It's time for the April version of Dungeons and Dragons Online's State of the Game address, and striding toward the teleprompter is Turbine executive producer Fernando Paiz. First up is a shout out to the newly assimilated French and German DDO communities. Paiz also says that all DDO clients and servers will support multiple languages via a launcher toggle.
There's also some discussion about Update 9, in particular the "major balance pass" that all the game's spells have undergone. Epic content is getting some attention, as are DDO's animations. The new crafting system gets some virtual ink as well, and Paiz says that Turbine will be "incrementally releasing more crafting levels and recipes through Update 9 and Update 10" as well as soliciting feedback over time.
Finally, there's talk of challenge quests and how the new content will play out over the next few months. Overall, there's a lot going on, and you've got a fair bit of reading to do, so head to the official DDO website to get started.
Reader Comments (7)
Posted: Apr 22nd 2011 5:42AM (Unverified) said
It is clear - by the lack of any reactions - this game - despite going free to play - is played by few players these days.
it shows that P2P games who go F2P are in their last cycle of existence.
The game lost 50 places on Xfire and is now even less played than half dead P2P games.
I hope it is a lesson to all of NOT going F2P;
it shows that P2P games who go F2P are in their last cycle of existence.
The game lost 50 places on Xfire and is now even less played than half dead P2P games.
I hope it is a lesson to all of NOT going F2P;
Posted: Apr 22nd 2011 6:05AM Dril said
@(Unverified)
Your logical fallacy there is incredible. I mean, really, you're an idiot.
What the comments could show is the following:
1) The % of players who are interested in DDO who visit Massively is noticeably lower than said % in other games.
2) The % of players who are interested in DDO and who visit Massively is not lower than other games, but these visitors are less prone to commenting on stories.
3) There isn't really much to comment about.
4) DDO players visit at different times to other games, and we'd have to wait a week before getting an accurate picture.
Reply
Your logical fallacy there is incredible. I mean, really, you're an idiot.
What the comments could show is the following:
1) The % of players who are interested in DDO who visit Massively is noticeably lower than said % in other games.
2) The % of players who are interested in DDO and who visit Massively is not lower than other games, but these visitors are less prone to commenting on stories.
3) There isn't really much to comment about.
4) DDO players visit at different times to other games, and we'd have to wait a week before getting an accurate picture.
Posted: Apr 22nd 2011 6:08AM Seffrid said
It shows in my view that by going F2P a struggling P2P game may enhance its viability in the short term, but it won't transform its success over the long term. Quality is what does that, and quality needs to be present from the launch of a game if success is to be assured.
Turbine made a pig's ear of what should have been a gift of an IP to the fantasy MMORPG market, not least by making it a forced grouping game at launch. That is a surefire recipe for failure in any MMO notwithstanding those players that want to play MMOs as a form of social life. Most do not, and even those who seek to group for much of the time resent being forced to do so the whole of the time.
Turbine made a pig's ear of what should have been a gift of an IP to the fantasy MMORPG market, not least by making it a forced grouping game at launch. That is a surefire recipe for failure in any MMO notwithstanding those players that want to play MMOs as a form of social life. Most do not, and even those who seek to group for much of the time resent being forced to do so the whole of the time.
Posted: Apr 22nd 2011 6:10AM SlasherZet said
On the contrary, the game is very alive, if you do not think so, go try it out and you'll see tons of players everywhere.
The fact that there aren't any responses on this site says nothing about the game population...
The fact that there aren't any responses on this site says nothing about the game population...
Posted: Apr 22nd 2011 9:53AM Rnor6084 said
I use to play DDO exclusively. I had to stop about 3 months before it went F2P because of its community. The majority of the communities problems lies with its veterans. I went back a few months after F2P and it was worse than before. Absolutely atrocious. One of the worse top 5 in not top 3 out there.
To each his own of course. Just not for me any longer.
To each his own of course. Just not for me any longer.
Posted: Apr 22nd 2011 12:09PM (Unverified) said
I played DDO quite bit into Update 7. When Christmas rolled around there were a bunch of other games to try out (Rift for instance) and Update 8 really didn't bring anything to draw me back. Update 9 however is a big deal, especially addressing crafting which has sucked since launch day. There will also be new content available at levels where players can typically stall out if Pugging (levels 15-18).
Looking forward to coming back when Update 9 finally gets here. Only gripe is that we still don't have Druids that were promised forever ago.
Looking forward to coming back when Update 9 finally gets here. Only gripe is that we still don't have Druids that were promised forever ago.









