| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (9)

Posted: Apr 21st 2011 10:24AM tk421242 said

  • 2 hearts
  • Report
Tires??? Tires??? I will give you a tire.... BEHOLD!!

http://www.rubberthemovie.com/

Posted: Apr 21st 2011 1:54PM LazyLemming said

  • 2 hearts
  • Report
@tk421242 Damn, beat me to it.

That was the first thought I had when reading the headline.
Reply

Posted: Apr 21st 2011 12:16PM Space Cobra said

  • 2 hearts
  • Report
"Sometimes games have every element you think you want polished to a perfect shine, but as it turns out, the elements that you thought you wanted aren't actually all that critical to your enjoyment. "

Most people do not get this little piece of wisdom, because they do not think things through thoroughly. Well, they "think" that they think it through, but when you get to the nuts-and-bolts/day-in-day-out playing, it doesn't work well in practice as it does on paper.

This applies to more than just Rift, more than just MMOs or single-player, and to life, in general. Sometimes you have to think all the possibilities, even examining your own desires. It's a very philosophical thing...

...philosophical! Circle-of-Life! Roundness! TIRES!

See? It all ties together! ;D

Posted: Apr 21st 2011 12:23PM (Unverified) said

  • 2 hearts
  • Report
Hey! I loved the tire swing I had as a kid! I'd still play on one if there were any decent trees to hang one on. Heck, I still enjoy regular swings. :P

And yeah, I get that same feeling with Rift, it happened with WoW too. They're both good games for what they offer, it's just I'm just ready for something new at this point. Rift is different enough from WoW that it'll keep me occupied until other MMO's come out at least.

Posted: Apr 21st 2011 1:16PM nomoredroids said

  • 2 hearts
  • Report
I'm thinking potatoes.

Posted: Apr 21st 2011 1:33PM tyrindal said

  • 2 hearts
  • Report
I like the idea of scaling, I agree that it's technologically difficult though. I don't even think it has to be down to a solo level though... I find that more often than not, I always end up with a group of 7-8 people for a 10-man instance which usually results in a bust because no one wants to bring in people they don't know/trust.

Posted: Apr 21st 2011 2:10PM Samael said

  • 2 hearts
  • Report
Question/Request for Beau:

This is something I copied from @Seffrid in Beau's last article:

What I am sure lots of us would find invaluable, whether from Beau or from a "converted" FTP player like Tempes, is an article setting out the main styles/content of some of the P2P game such as WoW, Eve, Rift and Fallen Earth, and giving the details of comparable F2P games in those styles to include an analysis of how much you would need to spend on the F2P games in order to receive the comparable level of content enjoyed in the P2P equivalents.Hybrids such as EQ2 and LoTRO could also be included, for example, by way of the contrast between their F2P and P2P versions.

Thanks!

Posted: Apr 22nd 2011 2:22AM Haldurson said

  • 2 hearts
  • Report
About scaling -- ok, we aren't talking about dungeons exactly, but CoH/CoV instances scale PRETTY well (not perfectly by any means). I always thought that CoH has had several innovations that ought to be copied by more games, and that's one of them.

Posted: Apr 24th 2011 1:02AM Valdamar said

  • 2 hearts
  • Report
Like Haldurson I'm surprised CoH/CoV wasn't referenced in the answer to Jeromai's question because it offers a way to perfectly scale almost all of the PvE content (everything except task-force/raid-only content) to not only the character's level and group-size (from a group size of 1, i.e. solo, up to group size of 8 players in a full group), but also scales to the player's own and their character's own capabilities.

How does it do this? Simple. It lets you set the difficulty parameters for your missions yourself - you can pick how big the spawns are (by setting whether the spawns will be set for anywhere between 1 to 8 players - yes, if you want, you can face spawns set for a full team of 8 players as a soloer), you can set the level of the spawns you'll face (from 1 level below, up to 4 levels above), and you can set whether missions will spawn archvillains or the easier elite-bosses, and whether normal missions will spawn bosses or the easier lieutenants at the end.

It means that every possible build of character can find a setting they can solo on if they want (very important for CoH as you can customise your character however you want from so many different powersets), and small groups such as duos/trios can also match the difficulty to their capabilities perfectly too. Solo players with an area-damage character can face lots of weak lower level enemies if they want, while characters specialised for single target damage can face small spawns of tougher enemies.

I really wish more MMOs would adopt CoH's system.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW