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Reader Comments (47)

Posted: May 1st 2011 3:09PM The Ogre said

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It'd be one thing if the server merges were coming after 2-3 years, but so early in its life? NOT a good sign...

Posted: May 1st 2011 3:18PM markt50 said

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Well, I guess they had to do something about the population in this game, I think it has to be the biggest drop in population I've ever witnessed in the first 3 months of a games life.

I'm personally glad they are not merging the console and PC servers because I still hold on to a glimmer of hope that they will one day see the light and split the link between the PC and PS3 version with regards to the UI and provide the PC version with a proper UI rather than the pile of junk excuse for a UI it currently has.

If anything I'm suprised they haven't gone to just 2 'Global' servers, i.e. merging the EU and US servers for each platform. I also have to question if this will end up being too little too late. By the time this all gets through testing and implemented another month or so will have gone past (including the running out of many peoples 3 months legends discount subscriptions) so they might not even have enough subs to fill a couple of servers.

I say this as someone who is currently playing DCUO on the PC, who is a fan of the core game despite it's numerous horrible, horrible flaws. This move is nothing more than consolidating the remaining playerbase, yes it needs to be done, but for me I'm more interested in whether SOE have any interest in actually addressing any of the issues that have driven peoples away from this game faster than any other game I can remember. If SOE have given up on it already then it will just be left to slowly wither and die on a couple of servers for a year or two, or are SOE actually going to make an effort to fix the problems and attempt to actually win people back and get new subs by doing things like providing a working UI for the PC, fixing the chat including a filter toggle, adding more openworld content rather than instanced content. increase in level cap and content to go with it so that a casual player doesn't hit level cap in a couple of nights etc.

It will also be interesting to see how they handle the 'melding' of PvE and PvP players into a single server because you basically have a split in the community right now with angry PvE players saying 'You force PvP on me and I'm walking' and angry PvP players saying 'The second I can't fight someone in the world I'm walking'. Talk about a tightrope for SOE to walk, of course given their previous track record I half expect them to force everyone onto a PvE server resulting in loads of PvP players quitting and giving us a new 'NGE' to talk about for the next five years.

Posted: May 1st 2011 3:34PM Shirogetsune said

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@markt50

I hadn't even thought of the mess with mashing PvE and PvP servers into a single unit. That's going to be ugly no matter how you look at it. My main concern was whether or not I get to keep my names that I reserved on day 1...

But, much like you said above, if PvP is the new ruleset, it doesn't really matter what names I have because that's an instant unsub. I enjoy the instanced PvP battles, but open world PvP made it very difficult to level my characters on No Man's Land thanks to bored lvl 30 heroes.
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Posted: May 1st 2011 4:52PM DarkWalker said

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@Shirogetsune

There are ways to deal with this.

If SOE means to have a single server permanently - including in the potential case of a future population increase - they will be forced to implement some form of zone instancing (i.e., putting players into different "layers") to keep the number of other players each can interact with small enough for common computers and net connections to handle.

With this kind of instancing already happening, it would be simple to use PvP tag as a first mechanism to distribute players among those layers - meaning PvE and PvP players will not even see each other, and their play styles will not clash.

So, everyone would win. Unified AH, queues, every zone populated (or as populated as the sum of all current server's populations), and the PvP layer with just the players that really want to PvP.
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Posted: May 1st 2011 3:20PM Furdinand said

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This should help with finding PUG groups, which seems to be the driving complaint these days after two very good updates. Of course, the nattering nabobs of negativity read the tea leaves for any move DCUO takes and declare the games imminent dead!

Posted: May 1st 2011 3:21PM CCon99 said

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What about the different server types? Will the "super server" be PvP, PvE, RP? I can't see current open PvP players being to happy if they're forced to merge on a PvE server. Likewise for PvE players if the super server ends up being PvP. Then there's the RP communities on the RP-PvP/PvE servers.

If SOE isn't careful with this merger, they could end up pissing off even more of their remaining players, then making them happy. Then again it is SOE, so it really shouldn't be a big surprise I guess.

Posted: May 1st 2011 3:33PM dudes said

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Uh oh not a healthy sign.

