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Reader Comments (24)

Posted: Apr 30th 2011 2:19PM Bramen said

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It seems to me that Square-Enix wanted to make a theme park style game with sandbox style questing. This probably stems from laziness because the way their questing system is set up take little work on their part.

The result was a terrible game.

Posted: Apr 30th 2011 2:38PM DevilSei said

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@Bramen

Not really.
The 180 they pulled between what they spoke of in interviews, and the version presented in Beta, the horribly bugged game, bland interchangeable map "parts", and a rushed release and ignoring the beta testers, among other things is what really hurt the game at release.

This odd style of questing, just needs some more guidance on the games part.
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Posted: May 1st 2011 9:13AM Abriael said

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@DevilSei I think "horribly bugged" doesn't really mean what you think it means. As of bugs, FFXIV was one of the MMOs at release I've seen in years..
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Posted: Apr 30th 2011 3:55PM (Unverified) said

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Game is so very broken I have trouble believing it can be fixed,

Quesleve are complete GRIND, they took all the quest put them in one spot, and removed any and all story elements; essentially they took the fantasy out of Final Fantasy, this is gaming for dumbies.

The world map is a series of unrealistic tunnels, with walls of rock and trees.

These are foundational problems that probably can't be fixed.

Other issues such as interfaces, class, dungeon and raids are planned to be fixed, but that going to costly development wise. That means eventually there will be cheap bandaids.

The root of this problem is SE has lost touch with their fanbase, trying to make a MMO for the PS3 console first. MMO gaming require a keyboard and mouse interface for the most part. FF games were alot of our childhoods, and sadly I think SE needs to be boycott so it hits em where it hurts, in their wallets.

Posted: Apr 30th 2011 6:01PM (Unverified) said

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I've watched a few people get into the game recently. The number one advice I'll ever give anyone picking up the game is to get into a Linkshell fairly quickly so that you have a support group to answer any questions you may have. There will be plenty.

And the key thing to know about doing leveling any of the battle classes early on involves Behests. Do them.

Starting at the level 10 camp (Camp Drybone usually being the populated one) every 30 minutes at X:00 and X:30 a Battlewarden will appear. If you're one of the first 8 people to pick up the Behest you get to join on a monster killing spree around the camp for experience and gil. You'll be marked as having the quest to others who pick it up, and usually someone will start a party. It's usually fairly sparse at Drybone on my server, but Horizon, the ~20 camp can get pretty competitive depending on the time of day.

I'm disappointed you skipped out on mentioning Behests since they're a terrific way to jump up those initial 20 or so ranks, especially if you want to save your guild leves.

Posted: Apr 30th 2011 6:08PM Khalus said

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Yeah, everything in XIV is just a grind these levequests & localquests, now grind these daily company quests, now just go grind random mobs. For what though!? {The armor sets at 50 are pretty, but to me thats just end game 'again' ~ le sigh, and I prefer the journey foremost...} And heck much of the gear looks good at all levels, but still I don't really care so much about the gear as I do for the journey and adventures therein...

The major storyline parts or in reference to FFXI would be called Missions are far too few and far apart. They are kinda good, from what I've seen of them though, but XIV's quests have no soul to them, and none of that juice urging me to really wanna do them and help this NPC.

However, with XI though, there are hundreds of additional quests; most of which have small in-engine cut-scenes and grand stories that are incredibly exciting to watch, have your character be a part of and then the best part ~ adventure and exploration to complete it. And that was no small feat most times, many that required traveling across several zones, and wading through plenty of dangerous mobs, death, talking with a slew of NPCs {all with great additional lore} and ultimately could take days or weeks to finish many of them.

I never felt any fear of adventuring in XIV....nearly every mob was passive, and the few that are aggressive early on were very easy to run around....where did the exciting sneak / invisible / deodorize go too? So much fear of will it drop soon, or can I make it past 1 more mob before I have to stop and recast, and if you died, you lost not only a bit of XP, but it could take hours to return to where you were from your bind!

