Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as League of Legends, Heroes of Newerth, Defense of the Ancients, Bloodline Champions, and more.
With the undeniable popularity of MMOs and microtransaction-based payment models becoming a widely accepted industry standard, the online space has seen a virtual revolution in multiplayer games. The past few years have seen the release of countless MOBAs and other multiplayer games that aren't quite MMOs. Some focus on primarily co-operative gameplay, while others cater to more traditional competitive multiplayer roots. Many feature persistent characters who level up, items carried forward between games, or stat-tracking systems to record performance. Developers have been blurring the line between MMOs and traditional online games, and we're here to explore the difference.
Last week, we discussed HoN's new hero Silhouette, LoL's 24th summoner showcase and cutesy Cottontail Teemo skin, Bloodline Champions' Easter updates, Darkspore's new hero Skar and Hi-Rez Studios' new MOBA, Smite. In this week's edition of Not So Massively, we look at Bloodline Champions' $5,000 U.S. tournament, Darkspore's final release, LoL's new champion Rumble, and updates to Defense of the Ancients. We also take a first look at Metal Assault, a new online game by Aeria Games.
There's only one important piece of news this week for fans of Bloodline Champions, but holy cow it's big news. Gaming competition website Beyond Gaming will be sponsoring a massive open tournament with $5,000 in cash, equipment and Bloodcoins to be won. Teams of three may begin registering for one of four qualifier tournaments now in a bid for a spot in the grand final.With the undeniable popularity of MMOs and microtransaction-based payment models becoming a widely accepted industry standard, the online space has seen a virtual revolution in multiplayer games. The past few years have seen the release of countless MOBAs and other multiplayer games that aren't quite MMOs. Some focus on primarily co-operative gameplay, while others cater to more traditional competitive multiplayer roots. Many feature persistent characters who level up, items carried forward between games, or stat-tracking systems to record performance. Developers have been blurring the line between MMOs and traditional online games, and we're here to explore the difference.
Last week, we discussed HoN's new hero Silhouette, LoL's 24th summoner showcase and cutesy Cottontail Teemo skin, Bloodline Champions' Easter updates, Darkspore's new hero Skar and Hi-Rez Studios' new MOBA, Smite. In this week's edition of Not So Massively, we look at Bloodline Champions' $5,000 U.S. tournament, Darkspore's final release, LoL's new champion Rumble, and updates to Defense of the Ancients. We also take a first look at Metal Assault, a new online game by Aeria Games.
If there's one thing the League of Legends developers absolutely do right, it's pumping out interesting news every week and engaging the community. There's always an abundance of new information, and regular features like the summoner showcase and patch previews make for great viewing. This week's summoner showcase highlights the work of several awesome fan-artists from the community and one player armed with a piano. Also released this week was a patch preview video discussing not only the balance changes in an upcoming patch but also the reasons those changes are being made. MMO or MOBA players who are typically used to far less communication from developers will find the patch spotlights to be a refreshing change.
Last week, we got an early first look at upcoming champion Rumble, the Mechanized Menace. This furry little engineer sits at the controls of a mechanical monster, complete with flamethrowers, rockets and a massive hydraulic fist. This week, Riot Games has released Rumble's full champion spotlight video, showing off his attacks, unique character attributes and common strategies that will work well with him. Each of Rumble's abilities generates heat, which gives him further bonuses at certain thresholds. All of Rumble's abilities are increased in potency while he's above 50% heat, and once he reaches 100%, he gains a big increase to melee damage. Watch the champion spotlight for more details, embedded below in HD.












