| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (65)

Posted: Apr 23rd 2011 10:18AM Amaxe said

  • 2 hearts
  • Report
Well, it's good to have variety in the game, but I do wish they would think some ideas through more.

Blizz developer #1: Let's have an Easter Egg hunt in the smaller starter towns
Blizz developer #2: Will they pop up randomly?
Blizz developer #1: No, just spawn in intervals in nodes.
Blizz developer #2: I can't see anything going wrong with that.

Posted: Apr 23rd 2011 10:19AM alzeer said

  • 2.5 hearts
  • Report
think most players will say yes its better to try and fail but few will give the same developer a second chance .

Posted: Apr 23rd 2011 10:25AM Sente said

  • 3 hearts
  • Report
Try and fail is better than not trying obvisouly, given that:

1. Some thought and sanity check is donebefore doing whatever they want to try

2. A proper analysis is done afterwards

3. A definition, preferably measurable, for what is a successful or failed result.

4. Communicate results with those affected afterwards

This should be done regardless of outcome though, not just if something fails.

Posted: Apr 23rd 2011 11:10AM Saker said

  • 2 hearts
  • Report
@Sente
Well said.
Reply

Posted: Apr 24th 2011 11:11AM Mystal said

  • 2 hearts
  • Report
Can any one tell me, other than loot, what was so great about the mega rift event anyway? The entire game is about closing rifts, so an event where there are just more rifts with different currency isn't that exciting, IMO.

Posted: Apr 23rd 2011 11:16AM Deadalon said

  • Half a heart
  • Report
Try someting that most know will do more dmg than good.... thats not better.

What is killing RIFT right now is that there have so many ppl lost intrest and quit. This leads to huge amount of empty servers with ppl that have no way of progress.

The DESIGN of the game prevents the game to have 10-15k populated servers cause it would lead to crash every time they pulled out an event. Still... in current state game is dying... ppl are unable to progress... and in the end simply quit.

Things need to be tested properly. The world even wasn't tested on high loads - and right now its gonna be very hard to get alot of ppl loging on to test servers cause the intrests simply isn't there. This will lead to more buggy content and systems beeing released - meaning more failures and more bad talk - leading to more ppl quitting and giving up of TRION ever getting it right.

This has happened in alot of games past few years. RIFT will be no diffrence.

NOt to meniton that many of the 1.2 systems are just stupid to add at this point - like the apearnace slots. Total timewaste at this point in the game when most ppl are not even ABLE to progress on low populated servers.

Posted: Apr 23rd 2011 11:20AM (Unverified) said

  • 2 hearts
  • Report
I find some irony on a lot of comments. It seems people want games to take risks but here we have Rift which as a game took very little risk and lots of people like it and extol how it did a good job.

So what is it? Do people really want something different and risky or is it just lip service?

Personally, I would have Rift slide more on their event which was a mess if their actual game was more innovative and fresh.

Posted: Apr 23rd 2011 11:27AM Deadalon said

  • Half a heart
  • Report
@(Unverified)

You also have to wonder why many of these things that RIFT is trying to add now were not part of the game at realease. THen it would have had better testing and given the devs a chance to look back now and fix many of the more annoying features of the game that surely are around.

Imprvoing quests and Mob distribution should be high on TRION list right now. Its not.
Reply

Posted: Apr 23rd 2011 1:48PM Rialle said

  • 2 hearts
  • Report
@Deadalon

What is wrong with the quests and mob distribution, specifically? I mean, what do you want out of quests? Every theme park game is going to have the bulk of its quests be "kill X of this" or "collect Y of that."

Everyone says they want the quests to be better but give no specific examples. We're stuck with this quest model until someone actually comes up with something better, which as far as I can tell, nobody has yet.
Reply

Posted: Apr 23rd 2011 4:28PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)
I don't think anybody in the comments thus far has claimed that Rift itself is innovative.

To me personally it doesn't make any difference - I'm not playing the games that tried to do something different and failed (AoC), and I'm not playing the games that didn't fail per se, but are boring as hell (Rift) either.
Reply

Posted: Apr 23rd 2011 11:31AM RavenCries said

  • 2.5 hearts
  • Report
"Are we as a community too harsh and unforgiving toward developers when we feel that a promised feature or event hasn't lived up to its potential?"

