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Reader Comments (65)

Posted: Apr 23rd 2011 8:14AM Pewpdaddy said

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I believe so, just as in life calculated risks are definitely worth it. In game events in my opinion are too few and far between, but do take tons of work on the dev side probably. I had fun in the Rift event even though it was quite short on my shard.

Posted: Apr 23rd 2011 11:24AM Deadalon said

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@Pewpdaddy

Trion has got their priorites all wrong tho. RIght now the cryout is for server transfer and mergers - not for appearance tab.... Those transfers are badly needed cause the servers are soo unbalanced in terms of population. IT can not wait another month... It can't even wait another week.

TRION is getting desperate right now. They see huge amount of ppl leaving -they try to throw out lists of stuff to come so ppl will stay subbed... but then half of the stuff added is not up to any standard to get into the game yet.

Trion has not got their priorities right - they have huge technical issues that they did not anticipate. Thats not acceptable and its costing them huge atm.
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Posted: Apr 23rd 2011 12:03PM (Unverified) said

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@Deadalon

So...where are the actual numbers you are citing or are you pulling this out of your arse? Either cite your sources with a link or your post doesn't hold any water.
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Posted: Apr 23rd 2011 12:59PM Daelen said

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@Deadalon
What are you going on about? Server pops are great, some servers have queues, no servers are dead.

On topic, yes its better to try and fail than do nothing at all. As to the Rift event... it was great. The problem was that phase 2 was blitzed on most servers so lots of people missed it. It almost would have been better, though no sense lore wise, to run phase 2 looped for the whole weekend. Phase 3 being a cinematic and in a 50 zone kind of made mass attendance not possible but then it was to open the new raid so really did we expect level 10 toons to be involved?

On Keenblade phase 2 and 3 were over in the time it took me to eat dinner. Ah well, next time.
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Posted: Apr 23rd 2011 1:06PM Deadalon said

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@Daelen

Trion has been trying their best to silence ppl pointing out the population imbalance. Alot of topics closed but few manage to creep throught

http://forums.riftgame.com/showthread.php?127563-ETA-on-Server-Transfers

Having 1 or 2 overcrowded servers and 8-9 extremle low on population does not mean everything is fine. It means that TRION is not handeling the balance of server populations.
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Posted: Apr 23rd 2011 1:41PM Rialle said

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It seems everyone needs to jump on RIFT hate bandwagon since it has surpassed most of the other titles featured on Massively in actual popularity.
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Posted: Apr 23rd 2011 2:40PM Deadalon said

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@(Unverified)

Read more than one or 2 ?

"I would love to see more Guardians on Carion... it's pretty ghost-townie"
"Coming from a relatively low pop server (Dimroot) I would also pay for a char transfer"
"Yes, please so something!! I am getting lonely on Millrush!! So quiet, I feel like I am the only one playing. it is way too spooky for chat to be dead. "
"All the Euro servers are medium pop now at 8:30pm....... badly need merging asap. "
"And this is true. My servers population has dropped a lot in recent weeks. "
"This is a valid issue. Server transfers or server merging. "
"The server is pretty dead, its been that way for 1-2 weeks now, but this week was the death punch. I reckon 70 % of all players on that server cancelled alrdy and quit."
"Dimroot is on its way to being dead (guardian side).
Can't even put together a simple t1 expert group anymore. "
"Thank you for resurrecting this because it is a big problem that is being ignored, and more unfortunately subscribers are being fobbed off. Please just sort the low pop servers out. "

Like I said before - Some servers are full - others are empty...
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Posted: Apr 24th 2011 7:32AM (Unverified) said

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@Rialle

Is that accurate? Whenever I read a Rift post it is mostly people arguing about Rift with equal love/hate. Sure, it's popular, but it feels like more and more the discussion revolves around what people don't like.
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Posted: Apr 24th 2011 9:15AM Rialle said

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@(Unverified)

You have a point, but RIFT appears to be getting a lot more attention than many of the other games being covered on Massively. The comments on the RIFT articles are pretty high on average, comparatively. My point is that even when a lot of these comments are just baseless whining and hating on the game (few people seem to be pointing out the game's true flaws), people actually care enough about the game that they feel the need to comment rather than skip over the articles. I think this is a sign of the game being relatively popular.
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Posted: Apr 23rd 2011 8:24AM (Unverified) said

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Yes, it is far better to try something, win or lose. If you just stay doing the same thing over and over you stagnate. And that will kill a game (or person) for sure. Maybe a bit slower than if you fail spectacularly... but you can be sure it will happen. If you try and succeed though, you improve. And even in failure you can learn from what went wrong.

Posted: Apr 23rd 2011 8:42AM (Unverified) said

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100% Yes! Fear of failing leads to lack of innovation and stagnation. I fault companies more for not aiming high (eg. pre-cataclysm events) than for trying and failing.

Posted: Apr 23rd 2011 11:13AM (Unverified) said

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I could not agree more on the pre-cataclysm events. They were not even close to the awesome wotlk zombie invasion they had before.

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Posted: Apr 23rd 2011 9:08AM Amara said

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It's not so much the trying and failing, it's the lackluster events in general that get me.

I would prefer for a company to try and do something uber amazing, awesome and different and fail than do something plain and boring (and done a hundred times before in all so many different MMOs) and succeeded.

I was disappointed with the Rift event at the beginning because it just felt like something I had already done a hundred times before.

Posted: Apr 23rd 2011 9:59AM Irem said

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@Amara
I agree. It's (obviously, I think) best to try to reach higher, even if it doesn't work out, but it's a different story when there are easily-researched lessons to be learned before the attempt is made to do something that other people have done before. Hindsight is 20/20 and all that, and the postmortem analysis of the RIFT world event made it sound like they wanted to create something where people could say, "I was there when the big bad attacked that once!" and were surprised when players were much more concerned with getting to participate than knowing something big had happened or seeing it happen. But looking at something like FFXIV, it seems more as though they were trying to make an MMO from scratch, without even looking much to their own previous successful title for the good stuff--and that's kind of like insisting that you need to reinvent the wheel to build a car. I don't have much sympathy for that.
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Posted: Apr 23rd 2011 9:16AM Tizmah said

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Nothing ventured, nothing gained.

Posted: Apr 23rd 2011 9:36AM Abriael said

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I'm also in favor of trying and possibly failing.
The market is, unfortunately, extremely fossilized. Any attempt to innovate it
(within reason) will have my support.

Posted: Apr 23rd 2011 9:39AM Tanek said

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It is much better to try and fail than it is to never try. There is one requirement, though. If you try something and fail, communicate with the players. Let them know what was attempted, what you think went wrong, how you'll try to fix things (if that is possible), etc.

Communication can be the difference between having a playerbase that understands and appreciates the attempt and a mob looking for the best group discount on pitchforks and torches.

Posted: Apr 23rd 2011 9:46AM Bramen said

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It is better to try and fail. It is called learning.

Posted: Apr 23rd 2011 10:30AM toychristopher said

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Yes. The mmo genre especially is never going to move forward if it sticks to the tried and true.

Posted: Apr 23rd 2011 9:57AM Leitchy said

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Absolutely it's better to try; that's how we learn as kids, that's how we learn as adults. And if you try, you might just succeed, but if you don;t try, you'll never succeed.

BTW, IMHO the whole "it's too grindy" Anniversary thing in LoTRO is overblown. Belting people around in the beer hall is actually a lot of fun, and the deed titles are pretty cool. ;)

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