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Reader Comments (19)

Posted: Apr 22nd 2011 1:49PM Unshra said

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Ha first thing that popped in my head was "Bullet Time... in space!" ;-p

Posted: Apr 22nd 2011 8:50PM Omali said

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@Unshra

I hope that inner monologue came with a booming, echoing voice.
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Posted: Apr 22nd 2011 2:28PM Mynsc said

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Such a simple ideea, yet so brilliant. CCP never ceases to amaze me.

Posted: Apr 22nd 2011 2:45PM Romiress said

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@Mynsc

I really have to point this out. This was originally a CSM (Mitani, specifically) idea. CPP is just implementing it.
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Posted: Apr 22nd 2011 3:02PM Mynsc said

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@Romiress

Duly noted... but even the fact that the CSM exists is again something that sets CCP apart from other developers. I dont know any other game studio that went so far with listening to its community.
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Posted: Apr 22nd 2011 3:27PM kgptzac said

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@Romiress

I don't think so. I remember reading that the idea was originally prototype'd by CCP and it was CSM who presented it.
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Posted: Apr 22nd 2011 2:43PM Apakal said

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Seems absurdly frustrating at first having to wait multiple seconds for a single command, but compared to the alternative I suppose its a rather elegant solution.

Posted: Apr 22nd 2011 3:06PM Apakal said

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@Tempes Magus

I could live with that.
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Posted: Apr 22nd 2011 2:58PM PrimeSynergy said

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CCP Releases Press Statement: We keep being awesome.

And I agree.

Posted: Apr 22nd 2011 3:50PM Dracones said

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Anybody else the title and think they were going to implement relativistic physics?

Posted: Apr 22nd 2011 4:30PM Thac0 said

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@Dracones Yes I was very confused and still am. Why do they call it this. I thought maybe they were going to send their servers on a plane or something /confused.
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Posted: Apr 22nd 2011 3:54PM DrewIW said

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The only thing more fun than repping an iHub is repping an iHub at 30% speed!

Posted: Apr 22nd 2011 4:08PM (Unverified) said

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I dont think when its finally implemented you'll see fleet battles taking place in a Max Payne Bullet Time style, what i read into this is more a case of waiting 20 seconds instead of 10 to execute your commands.

Posted: Apr 22nd 2011 5:25PM (Unverified) said

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@Tempes Magus
Or that modules seem to be doing something but in actuality are not and are stuck in cycle.
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Posted: Apr 22nd 2011 5:34PM Brendan Drain said

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@Tempes Magus If they're also dilating calls to the physics engine, we may very well see bullet-time style fights. The alternative would be to see fast-moving ships juttering around, which probably isn't ideal.
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Posted: Apr 22nd 2011 5:04PM Drunken Irish Sniper said

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I would love to watch this battle from outside the time dilation area.

Posted: Apr 23rd 2011 7:31AM Xilmar said

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First of all, the time dilation is going to be system wide, so you won't be able to experience it without being there, i guess. there are ways to work around that, yes, but in general.

Second, i hate sounding like a fanboy, but it's really great to see how they're handling the issue even now. it's really thinking outside the box, while keeping the gameplay as fair, sandboxy and true as possible. have a look at the devblog, it's a nice read.

too bad it's not going to happen very soon :(. guess the russians will have to fight the old fashioned way for the time being. but kinda looking forward to see how effective this idea will be. i honestly hope CCP will have some balls to not go overboard with it, since it's basically still lag, just server-controlled lag

p.s. with all the eve theft news on massively, i'm surprised nothing was mentioned of the theft on ME. guess it's true, no one cares about NC

Posted: Apr 23rd 2011 11:50AM SgtBaker1234556 said

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@Xilmar

I find this change very welcome indeed, there's nothing more frustrating than jumping into a system and getting blackscreened or getting your guns stuck in endless cycling.

Even with "lag" at least there's a slow response to what you're doing.
Hopefully this will make large scale (like they were just before dominion launch) battles possible again - fleet warfare has been badly broken ever since Dominion launched.
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Posted: Apr 29th 2011 1:18PM (Unverified) said

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@Xilmar: Can you explain how this works a bit more? I'm assuming you meant to say "time dilations ISN'T going to be system wide" because you said you had to be in that zone to experience it. So if only people in that zone / area are affected by it, how do they "resync" with the universal time afterwards? In effect, yes you would slow down local game time to deal with the battle but after the battle wouldn't the local game time in that area need to be sped up to resync with the rest of the universal game time? Or am I missing something obvious here?
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