If sandbox MMORPGs are more ambitious than their themepark counterparts, it follows that the former are also more susceptible to bugs, performance problems, and general player discontent. Xsyon is no exception, and the post-apocalyptic world-building title from Notorious Games has traveled a rough yet familiar road since its March release.
According to a couple of recent posts on the Xsyon boards, better times are in the offing. Notorious is in fact expanding its dev roster, and new game designer/programmer Danathur throws the community a few bones in his introduction post. Aside from providing a bit of detail on his new duties, he also addresses the ongoing war of words between PvE and PvP supporters vying for the future of Xsyon. "We do not want to create a massively multiplayer first person shooter. On the other hand, conflicts and managing them (not only by violence) [are] the real challenge and where the most fun will come from in the long term," he explains.
Danathur goes on to say that both crafting and combat will become more expensive in short order due to the enabling of item stats and decay. His sentiments echo those of lead designer Jordi Grau-Davis, who posted earlier this week to announce the new dev hires and to give the community a feel for Xsyon's development roadmap. "We are going to evolve Xsyon to include farming, contested expansion totems and revamped combat. The goal is to provide more daily activities to tend to and something to fight over," he wrote.
Reader Comments (9)
Posted: Apr 27th 2011 12:47PM Halldorr said
I was really glad to see the posts from Danathur and Jordi this week as I am a new purchaser of the game and really enjoying it so far. I think the game has amazing potential but I understand how it could grow old without a lot of the features implemented and you can read some of the players issues that have been around for a while.
Hopefully they get everything ironed out as the game is very enjoyable and I'd love to keep playing :-P
Hopefully they get everything ironed out as the game is very enjoyable and I'd love to keep playing :-P
Posted: Apr 27th 2011 1:13PM tk421242 said
Lots of unrest amongst the pre launch players at the moment. So many formed up into massive tribes and have built just about everything there is to build and are sitting are huge piles of materials and items.
Xsyon has some nice mechanics that do hold a lot of potential, but in its current state it truly is a sandbox. Big and empty lacking any content. Player towns and homesteads do not equal content as all you can do is explore towns and look at construction projects or on rare occasions turn in items in exchange for other items. Going out to hunt animals is pretty frustrating as the span rates seem to be very low still, which would make sense around the lake where large tribes like Hopi and Apache are, but out in the hills the rates should be higher. Less people should equal more animals, but not at the moment.
Lots of promise, but still way to many issues that are wearing down the community and its patience. While it is true that new players will jump in and try it out, it is also true that it will be hard to replace the dedication and love for the promise the game showed from the die hard early players from the last year. (thats from the pre prelude beta)
In spite of how much I championed the title back in feb I can no longer do so. The asking price of the game is not my issue, but the monthly fee they are asking is just out of line considering the current state. I have close to 3 months of included play time with my purchase, but beyond that $15 is to much for me to pay for the current game. I understand the need to help fund a startup dev and their game, but they need to understand that while $15 is the norm for launched titles, what they are putting forward is not such a thing.
Xsyon has some nice mechanics that do hold a lot of potential, but in its current state it truly is a sandbox. Big and empty lacking any content. Player towns and homesteads do not equal content as all you can do is explore towns and look at construction projects or on rare occasions turn in items in exchange for other items. Going out to hunt animals is pretty frustrating as the span rates seem to be very low still, which would make sense around the lake where large tribes like Hopi and Apache are, but out in the hills the rates should be higher. Less people should equal more animals, but not at the moment.
Lots of promise, but still way to many issues that are wearing down the community and its patience. While it is true that new players will jump in and try it out, it is also true that it will be hard to replace the dedication and love for the promise the game showed from the die hard early players from the last year. (thats from the pre prelude beta)
In spite of how much I championed the title back in feb I can no longer do so. The asking price of the game is not my issue, but the monthly fee they are asking is just out of line considering the current state. I have close to 3 months of included play time with my purchase, but beyond that $15 is to much for me to pay for the current game. I understand the need to help fund a startup dev and their game, but they need to understand that while $15 is the norm for launched titles, what they are putting forward is not such a thing.
Posted: Apr 27th 2011 4:19PM Space Cobra said
Well, I hate Item Decay on a personal level, but I wonder what is the rate and if it will continue when one is off-line. I lost my player house (and much of my stored things) when I took 2 weeks off SWG and forgot to "put quarters in it" after my last late-night playing binge.
Given what tk421242 said with the hording of materials and overbuilding, it may be needed, but I have been wondering, if I don't want to join a guild or I don't log into the game as much for a guild, this may affect me.
I mean, it's not a bad solution if they are aiming at "the group" dynamic, but not sure it's good for casual soloists that may group once in awhile.
Given what tk421242 said with the hording of materials and overbuilding, it may be needed, but I have been wondering, if I don't want to join a guild or I don't log into the game as much for a guild, this may affect me.
I mean, it's not a bad solution if they are aiming at "the group" dynamic, but not sure it's good for casual soloists that may group once in awhile.
Posted: Apr 28th 2011 1:08AM mmogaddict said
Xsyon is an interesting game, full of so many promises but deliverying on so few.
It has excellent graphics but one gets the sense it's being run and design very haphazardly.
Server stability is terrible, specially considering how few people are actual ingame playing (thanks in part to the low content, missing content and system and 2 massive rollbacks (the most recent at the start of the long weekend (10 hour rollback).
