If you haven't taken the jump into City of Heroes after seven years, we want you to realize just how much crime has gone down on your watch -- crime that you haven't done a blessed thing to stop. Feel that? It's guilt, and it will eat you alive, my friend.
Of course, it's not too late to slip on a comfy pair of spandex and take to the skies (or more likely, the sewers), and NCsoft is willing to meet you halfway. As part of City of Heroes' 7th anniversary celebration, the site is promoting a special GameStop sale of Going Rogue: Complete Collection for just $14.99.
Not only is this half off the normal price, but it comes with the works: City of Heroes, City of Villains, Going Rogue and 30 days of game time. The Complete Collection even includes special emotes, costume pieces and powers to give you a boost. In short, it's the perfect package to get into the game, even if you're just looking to upgrade to the expansion. Head on over to GameStop to check it out.
[Update: NCsoft is also offering a promotion on several booster packs and earlier editions of the game as well as a half-off sale on character transfer and rename services!]
Reader Comments (14)
Posted: Apr 27th 2011 8:20PM Furdinand said
So tempting to just check out CoH to see what Going Rogue is all about.
Posted: Apr 28th 2011 2:35AM Andy Samberg said
@Furdinand I recently resubbed- it's not worth it bro
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Posted: Apr 28th 2011 4:17AM (Unverified) said
@Andy Samberg
it is worth it! the gamer is a lot of fun and as always it's getting better and better with each update!
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it is worth it! the gamer is a lot of fun and as always it's getting better and better with each update!
Posted: Apr 28th 2011 8:37AM The Ogre said
@(Unverified)
No, it isn't fun. The forced raiding for (timely - days or weeks, due to the time-gated nature of the higher parts of the Alpha Slot, instead of a month or more per step: and it was a deliberate decision to screw over solo and small-team players as the drop rate for Incarnate Shards is deliberately lower when not on a full team) progression has made City of Heroes no longer worth playing.
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No, it isn't fun. The forced raiding for (timely - days or weeks, due to the time-gated nature of the higher parts of the Alpha Slot, instead of a month or more per step: and it was a deliberate decision to screw over solo and small-team players as the drop rate for Incarnate Shards is deliberately lower when not on a full team) progression has made City of Heroes no longer worth playing.
Posted: Apr 28th 2011 10:11AM fallwind said
@The Ogre So, let me get this straight... end game that "screws over the solo players" is somehow worse than no end game at all? What was there to do solo at 50 before? Hamidon? Couldn't solo him. AVs? not much soloing going on there unless you spend billions of inf on enhancement sets (which can take months to get), but it can be done. Soloing +8/+4s? see AVs.
And all those things are STILL THERE if you want to play in a bubble and never talk to others. That isn't my bag, but I'm not going to tell other's how to use their $15/mo.
What wasn't there was something to do with a team other than 40-50 players for a hami raid. And you want to see an exercise in frustration, you should have seen what happens when you are short a controller or two and end up with a Yellow Dawn (so glad they took that out)
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And all those things are STILL THERE if you want to play in a bubble and never talk to others. That isn't my bag, but I'm not going to tell other's how to use their $15/mo.
What wasn't there was something to do with a team other than 40-50 players for a hami raid. And you want to see an exercise in frustration, you should have seen what happens when you are short a controller or two and end up with a Yellow Dawn (so glad they took that out)
Posted: Apr 28th 2011 11:49AM aurickle said
@Furdinand
I returned when Going Rogue came out and didn't even play out my month. Even the new content felt too much like "been there, done that" to keep me interested. Sure, they introduced some new maps. Those are different the first couple of times you're in a mission that uses them. But after that you have the spawn and connection locations memorized and it's back to feeling exactly like everything else from the last 7 years.
More than any other game, CoX feels like they just keep recycling the same stuff in different ways. All too often they just slap a new texture on the map and call it good.
Yes, Going Rogue has some significant changes such as decision points that can affect the way the mission arc plays out. But to me these scattered innovations just weren't enough to overcome the lack of changes everywhere else.
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I returned when Going Rogue came out and didn't even play out my month. Even the new content felt too much like "been there, done that" to keep me interested. Sure, they introduced some new maps. Those are different the first couple of times you're in a mission that uses them. But after that you have the spawn and connection locations memorized and it's back to feeling exactly like everything else from the last 7 years.
More than any other game, CoX feels like they just keep recycling the same stuff in different ways. All too often they just slap a new texture on the map and call it good.
Yes, Going Rogue has some significant changes such as decision points that can affect the way the mission arc plays out. But to me these scattered innovations just weren't enough to overcome the lack of changes everywhere else.
