond me.
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Posted: May 1st 2011 7:00PM Liltawen said

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I think that MMOs should all be single server. The days of 10-20 'servers' has been out-of-date ever since EVE and technically there should no longer be a need for it. In superheroland Champions is all ready single server so how could DCUo really try to be any different.
If the last nail in the coffin of PC+PS3 has finally be driven and there is simply no possibility of that ever happening (sort of a shame) then I agree with a number of the others here and hope that they will just start working on a PC MMO this time rather than some weird hybrid.

Posted: May 1st 2011 6:54PM (Unverified) said

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That was quick.

F2P within a year - bet on it.

Posted: May 1st 2011 7:13PM PhelimReagh said

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@(Unverified) Some of the more opportunistic companies that are pushing an IP-driven MMO have that as a "business progression" plan. Sell the box to early adopters, have subs for a while, then switch to F2P to survive.

If you launched as F2P, you'd pass on millions of up-front box sales.

The only trick is making the transition in a way that those early adopters are "rewarded" for their early purchases and loyalty.
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Posted: May 1st 2011 7:29PM PureAshi said

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Well is not F2P then al the very least drop the sucker down in price.

F2P and we'ed probably start paying cyber bucks for all that pretty pretty pvp armor.

Posted: May 1st 2011 8:14PM Wiebelhausgmailcom said

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Glad I didn't buy that one!

Posted: May 1st 2011 8:16PM Beltyra said

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@Wiebelhausgmailcom

It's still a fun game!
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Posted: May 1st 2011 8:15PM tmarg said

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My guess is that they will eventually go to the psudo F2P with very little actual free content/ retail+sub+microtransaction pay to win model SoE is already using with Everquest. I honestly don't understand why anyone would bother with an SoE mmo at this point.

And in response to the post someone made about how too many people say MMOs are "dying", a lot of them really have died, and are still around. Its just a product of the way that MMO operating costs work, it costs a lot more to develop a game than to keep servers up for it, so even with low population, you can leave them up and scrape together what little income potential remains. They will never actually provide a great player experience again though, due to lack of ongoing development, a small player base, and typically a very player unfriendly business model.

Posted: May 1st 2011 8:26PM Revrent said

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Well if a development team does not merge servers they get the complaints that it is a ghost town if they do merge servers they get the complaints that the game is dead. Most MMO's lose a part of the player base after release, but most development teams wait to long to merge servers. I never understood why more Games are not built on systems similar to GW where you can port to whatever server you want and play with whom ever you want, SOE already does it with EQ2, when ever a new expansion pack is released, you can go to multiple instance of an area. People will scream about immersion, but people always scream.

Posted: May 1st 2011 8:48PM Germaximus said

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The games fun as hell, they dont need so many servers until it becomes more popular and it cant become more popular if que times are horrible.

Posted: May 1st 2011 10:26PM Rayne26 said

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Swtor where are u damn it.

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