Adventure is what I crave damnit, and I still beg that SE scrap XIV and rebuild XI with the Crystal Tools Engine already....

Posted: May 1st 2011 9:16AM Abriael said

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@Khalus Too bad that the "hundreds" of quests in FFXI were added with time, and only a very small portion of them was present at release.
Also, only a minority of the quests in FFXI included cutscenes.

Someone is being too influenced by nostalgia, and his memories are quite blurred, quite obviously.
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Posted: Apr 30th 2011 6:08PM Averice said

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It reads like a giant grind...

Posted: Apr 30th 2011 6:20PM Nenene said

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I want Yoshi-P to pull this out and make XIV a runner, but at the same time I'm sort of hoping they just scrap the whole thing and use XIV's engine/resources to buff up XI to next-gen standards.

XI has become a fun game with the new dev team's improvements.

Posted: Apr 30th 2011 6:41PM Zetsuei said

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@Nenene This is sorta what everyone hoped XIV would be, including myself. XI is a great game, and the development team behind it are amazing and continue, even to this day, crank our content and balances. As far as the engine goes I wouldn't use the full engine because I think that causes a lot more problems than it solves.

Honestly though at this point I would rather them scrap XIV and make XI 2 and port everything from XI to it with tons of new content. Hell, they could import a lot of ideas from XIV and re-work them for the XI world.

It is quite funny though when my friends ask if they should try XIV. My response? "If you want a real MMO go play XI and avoid XIV." I know a lot will argue this, but it is my personal opinion, but it brings up a odd question. If people consider XI the better game(which TONS do) then why is SE pushing so hard with XIV when it has failed in so many peoples eyes?
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Posted: Apr 30th 2011 8:15PM Irem said

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@Zetsuei
"If people consider XI the better game(which TONS do) then why is SE pushing so hard with XIV when it has failed in so many peoples eyes?"

If they were going to scrap it, they'd only do so as an absolute last resort, if it became clear that it couldn't be fixed and they were just throwing good money after bad. There are people who do love XIV and would be heartbroken to see it go, and SE put too much money and time into it to not see if it can be salvaged.

I'd LOVE to see resources like that go to XI, but for the XIV players' sakes I do hope they pull it off.
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Posted: Apr 30th 2011 7:00PM Fakeassname said

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I find it funny how much people whine about this game being a grind as if FFXI was anything but.

Posted: Apr 30th 2011 7:09PM DevilSei said

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@Fakeassname

The difference is that FF XI is a FUN grind, while FF XIV is just a bloody grind to play.
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Posted: May 1st 2011 12:30AM Fakeassname said

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@DevilSei

ahhh, yes ... because sitting around for 45 minutes trying to get a party together so that you can kill one monster that is all of 2 levels higher than you is FUN!

Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun Fun!

... fun.
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Posted: May 1st 2011 1:37AM Khalus said

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@Fakeassname

Consider actually playing the game as it stands today, instead of basing your accusations of events from 4-5+ years ago! Heck even as of 3 years ago, its been very much solo-able from 1-75 {now 90} with damn near every job. Nor do you have to "stand around for 45min LFG" as you can easily just team up with 1-2 other players too and get XP just as good if not faster as a full 6-man PT.

Fields of Valor has made it possible to solo or small group most outdoor zones, and in the next patch Grounds of Valor is making its debut for quite a few dungeons and caves! After 65+ there is also Campaign where you can earn a ton of XP and rewards from solo too...

Not to forget mentioning, Treasure Caskets have been around for years also that drop quite often in the starter areas with all kinds of helpful potions and gear, and the occasional rare item. Plus hundreds of new solo-able NMs have been added to every zone, that drop some very nice zone-level-appropriate items for all jobs as you're leveling!

No longer is FFXI a nightmare to play or find groups, or do anything outside of 6-18man PTs. You can easily go and solo upon immediately logging in and earn a lot of progress in 30min -to- 2hr sessions. And there are of course still quite a few large scale events, NMs, quests, and Genkai's that require quite a few players or at least help from a higher level player, but it doesn't stop you from making progress for long!
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Posted: May 1st 2011 7:12AM Nenene said

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@Khalus
This is an amazing post, and 100% true.