Posted: Apr 28th 2011 11:53AM The Ogre said
@aurickle "Even the new content felt too much like "been there, done that" to keep me interested."
And it gets even worse since progression at level 50 is tied to *2* missions that you have to do over and over and over and over and over and over unless you want your progression to be slowed to months for what can be done in days by doing the *2* Trials.
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And it gets even worse since progression at level 50 is tied to *2* missions that you have to do over and over and over and over and over and over unless you want your progression to be slowed to months for what can be done in days by doing the *2* Trials.
Posted: Apr 28th 2011 12:04PM fallwind said
@The Ogre
and yet, when wow comes out with ONE new raid (or none) per content patch it is a good thing?
You don't like playing with anyone else and would rather play a solo RPG, we get that, but just because you hate talking to other people doesn't mean the mechanics are flawed. Two new raids per tier is above average for the industry. You also need to include the hami-o equivalent task forces and raids, recipe awarding story arcs etc... (that is lvl 50 progression, in parallel to incarnate) and you have more end-game content options than most MMOs will offer at any given point in time.
Tell me, just how many end game options do they need to have for it to be a good game for you? How many games have you played that have had that many at one time? (IE: tier 7 no longer counts once t8 comes out as it is no longer end game).
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and yet, when wow comes out with ONE new raid (or none) per content patch it is a good thing?
You don't like playing with anyone else and would rather play a solo RPG, we get that, but just because you hate talking to other people doesn't mean the mechanics are flawed. Two new raids per tier is above average for the industry. You also need to include the hami-o equivalent task forces and raids, recipe awarding story arcs etc... (that is lvl 50 progression, in parallel to incarnate) and you have more end-game content options than most MMOs will offer at any given point in time.
Tell me, just how many end game options do they need to have for it to be a good game for you? How many games have you played that have had that many at one time? (IE: tier 7 no longer counts once t8 comes out as it is no longer end game).
Posted: Apr 28th 2011 1:29PM Sente said
@The Ogre
Play something else for a while then. If you have a number of max level characters you want to play if you buy the game (again) then for sure, it would not be the optimal choice.
But for someone that have never played the game or have not played much in a long time the game certainly has a lot to offer - which I believe would be the primary targets of the offerings that this post talks about.
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Play something else for a while then. If you have a number of max level characters you want to play if you buy the game (again) then for sure, it would not be the optimal choice.
But for someone that have never played the game or have not played much in a long time the game certainly has a lot to offer - which I believe would be the primary targets of the offerings that this post talks about.
Posted: Apr 29th 2011 5:54AM starka1 said
@aurickle
I was into it for a while. I had been of that same feeling for quite a while just to a lesser degree and still having enough fun to resubscribe(played 5+ years). I was really jazzed about a real expansion to the game. I played it, it wasn't bad but for some reason this is the longest time I've lost interest in playing. Yes, initially I thought it was really different but before I knew it, I felt like I was doing the same thing over.
Yes, been there, done that. I still need more time away before I have a fresh outlook on the game again. Though, I'm jealous of players that have never played a super hero game and jump into CoH.
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I was into it for a while. I had been of that same feeling for quite a while just to a lesser degree and still having enough fun to resubscribe(played 5+ years). I was really jazzed about a real expansion to the game. I played it, it wasn't bad but for some reason this is the longest time I've lost interest in playing. Yes, initially I thought it was really different but before I knew it, I felt like I was doing the same thing over.
Yes, been there, done that. I still need more time away before I have a fresh outlook on the game again. Though, I'm jealous of players that have never played a super hero game and jump into CoH.
Posted: Apr 27th 2011 8:45PM PrimeSynergy said
Turns out Guild Wars is on sale too. I might have to head on down to Gamestop if Steam doesn't have them on sale soon
Posted: Apr 28th 2011 11:16AM Luk said
I would wait until it is $5 before buying it. Maybe not even then.
I played COH for a long time (before Going Rogue), so it is all "been there done that" feeling. Great game and very new player friendly, unfortunately, it has not aged well, so unless there is a COH 2 somewhere in the future, I would rather wait for DCUO to go F2P (no credit card required) before even considering COH again.
I played COH for a long time (before Going Rogue), so it is all "been there done that" feeling. Great game and very new player friendly, unfortunately, it has not aged well, so unless there is a COH 2 somewhere in the future, I would rather wait for DCUO to go F2P (no credit card required) before even considering COH again.