Posted: May 1st 2011 7:15PM Utakata said

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@dudes

Yep. I've noted the F2P vultures are already circling too.
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Posted: May 1st 2011 3:53PM (Unverified) said

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Next thing they'll spin declining subs as "No more login queues!! It's now super fast to get into our super servers!!!"

Posted: May 1st 2011 3:55PM (Unverified) said

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Yes it is true all servers other then two have lost it's population, but hat is not due to the game being dead. In my opinion it is due to a few factors first being the company creating so many servers due to what I call the "one monthers aka A.D.D. Gamers" They are so desperate to play something new they overflow upcoming mmo's in the hope it gives them the fix they need, so to accommodate these users they create an influx of servers bringing the population to a crash when the first month is over.

This is a great mmo, they have strayed from the standard path and thought outside the box, if you have not tried it please download and select "Death & Glory Server" because that is where most users have rerolled and populated the server.

Please do not make it out that a game is failing because they mention the big SERVER MERGE, try it out for yourself and if it is not your thing move on to others until you find the right mmo for you.

Posted: May 1st 2011 4:27PM markt50 said

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@(Unverified)

I get what you are trying to say, but I'm afraid I just don't agree, this game is dying quicker than almost any other game I've played and Sony are doing nothing to stop it. Of course you get your MMO jumpers who all rush out in large number to purchase the latest MMO and play the free month and then leave, I think this will just always happen now and even things like SWTOR will not be immune to this, however this does not explain how what feels like 95% of the population decided to leave after the first month or so.

I remember when the game first launched there were so many threads on the forums from curious gamers who had picked up the game and yet found the simplest of things weren't working. The two biggest area's of complaint where the chat system and the UI were the worst people had ever experienced. Closely followed by people complaining about how quickly they hit level cap and lack of open world content.

What has SOE done to address any of these issues ? Not a single things, the UI is as crap as it ever was, the chat system is still just as broken, you still hit level cap in a couple of nights and the open world is dead even on the one populated server.

I just don't see how moving everything onto 'Super Servers' is really addressing any of these issues, Sure it is a good move for the remaining players at least, but it actually fixes nothing that is wrong with the game so it will just continue to decline imho. Nope, if SOE had any brains at all they would do the follows:

1). Code a completely new PC UI that allows people to do the stuff they are used to being able to do in any other MMO.

2). Add the toggle to the chat filter, if it is DC that is insisting that a filter is mandatory then SOE should threaten to pull the plug on the entire thing because something so silly and little as this is crippling the chat ability and driving people away.

3). Increase level cap to 40 and make it take a long time to get there, fill the 30 - 40 game content as open world quests to breath some life back into Metropolis and Gotham.

4). Get some new powersets and weapons into the game in preparation for point 5, this will get many of the remaining players to reroll new toons to try out the new powers and ensure there are plenty of new characters around for returning players.

5) Do a complete relaunch once all the above has been done giving everyone who purchased the game 2 free weeks plus re-introduce the legends pricing plan as a permanent plan.

Or of course they could just merge all the servers, fail to address any of the issues with the game and leave it to die a slow and painful death, I guess it's their choice.
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Posted: May 1st 2011 6:41PM absolutturkey said

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@markt50 "die a slow and painful death" LOL!

http://massively.joystiq.com/2011/04/21/the-perfect-ten-mmo-forum-terms-beaten-to-death/

"5. Dying

Just like every person is an amateur doctor at heart, every player is a well-intentioned if completely uninformed developer. We know all, we see with a clarity that is denied to lesser beings, and our forecasting abilities measure into decades. Ergo, we have the ability to tell instantly if a game is dying, which is something that happens more often than you'd think. Oh, the games we label as "dying" don't ever seem to, y'know, die, but it'll happen! One day! And on that day, we will be vindicated for predicting it and then drink the wine of the gods while our laughter booms across the planet.

In other news, we are all dying. Shhh. This is just between you and me."
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Posted: May 1st 2011 8:13PM markt50 said

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@absolutturkey

I get that I'm saying the same thing as those annoying people say about basically any mmo, there are always doom and gloom merchants, and yes anything I say is simply my opinion and completely unqualified at that. However, that doesn't change the fact that in my opinion the current state this game is in is the very personification of 'Slow and painful death'.

