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Reader Comments (8)

Posted: Apr 28th 2011 5:10PM Caskio said

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I love heavy weapons. Fighting Therakiel was a blast with HWs.

Posted: Apr 28th 2011 5:59PM (Unverified) said

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This game is just too much of a playground for min/maxers to be honest. The only concept a lot of people have in this game isn't one of theme but rather what powers synergyze with others the best. Then you just end up a complete sell out for power sake. This is why CoX is still dominating the market. People in Champions just don't seem to play the game for fun anymore, just to win.

Posted: Apr 28th 2011 6:21PM NeverDeath said

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I play it for fun and theme, and NO other reason, honestly. I do care about theme, and about making my character's powers fit with the mold I set for it at the beginning, not changing my mind because I find something else later that is more powerful. Being more powerful removes the challenge from the game, having Teleportation + Regeneration is just not fun for anyone who wants a challenge, without which people like me have no reason to play games.

Also Caskio, I agree completely that Heavy Weapons are FUN FUN FUN! I made a Paladin build using HW and Celestial, and it's a TON of fun with Str+Pre as supers. Really enjoying this game with all the changes they've made since Roper "left" ;)

Posted: Apr 29th 2011 1:21AM Stormwalker said

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My main character is for theme and fun. I couldn't care less about min maxing. I do just fine in the game. Min/maxers like to squeeze every last advantage they can out of a character, and if that's fun for them, great. But in the long run they don't do spectacularly better than those who play for theme.

Posted: Apr 29th 2011 8:05PM (Unverified) said

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@Stormwalker
"But in the long run they don't do spectacularly better than those who play for theme."

That statement is patently untrue.
For one thing, a mistake that almost every single person who has ever denounced min/maxing has made is the assumption that theming a character and building for optimization are inherently at odds with each other. This is a fallacy, as it assumes that the act of "theming" a character has to take place before deciding what you want to build for. In truth, there's nothing wrong with planning out a build ahead of time, making a strong, mechanically viable character, and then finding a good way to logically theme the resulting combination of abilities. Sometimes it's hard to do, but there's nothing preventing it from being done. I for one have at least five characters built in this way, and they're all both fun to roleplay AND still back it up with strong mechanics in gameplay because I took the time to come up with mostly optimized builds.

Powergaming and theme are not mutually exclusive. Demonize the former all you want, but it's still the best way to get the most out of your character.

And yeah, I'm pretty sure that min/maxed characters do get more out of gameplay. Dramatically more, in point of fact. Being able to do things like Serpent Lantern on Very Hard or Elite difficulties with a crack team of optimized characters that are able to steamroll through mobs and survive the seemingly impossible situations that wipe most parties is not something the characters that sacrifice having a strong build for the purposes of staying within the confines of their self-imposed, pre-fabricated "theme" can boast.

In PvE and PvP content, optimized, min/maxed, or powergamed builds, call them what you will, always outstrip the builds that sacrifice gameplay performance for theme by leaps and bounds. It's been that way since before the game launched.

You can enjoy your themed characters as much as you want, nobody is going to stop you, but don't delude yourself into thinking for even a moment that you aren't going to be playing second-fiddle to optimized builds in demanding situations.
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Posted: Apr 30th 2011 1:41PM Stormwalker said

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@(Unverified) Well, someone has a bug up their backside.
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Posted: Apr 29th 2011 10:57AM sorbon said

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People think disorient = stun because 99% of this game and its mechanics are straight from CoH. It's hard to remember what the 1% is.

Plus we won't know if this was actually a success until January when the financial are out. Based on the floods of complaining on their forums about the F2P model I doubt it's really a success.

Posted: Apr 29th 2011 8:28PM stoyer said

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Please don't use F2P tag on this game. It's insult to true F2P games such as LOTRO or DDO. I suggest "Free Extended Trial" or "Unlimited Trial".

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