Posted: Apr 28th 2011 2:09PM (Unverified) said
ALL THE FAIL-TROLLS CAN SHUT UP NOW
http://eu.cityofheroes.com/en/news/article/april_producers_letter
THIS IS FROM : April Producer’s Letter and Anniversary Address
Happy anniversary, everyone! After seven years of live service, City of Heroes remains the most successful super-powered MMO of all time, and that’s thanks to you, the great people who have played the game these many years. We here at Paragon Studios have planned a whole month of celebrations for you, including in-game events, community participation, and even some special deals in the store.
Some of our most experienced players will recall that in the early days, City of Heroes was a very different game. The leveling curve was quite steep, missions used the longest maps whenever possible, the Monorail and Ferry required you to traverse long distances between multiple lines, and contacts regularly sent you to a different zone for every mission and were very private about their cell phone numbers. Some of the earliest Task Forces and Strike Forces were quite long as well, and I know I spent many a weekend on Trials that required a significant amount of dedication to complete.
We have changed many of these things over the last few years, sometimes by reworking existing content, other times by approaching new content differently. “Live” is an appropriate term for an MMO, since it really does feel alive—always changing and evolving. Our goals have shifted more and more to make the game more accessible and friendly to your lifestyle. We want our more casual players to be able to engage in all of the action, as well as provide a wealth of options for our hardcore players to explore.
It is important to learn from the past—it got us here and we are thankful for the successes we’ve had, as well as some of the things we learned from that weren’t so successful. We want to build on that history and we are focused on the future of the game: we know we have many great years ahead of us. Being able to constantly improve and expand upon the game is truly one of the most rewarding things to experience as a developer, and we always want that to show in our passion for City of Heroes.
We view City of Heroes is as a storytelling medium. We have a lot of long-term plans for the main story, and all of these plans are intended to provide a backdrop for the stories you tell with your characters every day. The Incarnate storyline weaves into the Freedom Phalanx, Arachnos, and the Praetorian storyline, and they all lead to the “Coming Storm” we have been hinting at for a some time now. The Well of the Furies, the Menders, the Letter Writer – all of these entities have their own agendas, and their motives are currently unclear, but that will change and threads of these tales will be more tightly wound. The next year in particular already bears some true surprises, and your characters will become more important all the time.
Related to this, the Incarnate System is an important part of our plans, and in May we will be going into closed beta with the next Incarnate Trial: Keyes Island Anti-Matter Reactor. As I have noted before, we will add incarnate Trials with every issue, but this year we will roll out even more Incarnate Trials to build a solid foundation for the future. We will also expand the Incarnate Abilities periodically, though not necessarily as often as we add Incarnate Trials. This includes adding more abilities to any individual slot as well as growing up the tree – one of the great things about the Incarnate System is that you can swap between multiple abilities for any Incarnate slot, and we want to give you more choices to use in more situations, there won’t always be a single “best” choice when it comes to an Incarnate Ability. We will also introduce new Incarnate Trees in the distant future to broaden your choices.
We know that there are players who are looking for alternative ways to experience the Incarnate System, especially options that are more accessible to solo players and small groups. We are looking into this for a future issue, and we want it to be added in a meaningful way that augments the epic Incarnate storyline and still remains accessible to our more casual players. Group-oriented play remains an important part of the CoH experience but we understand that not everyone likes to play in a group, and we will endeavor to take this into consideration in future development decisions.
Additionally we will introduce content that is not directly Incarnate-related; we will wrap up some old plotlines and expand on others. In the next Issue (21), we will be featuring an entire new zone with lots of things to do, both solo and in a group. We aren’t abandoning the independent spirit many of our players have. The zone will not only have new story arcs and contacts, but a very unique zone event that significantly links it to the greater storyline of the world.
We are very much looking forward to this month of celebrations, and future celebrations as well. Thanks for your ongoing loyalty, for your honest feedback over the years, and the great times we all get to share with you.
Sincerely,
Nate “Second Measure” Birkholz
Posted: Apr 29th 2011 5:59AM starka1 said
@Unverified
I have no idea idea what point you are making. You posted a company letter. Do you really expect them to say anything but positive things about their game? Get a life and realize these commenters have played the game for a long time and are simply presenting their opinion. Your insecurity by calling them trolls and inability to use your own words betray any decent point you hoped to make.
Just say you like the game, like the community and found the additions met your expectations and you won't come off as such an ass.
I have no idea idea what point you are making. You posted a company letter. Do you really expect them to say anything but positive things about their game? Get a life and realize these commenters have played the game for a long time and are simply presenting their opinion. Your insecurity by calling them trolls and inability to use your own words betray any decent point you hoped to make.
Just say you like the game, like the community and found the additions met your expectations and you won't come off as such an ass.









