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Reader Comments (5)

Posted: Apr 23rd 2011 6:32PM Bramen said

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In my opinion when SE was making FFXIV they were lazy.
The guild points was a smaller example of that laziness to me. I probably would have forgotten they existed if it wasn't for this article. It struck me while I played to be an interesting concept that had been poorly executed.

Par for the coarse for FFXIV I guess.

Posted: Apr 23rd 2011 7:02PM Fakeassname said

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Hay Eliot, can you spread some of your buttery love on the elusive toast that is FFXIV's food system?

I can page through Eorzeapedia all day long and still not get the functionality of something, but for some reason when you write up one of these overviews stuff finally clicks.

*shrug* maybe it's how you rationalize the technical side of things with their in game applications or something.

Posted: Apr 24th 2011 10:28AM real65rcncom said

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This was one of the reasons that made it easy to stop playing FFXIV, although I would have liked to keep going.

When a game has a trait (like INT/STR/CON/DEX point conversions) buried deep under a MELEE or MAGIC's class's traits, it's clear the company only set it up that way so you were intentionally put on a hamster wheel to spend your time needlessly leveling other toons you didn't want to play just to get one or two things your class really could use.

If they had done it so that you had to level another magic or melee class to get the trait (like CON had to level THAU), I wouldn't have been as disappointed.

But I have no idea why anyone playing a Conjurer would have to turn around and level say, an Archer or PUG, just to get a skill to convert DEX to INT. When I play other toons in games, it's because I like the actual class or discipline... not because I want to get 'this one skill' or 'that one trait'.

That whole process in FFXIV reminded me of going to the store to buy an advertised item for $300 and then there's all the fine print at the bottom that you have to spend $2,500 worth of merchandise first to get the item for the price.

Posted: Apr 24th 2011 11:24AM Bramen said

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@real65rcncom
"When a game has a trait conversions buried deep under a MELEE or MAGIC class's traits [...] put on a hamster wheel to spend your time needlessly leveling other toons."

QFT

It is good to know I wasn't the only one who felt this way.
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Posted: Apr 24th 2011 6:23PM Abriael said

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@real65rcncom If you're leveling only a single class those traits are of no use for you. They convert a stat into another, but they don't let you go over the caps. So you can just allocate all the points you have in the stats you need, and you don't need to convert them over at all.

Those traits are needed only by people that play multiple classes, and a mix of physical and magical ones at that, to allow more flexibility.
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