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Reader Comments (62)

Posted: Apr 25th 2011 8:09PM Interitus said

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Unless he has play it extensively, that is a very big claim to make. There are many different types of players and being able to sustain 1 million is a delicate balancing act. I have no doubt they will sell a million units, but keeping that many is a whole different story.

Posted: Apr 25th 2011 8:23PM BrouCO said

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Can easily be "1 million suckers who buy the box and don't get sold on it on the first month."

Posted: Apr 25th 2011 8:42PM (Unverified) said

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The "Old Republic" part bothers me...is that time period really that popular?

Posted: Apr 25th 2011 9:29PM Vgk said

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@(Unverified)
If I'm not mistaken Bioware did it so they wouldn't have any cannon/lore issues with the movies, and that way they end up having more freedom and avoid the whole "But Vader was in X at 6:25:12(S) at Y day" ordeal that could arise from having it set at the timeframe of the movies
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Posted: Apr 25th 2011 9:36PM The Ogre said

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@(Unverified)

With Bioware and KotOR fans, perhaps. Most Star Wars fans, on the other hand, want stuff and characters from the movies, even the (UGH! *SPIT*!) horrible prequel trilogy. Stuff they recognize.
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Posted: Apr 25th 2011 11:05PM (Unverified) said

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@The Ogre

Agreed. It would have been better to even set it a thousand years after the trilogy. Then at least you can reference the movies.

I know it's a bit odd but I have problems playing games that go back in time because in the back of my mind I know the future is set. Yes, I know this has no effect on my characters but it still deflates my sense of wonder.
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Posted: Apr 25th 2011 8:49PM (Unverified) said

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@ JanChel ...summer breeze?

Posted: Apr 25th 2011 9:43PM Seldra said

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Uh...duh?

It's pretty obvious for anyone that SWToR will be garnering 1mill subs at least and more than likely 2mill, the issue really is all about retention and if they can break 3-4 mill. In my honest opinion the double whammy brand names Bioware/Lucasarts is enough to get even non-MMO gamers attention.

Posted: Apr 25th 2011 10:36PM (Unverified) said

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If Bioware do it right ...I will be a long time subscriber. My largest concerns are exploration, they have limited space and have announced that there is no swimming in the game. I think that they fail to see that exploration and travel are large parts of the MMO experience.

I love that they are bringing story to the forefront, maybe we will see more players get involved in there own story telling.

Posted: Apr 27th 2011 11:04AM Poordevil said

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@(Unverified)

"If Bioware do it right ...I will be a long time subscriber. My largest concerns are exploration, they have limited space and have announced that there is no swimming in the game. I think that they fail to see that exploration and travel are large parts of the MMO experience. "

Really, no swimming? And the maps are rather small? I wonder if you can jump? This is starting to sound a little restrictive for an action MMORPG.
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Posted: Apr 26th 2011 12:04AM socialenemy2007 said

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"1 million subscribers possible." Translation: DERP. In other news, MMO's cater to stock holders instead of gamers. Wonder why MMO's have failed to innovate...

Posted: Apr 26th 2011 12:30AM Space Cobra said

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Like most comments, yeah, 1 million at launch (or more) ain't no big thang... It's holding onto long-term subs that's the key.

Actually, I think EA's own number of 500K subs are probably more right on the money, not for launch, but for sustainability of subs, at least 3-6 month's out (See? I can speculate, too!) I think, at worst, you may see a drop to 250K-300K around month 3, if the game is "so terrible"; or after month 6.

Optimistically, you will at least see 500K for a year, probably a bit more (or much more if I were really optimistic). It depends on a few factors and how most fans/players like the game and will join. While some point out wanting a new paradigm of MMO, I think many will be content with ToR and may move over to it. Again, optimistically speculating.

But yeah, go buy stock in EA/Bioware now and sell the stock after launch. Use these "crystal ball charlatans" and make your money, folks.

Posted: Apr 26th 2011 1:36AM PhelimReagh said

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Are there really THAT MANY people who are big Star Wars fans and who might play this game but aren't already playing some other MMO?

I really don't think that there is some huge untapped 1/2 million potential MMO subscribers out there that EA/Bioware can just pull out of the either because the right SW game hasn't come along yet.

Time will tell, but I'd be shocked if they get anywhere near 1 million box sales, unless this game is genre-breaking and pulls in MMO gamers from other games.

Posted: Apr 26th 2011 9:42AM Zuato said

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Unless I get into a beta or a free-trial of the game I am holding out. I love the Star Wars universe, but there are too many good MMOs out right now to just jump on and pay without getting to try it out first.

Posted: Apr 26th 2011 9:45AM Zuato said

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@Space Cobra I agree with you - this is another amusement park style MMO but set in the Star Wars universe. The initial buy-in will be good but 3+ months out is going to be tricky to speculate on.

I'm holding off on it until I can try it out for free.

Posted: Apr 26th 2011 11:46AM (Unverified) said

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My guesses:

1.6 million sales in the first 2 months.

400K subs after 4 months.

Motivation: Rift sold 320 K in retail in the first 6 weeks, make that double through on line purchase = 600K +

SW:TOR will make that X 3 because of the retail hype coming from EA (and that's 50% more than Warhammer).

Retention rate after 3 months is ALWAYS 30% - see WAR, AOC, AION, Rift (is at 50% after 6 weeks now).

So My guess is 1.6 million with a 25% retention rafter after the 4rd month.

For all those saying it will sell many more millions: it is strictly PC, so the market is rather small without consoles for a SW franchize (kids these days).

I think I am not off by more than 10% on this one.

Posted: Apr 26th 2011 5:58PM Misterlee said

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So tired of this BS 'predictions' obssesion in the games industry lately.

'Analysts' are the new astrologers.

Posted: Apr 26th 2011 3:31PM Paradigm68 said

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Given the IP reaching a mil subs shouldn't be a big deal. Keeping a mil subs over time is the achievement.

Posted: Apr 28th 2011 11:51PM gutenacht said

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In other news, the sky is blue... sometimes.

Is this seriously an expert opinion? I love the doom-saying in this board too. I think people forget that this is essentially a continuation of KotOR IP. It will have major staying power, even without these MMO elements.

Posted: May 1st 2011 1:49AM Poordevil said

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Anyone seen this preview? Gamers impression after playing the game for 2 days...

http://www.bit-tech.net/gaming/pc/2011/04/29/star-wars-the-old-republic-preview/1

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