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Reader Comments (34)

Posted: Apr 24th 2011 12:27PM (Unverified) said

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Oh, please.

When all the new stuff by the "new devs" fails to be what they say it will be and the "new devs" are then removed from their training area called AoC and moved to their real home of TSW ( in about a month or so ), I'll be the one you hear laughing my ass off simply because I didn't fall for it this time.

Posted: Apr 24th 2011 12:40PM Dril said

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@(Unverified)

Does the skull add merit to your statement?
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Posted: Apr 25th 2011 1:23AM aurickle said

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@Dril
I don't know. Does your smart-assed owl add wisdom to yours?

If you want to go after someone, do it for what he says. Not for what he happened to choose as his avatar. Or was he right, leaving a cheap shot as your only possible rebuttal?
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Posted: Apr 25th 2011 6:12AM Dril said

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@aurickle

Why bother? He's a troll and his statement could be summed up as "i hate AoC lulz."

I respond on a per-comment basis, if the comment is a troll then I, personally, don't give a shit about cheap shots. If he'd bothered to write something constructive I, too, would've written something constructive.
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Posted: Apr 24th 2011 12:45PM Apakal said

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The problem is that those new devs still have to work within the framework established by the old devs. Even with something as supposedly wide-reaching as Cataclysm was supposed to be, with all of its wide sweeping changes to fundamental aspects of the game, nothing they did really changed the overall feel or play of the game (unless you were a healer I suppose). It wasn't the WoW 2 everyone thought it was going to be.

Whatever talents and ideas these new devs bring to the table will be pretty meaningless if they're force to shoehorn their ideas into an already flawed system (if it is actually flawed, not being an AoC player, I'm not real current on what all problems the game is dealing with). Funcom has to really go the extra mile to give these new devs a serious amount of freedom, which is a big risk.

Best of luck to them.

Posted: Apr 24th 2011 1:00PM Jef Reahard said

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@Apakal

You raise some good points, and I'm sure there will be compromises on the part of what the new devs want to do and what is possible.

Tbh though, AoC fights such an uphill battle in terms of public perception (not because of the game itself -- it is quite stable and full of content -- but because of its overly vocal malcontents), that it's worth highlighting cases like this if only to point out that the fail-trolls are provably wrong.

It appears that Funcom is committed to spending time and resources on AoC for the long haul, and I'm pretty excited about that.
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Posted: Apr 24th 2011 1:02PM Deadalon said

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@Apakal
I agree - Just like with Cata interns... The new devs have zero chance to innovate the game.

I think companies like Funcom and BLizzard need to appologise to their sub players cause sub should GUARANTY a long term and innovate development work. Instead these companies show total arrogance and ignore their sub player. Now.. that would be ok if this was a none sub. But this is not... And this is a RPG where players expect progress in the CURRENT game. Not in another one.
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Posted: Apr 24th 2011 1:08PM Deadalon said

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@Jef Reahard

Its not just AOC that is fighting the battle. Its the rep of FUNCOM that has been tarnished and they really need to turn the page with fundemental changes to the way they do things.

This ofc includes lifting NDAs and keeping open forums so ppl actlually know the state of their games.

They did it with Anarchy online - they did it with AOC.. and there is exaclty the same on the cards with TSW. Specially considering they are taking the same devs that have done it this way before to a new title.
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Posted: Apr 24th 2011 1:32PM Dril said

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@Deadalon

As far as I'm aware the forums are open to everybody.

Craig Morrison is still one of the most communicative and frankly intelligent devs out there. I'm genuinely thrilled for TSW after all the changes FC have made, and I'm really, really looking forward to it.

If we're going to talk bad reputation, we'd best leave that to the true masters: SOE.
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Posted: Apr 25th 2011 4:06AM Ardanwen said

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@Deadalon

I really don't understand why you're saying that the NDA is not lifted and that their forums aren't open, because:

a) NDA has been lifted
b) Everyone can read the AoC forums (but not post, which is a good thing)



AoC's become a great game and I'm looking forward to see where Funcom will take the game. Sure, it's still got it's problems (some of which that are, granted, "typically Funcom"), but even so, it's one of the most enjoyable games on the market atm. Just don't try getting to max level asap. The game is LOADED with good content pre-80, and you'll miss out on a lot of fun if you get to lvl 80 too fast. Though that's something I advise people to do for every MMO: don't rush to the end, enjoy the game to the fullest!
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Posted: Apr 24th 2011 5:56PM Deadalon said

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@Dril

Funcom closed their forums on launchday of AOC. It was closed from public viewing for a week. It prevented gamers that were trying to find info about the state of the game. This includes such "minor" featuers as DX10 that many had still no idea if it was ingame or not.

Funcom tried everything possible to hide the real state of AOC at launch. And they still keep the same policiy since PTR are closed from public viewing right now.

AOC testservers have been closed for public viewing also.
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Posted: Apr 25th 2011 6:15AM Dril said

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@Deadalon

AoC testservers? Are you insane? Why the hell would they open them up to non-subscribers?

Seriously, please name me some games where you can just log-in to the test server for some lolz and then go and post on the official forums without an actual game account.
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Posted: Apr 25th 2011 6:33AM Deadalon said

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@Dril

Im ofc talking test sever forums - And your welcome to go onto WOW PTR servers forums if you think no test server forums are open.
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Posted: Apr 25th 2011 8:31AM Dril said

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@Deadalon

Oh sorry, I just didn't realise that without including the word forums anywhere in reference to testservers you meant "testserver forums." My bad.
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Posted: Apr 24th 2011 12:49PM Deadalon said

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This is the future of sub mmoRPGss... And that is why they will fail more and more. Send the devs to next game. Funcom did it - BLizzard is doing it with Titan. Mythic lost theirs to SWTOR.

The loosers are the ppl that pay SUB for a computer game that they expect to have continued and long term RPG development and updated tech. All these sub games are doing nothing to keep their game up to date and even BLizzard is getting lazy on extra content.

The only SUB based MMO game really doing its job atm is EVE. More new features - updated craphics - better tech with every patch and update. And thats why its still a game loyal players and good rep overall. While AOC and even now WOW are doing the exact oposite.

Posted: Apr 24th 2011 1:17PM SgtBaker1234556 said

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@Deadalon

Yeah, they still haven't fixed the horrible lag-mess they made with Dominion. Better tech indeed.
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Posted: Apr 24th 2011 1:23PM Deadalon said

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@SgtBaker1234556

No game that offers open world without limitation can offer a lagfree game. The solution that most MMos go to is to limit the numbers. EVE has never done that. It will continue to build its game on open sandbox basics.

DId you play the RIFT event ? Very laggy. And there Trion limited the distance to like 4 meters for none grouped players.
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Posted: Apr 24th 2011 2:10PM Dblade said

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@Deadalon EVE really isn't that good. It releases a lot of one-off content that never gets worked on, and constantly chases after the next big thing to try and keep their playerbase hooked.

Meanwhile, that playerbase is mostly doing the same things over and over again out of habit, waiting for the next carrot despite how pointless it is.
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Posted: Apr 24th 2011 2:20PM Deadalon said

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@Dblade

Very intresting to hear from ppl that are not playing that the game isn't adding anything new.

http://www.youtube.com/watch?v=XKnObxB9XCs
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Posted: Apr 24th 2011 3:23PM Dril said

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@Deadalon

He played the game about 2 months ago, possibly less, because he fucking blogged about it.

Way to fail.
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