The game is being run on one piece of hardware, though a developer has posted that getting it to work on a cluster is relatively easy, straight forward and can be done quickly (I'm betting there are a few veteren mmorpg developers who spat out their coffee at that comment).
Many key systems like tree regrowth, decay and other major aspects are not turned on yet.
They don't have a fully working accounts system something they are working on a workaround for.
Now, reading the above you'd expect the game to be in early beta, or perhalps even alpha, but nope, the games been 'out' for over a month and subs for non-preorder accounts are falling due.
And just how much is this wonderful "investment in the future" going to cost - $14.95 / month.
I'm all for encouraging new ideas and new companies but I do think the guys at Notorious Games (Developers of Xsyon) need to put down the peace pipe and stop smoking the weed.
It has excellent graphics but one gets the sense it's being run and design very haphazardly.
Server stability is terrible, specially considering how few people are actual ingame playing (thanks in part to the low content, missing content and system and 2 massive rollbacks (the most recent at the start of the long weekend (10 hour rollback).
The game is being run on one piece of hardware, though a developer has posted that getting it to work on a cluster is relatively easy, straight forward and can be done quickly (I'm betting there are a few veteren mmorpg developers who spat out their coffee at that comment).
Many key systems like tree regrowth, decay and other major aspects are not turned on yet.
They don't have a fully working accounts system something they are working on a workaround for.
Now, reading the above you'd expect the game to be in early beta, or perhalps even alpha, but nope, the games been 'out' for over a month and subs for non-preorder accounts are falling due.
And just how much is this wonderful "investment in the future" going to cost - $14.95 / month.
I'm all for encouraging new ideas and new companies but I do think the guys at Notorious Games (Developers of Xsyon) need to put down the peace pipe and stop smoking the weed.
Posted: Apr 28th 2011 3:15AM MewmewGirl said
"We do not want to create a massively multiplayer first person shooter. On the other hand, conflicts and managing them (not only by violence) [are] the real challenge and where the most fun will come from in the long term,"
BS. It's a world builder. The fun from world builders comes from building. It's very easy to make a second PvE server and keep your PvP one. There are at least as many people who want PvE as do PvP. They seem to think we'll all stay and play anyway if they have it PvP only - but the truth is we're just quitting.
I wish you advertised it as a followup to Darkfall - that would have saved me the purchase money. Whatever. I'm going elsewhere and forgetting about the game. Good riddance :D I hope it fails and you learn a lesson about giving players what they want rather than the whole "Our vision deal with it" way you're trying now.
BS. It's a world builder. The fun from world builders comes from building. It's very easy to make a second PvE server and keep your PvP one. There are at least as many people who want PvE as do PvP. They seem to think we'll all stay and play anyway if they have it PvP only - but the truth is we're just quitting.
I wish you advertised it as a followup to Darkfall - that would have saved me the purchase money. Whatever. I'm going elsewhere and forgetting about the game. Good riddance :D I hope it fails and you learn a lesson about giving players what they want rather than the whole "Our vision deal with it" way you're trying now.
Posted: Apr 28th 2011 9:29AM tk421242 said
@MewmewGirl
That statement about where the most fun will come from was bothersome to me as well. While PVP was always a part of the game given the ability to attack anyone outside their safe zones, a statement like that leads me to feel that the shift has been made to focusing more on conflict aspects over crafting.
It just seems to me the logical course would have been to turn on things like tree regrowth, item decay, item tooltips, comfort and animal respawn before implementing a brand new mechanic that is geared towards PVP.
The initial pitch was that prelude was early settlers and we would create the lay of the land and later down the road of the games path tribal siege mechanics and such would be turned on. Things do not seem to be going that way.
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That statement about where the most fun will come from was bothersome to me as well. While PVP was always a part of the game given the ability to attack anyone outside their safe zones, a statement like that leads me to feel that the shift has been made to focusing more on conflict aspects over crafting.
It just seems to me the logical course would have been to turn on things like tree regrowth, item decay, item tooltips, comfort and animal respawn before implementing a brand new mechanic that is geared towards PVP.
The initial pitch was that prelude was early settlers and we would create the lay of the land and later down the road of the games path tribal siege mechanics and such would be turned on. Things do not seem to be going that way.
Posted: Apr 28th 2011 12:28PM Vanpry said
"We do not want to create a massively multiplayer first person shooter. On the other hand, conflicts and managing them (not only by violence) [are] the real challenge and where the most fun will come from in the long term,"
LOL yeah ok like that is going to happen. We can barely do this in the real world with real life and death consequences let alone in some video game. Some times I wonder is people just don't understand human nature.
LOL yeah ok like that is going to happen. We can barely do this in the real world with real life and death consequences let alone in some video game. Some times I wonder is people just don't understand human nature.
Posted: Jun 3rd 2011 2:17PM bcrfan said
The community in this game as of June is kinda dead, there are still pockets of people here and there, and the devs are "rpmosing" the world, but not delivering once again.
Gonna pop in once in a while to see how it progresses. but me thinks Shadowbane'esque ending for this title. :/
Shame, had so much potential.
Gonna pop in once in a while to see how it progresses. but me thinks Shadowbane'esque ending for this title. :/
Shame, had so much potential.