I don't know what other way you can describe a game that 3 months after launch is unable to get even a single server above a low population. Heck, I'm not happy to see the game like this, as I said I'm currently playing it but it doesn't change the fact that people have deserted this game, probably quicker than any other mmo I've certainly played.

There was another interesting article just put up on Massively about AoC and people being horrible, all doom & gloom and basically not knowing when to walk away. Well maybe I'm guilty of that in this case, although I think I always keep my comments polite whilst attempting to be constructive, maybe it is time for me to just walk away from DCUO, I mean what do I know, maybe the game's doing just fine :/
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Posted: May 2nd 2011 7:03AM bleyzwun said

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@(Unverified) Sorry but the game failing has less to do with MMO jumpers and more to do with bugs and exploits. Many of these exploits were known since beta and were not resolved until much later.

I think another major downfall for this game was no real communication between devs and players. I post about patch notes from RadarX 2 days before the patch does not count.

One major reason why I quit was because the world became empty after 2-3 weeks. With absolutely nobody in the open world (probably instancing or quit) it was extremely boring. What really made me like this game was the play style and the World PvP.

What's sad is, I had the most fun in the MMO than any other MMO in that one month. Too bad it didn't last. I'm curious to see how these server merges go, but as I understand it, the majority of players are on D&G anyway. So I wonder if this will even help.
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Posted: May 2nd 2011 2:10PM SFGamer69 said

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Been at is since beta...and yes, the game is failing. sorry if that's not what you like to hear, but it's the plain truth. Server merges are not going to save this game, as low pop servers are simply as symptom, and not the actual problem. The problem is how they released an alpha product to the retail market, and hoped it was something they could fix post release through patches. Sadly, that has been a miserable failure, with more problems cropping up with each attempt to fix something. Add in the near non existent community relations, the extremely slow response to getting MAJOR issue fixed, the under delivery of their over hyped "monthly" updates... these are some of the true reasons for the low pop servers. Merging them at this point doesn't address any of that, it simply will give the appearance of healthier populations for a short time. But the servers too will slowly fade the same way, until they get off their arses and commit to fixing the game the way they NEED to.
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Posted: May 1st 2011 4:00PM Cruor Angelus said

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This game was obviously going to hemorrhage players shortly after release. The only thing to keep players in DC Online was the combat system, which after a couple of months also becomes stale. There is little content, little to invest time in outside of combat and you are a lackey/sidekick.

Posted: May 1st 2011 4:02PM (Unverified) said

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Ya they say super servers, but everyone is thinking the same thing. I think DC online could live as a small F2P. Just like other F2P games they stable success due to their fan base, people who love DC comics, or D&D. It will never be the biggest or best MMO though, it caters to a exact interest group.

Posted: May 1st 2011 4:03PM Beltyra said

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Is anyone really so delusional that they were expecting to be playing this game for the next 8 years on healthy servers?

No...

This game is TOTALLY worth picking up and playing for the free month at minimum. It's fun and interesting to play, and is a great time to create and level a hero or villain under your favorite DC characters. The gameplay is just engaging enough to be a good time, and the rewards are nice and obtainable(especially after they merge the servers! Raids will actually happen now!?!) but still a challenge.

Dont hate on DCUO, love it for what it is and what it can be. I dont scoff at tetris cause it didnt keep me playing it 10 hours a day for 3 months. I love it because it's entertainment when I am looking for it.

Posted: May 1st 2011 5:47PM The Ogre said

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@Beltyra "I dont scoff at tetris cause it didnt keep me playing it 10 hours a day for 3 months."

Then you were one of the very, very lucky ones during the Tetris Era. :)
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Posted: May 1st 2011 8:15PM Beltyra said

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@Tempes Magus

I can agree to all that really, except where $15 being a lot of money.

We somehow in the game world think our dollar holds more weight than any other avenue of business because, frankly, we've been spoiled for soooooo long.

I'm not justifying money grubbing or nickle and dime-in' that companies are want to do these days, I'm just saying when a 2hr movie is in 3D at the theater, I'm lucky to pay only 15 bucks here in California. 15 bucks is what I can spend on fast food sometimes. 15 bucks buys me half a pair of jeans. Getting 5 hours A WEEK from that 15 bucks a month is actually still a pretty good investment.

Just dont tell the game industry CEOs that! >.O
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