FFXI is absolutely great these days.
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Posted: May 1st 2011 8:56AM Twisvel said

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@Khalus

You forgot to mention that CoP and Rank missions had their level cap removed so you can now enjoy those stories by yourself if need be.

I still think beginning level to ~65 still needs some work, it's kind of silly when you level faster at 75+ than you do as a low level, especially since the bulk of the content is at the top now. (Other than leeching in an Abyssea party starting at 30) Hopefully Grounds of Valor can change some of that.

Running around in the starter towns, it's a complete ghost town on my server. Just yesterday I saw about two new players and I bought the things they had in their bazaars to give them some gil, overpriced or not. Hopefully the addition of Abyssea NPCs in most other nations and the AH merge will spread everyone out again, so new players don't login and think it's a single player game with NPCs.

Also, there's a new item that was specially made to entice new players that will come bundled with the new Ultimate Collection Abyssea Edition. (Includes the original game, all the expansions, and all 6 addons including Abyssea) It gives some really nice buffs to jobs that are level 30 and under.
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Posted: May 1st 2011 9:18AM Abriael said

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@Khalus and how many years did FFXI take to get there?
It's honestly laughable to compare a game with 8 years of post-launch development and several expansion with one that has just launched a few months ago.
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Posted: May 1st 2011 3:54PM Beltyra said

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@Khalus

So I played from 04-05ish (Probably 140+hrs and have a 75 thf and rng with a 60ish COR) and I tried to come back to the game once after Treasures of Ahghdsdjghat. The problem I had was I never did my CoP missions etc. and I felt like I was just SO far behind in the game. I had 0 chance of catching up and/or getting any enjoyment from the game.

So I ask if you can tell me; What is there to do in FFXI anymore? I know I have jobs to get to 90 or 99 or w/e now but what is the compelling aspect of the game? Will I have to still go back and purchase all previous expansions? Will I then have to solo slog through alllll that content just so I can be "caught up" and able to play with anyone? Would I get xp from doing those old expansions requirements?

It always seemed to me, even from when I originally started in March of 04, if I'm not on here everyday, putting in loads of effort, from day one, I've missed the boat and damn it sure aint coming back.
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Posted: May 1st 2011 9:31AM Ekphrasis said

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Whenever I am tempted to return to FFXIV I remember that the parts that frustrated me so much are core areas of the game that I doubt will be 'fixed' or improved any time soon. While everyone likes different things, what turned me off (and continues to turn me off) FFXIV is:

The overly-involved crafting: I think it's great that there's a game that has so much of a focus on crafting and while it isn't for me, I felt that half the game's content flew out the window if I didn't want to pursue (one or several) crafting professions. Add to that the seemingly steep decline of the durability of your gear and the mind numbing and extremely time consuming crafting mini-game, no thanks. Each to their own though.

What passes for content: I thought the story content in FFXIV was actually pretty well done. It was engaging, mysterious and I was very interested in seeing it progress. What I wasn't interested in however, was grinding boring daily quests ad nauseam just so I could get to a skill level high enough to progress the story for ~20 minutes. One of the things I loved the most from the Final Fantasy series is the lore and story. It barely exists in FFXIV. All I get is "I'm an adventurer aimlessly killing monsters and something else happens every now and then." Daily missions aren't content - they're filler - and they should be there as an optional extra rather than something that makes up the majority of the 'content' that you level by.

The world: While richly detailed and beautiful, the game feels empty and bland with so much re-use of the same elements. The cities don't really inspire me and there doesn't seem to be anything rewarding in going off to explore the world since it all looks the same for each major city area. There's nothing interesting apart from stumbling across another camp and occasionally being presented with a stunning vista. It looks like a cookie cutter map with mobs dumped haphazardly.

To me, FFXIV simply lacks soul - and to this day, I can't fathom how SE could have gotten it so very very wrong.

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