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Reader Comments (46)

Posted: Apr 20th 2011 7:21PM SocksForYou said

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Good interview. I'm completely in favor of Incarna but I'm glad you asked that question at the end.

Posted: Apr 20th 2011 8:21PM (Unverified) said

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lol... people arent afraid of the unknown. a lot of gamers love the unknown. people are just afraid of resources being pulled away from the actual game. you know, with spaceships and pew pew and all. thus far, players have been 100% right. there's nothing interesting or new on the horizon regarding the actual combat of the game, which has become stale and unbalanced.

FW, nullsec and the actual ships are not being tended to. this is 100% of the game for half the population. ive been unsubbed for a while and ive made the right decisions. the stubbornness of CCP devs is preventing the game from growing.

Posted: Apr 21st 2011 3:37PM kgptzac said

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@(Unverified)

Funny. I think the absence of a person with a bad armchair-developer attitude will help the further growth of Eve, just a little bit.
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Posted: Apr 20th 2011 8:34PM Lateris said

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I am in support of Incarna and planets. But I don't want to see previous content forgotten in terms of adding more content to it.

Questions:
1.) Just what is the plan for stations to walk on?
2.) Are we going to walk on select stations, player stations, multiple stations, and eventually planets on Eve Online- this question is for Eve not Dust 514.
3.) And what ever happened to the possibility of atmospheric flight from the early days of the fanfest from from 2006? Which is no relation to Dust 514: http://www.youtube.com/watch?v=o_JteBc01fA

Posted: Apr 20th 2011 9:33PM ScottishViking said

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@Lateris

My impression is that you'd be able to walk on any station and interact with the people there. The question I have is whether you have an "office" (where you can do PI etc) in every station, or if that is restricted to one place.
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Posted: Apr 20th 2011 10:03PM Zyrusticae said

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@Lateris

1.) Why'd you ask this when you asked #2? :p
2.) You'll be able to walk on all stations. Not PoSes and not planets, however - the former is for a release after the walking-in-stations component (as it is a very different beast) and the latter is entirely dedicated to Dust 514 (that is to say, there will be no planetary walking in EVE).
3.) The "atmospheric flight" demo was a (very bad) joke. It was never on the drawing board.
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Posted: Apr 21st 2011 10:16AM Kaahn Stewart said

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@Lateris

I doubt we'll be walking on planets in EVE Online, and not just because of DUST 514, but because we're starship captains. We command massive capital ships kilometers long or small, very fast frigates moving at incredible speeds, all of which are wielding enormous amounts of firepower.

Ground? Ground just isn't our thing.
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Posted: Apr 21st 2011 11:09AM Lateris said

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@Kaahn Stewart Well, because change is coming with Incarna if we want it or not. And I do respect what your saying as a pilot. But look at the change that is coming and look at the planets in the game plus the endeavor of procedural programming\generation and where that takes the game as pilots. We could fly through the atmosphere of a planet with no loading screens and fly back to space. It is the advancement of technology. CCP is the type of company that will do a complete rewrite of their engine just to advance. So it is the tip of creativity. OK speech off LOL

#2 means "how many stations do we really get to walk in, whats the plan"? How much freedom do we get? I am just curious as a gamer and technologists to see how far we can go in the PC side of the game.
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Posted: Apr 20th 2011 9:52PM smg77 said

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Incarna is going to be horrible. Anybody who thinks otherwise is naive.

Posted: Apr 20th 2011 10:06PM Zyrusticae said

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@smg77
Or we actually enjoy EVE for what it is and see the potential that CCP is now realizing through the walking-in-stations component.

For all the Incarna whining, the fact remains that EVE is the premier sci-fi MMORPG. Like CCP Zulu said, people decried the new character creation in much the same way but shut the hell up when they realized it wasn't anywhere nearly as shit as they (for whatever reason) wanted to believe. Incarna will be much the same way.
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Posted: Apr 20th 2011 11:29PM ScottishViking said

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@smg77

Troll's gotta troll.
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Posted: Apr 21st 2011 1:42AM smg77 said

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@ScottishViking

Not trolling. Based on every bit of past history with CCP Incarna (and Dust 514 btw) will be horrible. Even after so much time of working on Incarna they have yet to explain how it will improve the core gameplay of Eve.
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Posted: Apr 21st 2011 1:46AM smg77 said

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@Zyrusticae

If you can't see the difference between a character creation process and Incarna then you've already lost the argument. Incarna has taken up vast amounts of development time and energy that could have been focused on improving the core gameplay of Eve but it wasn't...we're now facing some nebulous concept of "walking in stations" that CCP has yet to really explain. So you can walk around in a station...so what? How does that make Eve a better game? The answer is that it doesn't and when people realize how much time has been wasted on it at the expense of core gameplay the are going to be pissed.
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Posted: Apr 21st 2011 2:08AM Zyrusticae said

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@smg77

Very, very typical.