I'd say probably yes. (http://education-portal.com/articles/Generation_Me_Study_Finds_College_Students_Lack_Empathy.html)

"In reading the forum comments and comments here on Massively, I started to wonder"

Forums are a lousy place to get information, they amplify problems beyond all rational thought.

Events are worth doing. Experimenting and trying new things is how we learn.

Posted: Apr 23rd 2011 11:38AM (Unverified) said

  • 2 hearts
  • Report
I can't see "Rift" and "taking risk" used in the same sentence. They even have the same two dialogue windows as WoW with resurrection spirit. They took the safest path that an MMO creator could.

Posted: Apr 23rd 2011 1:04PM Valkesh said

  • 3 hearts
  • Report
@(Unverified)
Incorrect, they took the riskiest path they could and still expect to survive given a MMO community which has become overly entitled, narcissistic, and harps and whines about attempts at new things from one side of their mouth while moaning for innovation from the other side.
Reply

Posted: Apr 23rd 2011 2:10PM Rialle said

  • 2 hearts
  • Report
@Valkesh

Exactly.

If Trion wanted to really make RIFT shine, they could really increase the scope and brutality of rifts and invasions, put truly difficult encounters in the open world, and so forth. Make people adjust on the fly to different things going on and increase the "dynamic" nature of the game.

I think the current rifts and invasions are good, but they could be made even better.

...And then many players would whine and gripe that the game is too hard and they just want to grind instances they can read strats for, and do easily daily quests in order to get their rewards, just like World of Warcraft.
Reply

Posted: Apr 23rd 2011 3:59PM Irem said

  • 2 hearts
  • Report
@Valkesh, Rialle

Yup. I have high hopes for GW2, but for every person throwing a fit because they don't think a lack of dedicated tanks and healers is innovative -enough,- there's another arguing that the game will fail because there are no large-scale instanced raids planned that drop several different tiers of gear.
Reply

Posted: Apr 23rd 2011 11:48AM madcartoonist said

  • 2 hearts
  • Report
Risk away as long as people are paying attention to the feed back.

And I do think we get too upset about stuff sometimes too. LOTROs festival grind really annoyed me as I do usually spend the time to get everything (or at least the mounts). As soon as I did the math and realized that I probably wouldn't even manage the mount with how bad I am at the beer game I just gave up and decided to play the rest of the game as if a festival wasn't going on. Maybe festivals will be like this from now on but I'll wait and see how future ones turn out before getting too upset about it.

Posted: Apr 23rd 2011 11:50AM Dumac said

  • 2 hearts
  • Report
You learn more from failure than from speculation of what might have been. So try and fail, and people will be hysterically overreacting but eventually move on while you try to figure out what happened. Just make sure you TRY.

Posted: Apr 23rd 2011 12:08PM Twitchy5 said

  • 2 hearts
  • Report
I believe that they should, but the problem comes with the players.

When players say a certain game sucks when that game tries to innovate, the Devs get discouraged, and don't want to try it again. So I believe that people should be more forgiving to the Devs that try different things and fail, rather than being excited over a brand new, same thing game (e.g. Rift).

Posted: Apr 23rd 2011 4:09PM Irem said

  • 2 hearts
  • Report
@Twitchy5
I keep seeing people say this, as though everyone who has ever played RIFT agrees that there's nothing new or interesting about it and they're just settling. I'm not head over heels for the game myself, but there's a lot to like about it and I can see why someone would get attached to it. If all of us were focused on wanting the absolute most cutting-edge MMO experience, pretty much everyone would be between games indefinitely.

It's okay to like the formula. It's not inherently bad. The good thing is that there are developers interested in designing games for those of us who are looking to move on from it, but I don't buy into the idea that the genre needs to be saved from itself because most MMOs have quests, or raids, or any other bog-standard feature. What will add life to the genre is more than a handful of games seeing any kind of success, which has less to do with reinventing the way MMOs work and more with not putting out a crappy, half-finished product.
Reply

Posted: Apr 23rd 2011 12:20PM Germaximus said

  • 2 hearts
  • Report
Of course they should try.

I dont know about Turbine but Trion is definitely the best customer service in an mmo right now.

And gamers are too unforgiving but these companies should know that about us by now. Either ignore the obvious trolls or make a worse game based on the idiots that are more vocal than the reasonable people.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW