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Reader Comments (50)

Posted: Apr 29th 2011 3:30PM LuciferSSam said

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I think they're developing what could potentially be a great themepark MMO.

Let's face it, there are very few, if any, sandbox elements to the game. If you can accept that it's a themepark MMO you can see that they're on the right path to having a really fun game.

As far as making a "next-gen" MMO, well I think we have to wait for the "next-gen" PC or system to come out for that. That said, the ideas of every character having multiple companions, the implementation of crew skills, and being able to max level your character via solo class quests are pretty novel ideas that I am yet to see out there. They're really trying to make this game accessible to everyone from hardcore MMO players to casual MMO players and non-MMO players. I think the systems they've implemented in the game really tie in to this market strategy and, should the final product actually be reminiscent of all we're hearing now, it should be a great experience.

I've been reading up on TOR a lot in my downtime at work so I'm going to take a moment to try to clear up some common misconceptions I've been seeing on massively, joystiq, and the TOR forums.

-Crew skills are designed to lessen the load on the player character. That said, you don't HAVE to use them. You can go gather resources from nodes and craft on your own. You can even do both at the same time for maximum efficiency! Isnt that exciting!

-Space combat is 100% on rails. It'll give you some XP, Credits, and give you options to upgrade your ship. Whether these upgrades will complement the core TOR gameplay I have no idea. Many posters seem to be angry that this is not space combat like Jump to Lightspeed. Sorry folks, but JTL was a full fledged expansion that was released long after the game was launched. The SWG dev crew spent a long time and a lot of resources developing that expansion, because it was basically putting a game within a game. If you want realistic space combat, go play EVE, JTL, Freespace, X, etc..

- Many posters are getting concerned that their characters are cookie cutter builds and everyone will look and act the same throughout the game. There are skill progression trees and loot tables for a reason, guys. The armor/skill progression videos are just meant to show examples of what you can become within a particular class. You can always pick up different armor or choose different skills as you level. I really don't understand why people can't seem to grasp this.

- As stated above, Bioware is designing the game to be accessible to a wide range of users. To do this they have made each class extremely versatile, giving most the opportunity to heal, tank, DPS, or hybridize their skill selections. I've seen a number of people complain that it's ruining their immersion or they're upset that their Jedi Consular may be able to be out-healed by a another well-spec'd class. If this is your opinion then go play WoW or one of the other countless MMO's who solely rely on the "Trinity" class model. I, for one, am excited to play classes that do not artificially constrain your choice of abilities due to class name. If my bounty hunter wants to heal and shoot rockets from his jetpack at the same time then that's awesome and I'm not going to complain.

/end rant.

Posted: Apr 29th 2011 4:46PM driler234 said

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@LuciferSSam

Appreciate this post. Just wanted to clarify something. Players themselves cannot craft. Currently, companions via Crew Skills are the only ones who can craft items. The player as well as the companion can go and gather resources from the environment, but the player cannot sit at a workstation and craft items. A caveat to this is lightsaber construction, which devs have said does not fall under crew skills and will be treated separately.
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Posted: Apr 30th 2011 2:24AM (Unverified) said

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@LuciferSSam You sir, are fucking amazing.
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Posted: May 3rd 2011 3:28AM Space Cobra said

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@LuciferSSam

Really fantastic! I also agree and know full-well what to expect from the game and am perfectly alright with it.
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Posted: Apr 29th 2011 8:48PM xuiton said

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lol next gen.... it is just a buzz word thrown around by publishers to distinguish their mmo from WoW.

FF14 was labelled as next-gen and look what happened to that.

Posted: Apr 29th 2011 7:29PM deadborder said

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Ouch. Those chracter animations were wince-inducing. I've seen better flowing, more bleiveable and less painfu-looking movment on games that are years older then this one.

Posted: Apr 29th 2011 8:51PM xuiton said

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if you play other bioware games, there is always a cookie cutter build you can make that are power houses compared to other characters.

pouring levels in to fighter in never winter nights made the game easy.

Posted: Apr 30th 2011 7:00AM bobfish said

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I'm sure that will be almost as popular, but I suspect more people will be ignorant of the Inquisitor due the base class being more ranged orientated and the word heal being thrown around with it.
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Posted: Apr 30th 2011 2:31PM Daemodand said

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IMHO, emphasizing story in an MMO is the next generation. Every new MMO generation is going to be evolutionary rather than revolutionary.

Posted: May 6th 2011 10:21AM BadTrip said

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Aren't lightsabers supposed to sever limbs and melt through metal?
Did they have weaker ones back then where a chick in a cloak can take multiple hits?

Well, at least they faithfully reproduced Jedi armor.

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