I've found a trend in those who hate Incarna: They have no perspective or imagination.

I mean, goodness. It doesn't take much to realize that being a *person* instead of a *ship* aids immersion in immeasurable ways. Incarna-haters completely miss this because they don't give two shits about immersion, they just want their pew-pew and don't give a damn about the rest. I have a sneaking suspicion they're the same people who want hangar environments to be optional, nebulae to be toggleable, turn the sound off, and play the game zoomed out 200km away at all times.

Breaking news! CCP thinks of EVE as a sci-fi simulator! What's big on importance in a simulator? IMMERSION! CCP pursues human avatars, new nebulae graphics, and new turret models in the interest of increasing immersion?!

BLASPHEMY!! (insert scathing rolling-eyes smiley here)

Even beyond that, CCP HAS addressed the question. Multiple times. Station gameplay will include the trading of contraband, which is only available within high-sec by face-to-face meetings in stations (though presumably they are available normally outside of high-sec). There will also be player-owned storefronts and establishments, which may or may not include programmable player-hired NPCs. They will add player-owned captain's quarters down the road, fully customizable like the avatars (and before you ask wtf gameplay that adds, I will simply point you to the myriad other MMOs that have player-owned housing and let you do a bit of thinking). Eventually, they even plan to let you walk within your own ships.

And eventually, way later, as in WAAAY later, they will have human-to-human avatar combat, both in the form of Dust 514 and within EVE itself.

But this is all long-term stuff. Yes, the captain's quarters will have minimal gameplay impact, but it IS only the first step, and it is a HUGE step towards greater immersion in the EVE universe. You don't care about that at all, fine, CCP isn't catering to you in this instance. That's too bad, because this is what they're going to be pursuing for quite some time...
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Posted: Apr 21st 2011 3:39PM kgptzac said

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@smg77

you sound like a bitter ex-employee of CCP. Have you done yourself a favor by unsubscribe from the game yet?
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Posted: Apr 21st 2011 4:04PM smg77 said

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@kgptzac

Nope. I love Eve Online and am not looking to leave the game. I just don't want to see the core gameplay fall apart while the devs mess around with stuff that won't improve it. Look at how many months has been spent on Incarna already...what do they have to show for it? CCP doesn't even know what Incarna is supposed to be and they are developing it!
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Posted: Apr 21st 2011 4:28PM kgptzac said

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@smg77

While there is a proverb saying that we are only our opinions on the internet, it is important to realize one's opinion does not equal to everyone else's and certainly should not thrown around like it is fact.

Are you saying definition of "fall apart" is a factual observation of how things work in MMORPG industry? Are you saying your own definition of "improvement" is relevantly measurable in objective means? Maybe like subscription number? What makes you think CCP doesn't know what they are developing Incarna for? Were you working for them before they fired you or you resigned from the company?

I am not implying Incarna will be a godly expansion that solves all the 'learning cliff' related issues Eve has right now. But I suppose people can be arrogant and assert that their way of playing the game is superior and everything outside of that scope must be bad. At last I'd give a hint to you: CCP stated what Incarna is supposed to be and what purpose it serves. Maybe rereading all the discussion around it without the colored glasses may help you find what you seem to now realize.
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Posted: Apr 21st 2011 12:04AM SgtBaker1234556 said

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@Zyrusticae

You win some you lose some.

In the end, I believe the "hardcore" 0.0 PvP experience will fade away and be "forgotten" or replaced with more crowd pleasing features - looking at the economic newsletters it's already like this - majority of the playerbase doesn't venture out to lowsec/0.0. They stay in Empire and PvE.

Incarna is the vessel for introducing more content to that crowd. Sov, lowsec, FW and PvP haven't seen any dev iterations since dominion and it seems CCP is not very interested in those bits as they don't attract new players the same way more PvE/solo-friendly things do.

The transition will be painful for the old guard, but it will most likely be very good for CCP in terms of new players who are actually interested in these awesome new features instead of wanting to shoot each others in spaceships in some godforsaken corner of 0.0.

Posted: Apr 21st 2011 1:10AM Zyrusticae said

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@SgtBaker1234556

More accurately, if you pay attention to the fanfest presentations, EVE is such a hulking, massive beast at this point that they can only work on a few sections at a time.

In fact, I can point you to the exact relevant point: 1:11:00 of the Fanfest 2011 CCP Presents! video, where Torfi explains that they do, in fact, want to work on everything at some point but simply lack the resources to work on everything at once.

No doubt that Incarna is taking up most of their attention at this point in time, at least partially because the technology is so new and has to be fully integrated with the other EVE systems, but it's not like they're intentionally ignoring the other bits. They just haven't the time.
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Posted: Apr 21st 2011 2:25AM Dblade said

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@SgtBaker1234556 I'd argue they should just make an EVE 2 for this.
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