| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (11)

Posted: Apr 20th 2011 11:04AM tk421242 said

  • 2 hearts
  • Report
Another day... another piece of Secret World information.

Posted: Apr 20th 2011 11:10AM Beags said

  • 2 hearts
  • Report
theres like almost one of these every day now

Posted: Apr 20th 2011 11:49AM Irem said

  • 3 hearts
  • Report
I really wish that more developers would pick up that "you are not the Chosen One" thing and run with it. If the Lovecraftian horrors hadn't already tempted me to give TSW a look, that alone would have.

Posted: Apr 20th 2011 12:53PM Saker said

  • 2 hearts
  • Report
@Irem
But this is what kids have been raised with these days, "you are the chosen one". A perfect and unique snowflake, a "winner" (there are no losers) .
Reply

Posted: Apr 20th 2011 11:55AM Borick said

  • Half a heart
  • Report
These storyboard guys really seem to toe the mark, don't they? Almost sounds like a politician repeating the same bland party line BS.

Posted: Apr 20th 2011 12:52PM Nerves said

  • 2.5 hearts
  • Report
Dinosaurs!

Posted: Apr 20th 2011 1:21PM Vegetta said

  • 2 hearts
  • Report
I like the track funcom are taking with story. Make the mission givers interesting and real characters instead of just a different mob model with a giant yellow exclamation point over their head. Yes Please!

Posted: Apr 20th 2011 2:53PM Lenn said

  • 2 hearts
  • Report

Posted: Apr 20th 2011 4:08PM Panicbutton said

  • 2 hearts
  • Report
"It means that when the story moves forward, it moves in the same direction for everyone. It will move on because of the collective efforts of the players, not just because of the actions of one player."

Going to be some Gates of Ahn'qiraj fun, games and shenanigans by the sound of things... there will be player drama for sure!

I'm all for community-wide activities and progression though, it's nice to actually play a "massively" multiplayer game sometimes, too often MMOs actually play like single player or small squad based games.

Posted: Apr 21st 2011 6:34AM Space Cobra said

  • 2 hearts
  • Report
Well, it does sound (read) like he isn't being specific about "mission terminals", but in his defense, mission terminals may be many things, from a phone booth to a Lovecraft demon sitting on a sofa watching TV and more. He may be hiding the "surprise", but a nice example or two would be nice. Even an extreme example.

I am still wondering about the progression play and how well it will fare in the coming years, even with the story.

Also, while I don't mind being "The One", some small stories/plots would be nice for that. But, I have to wonder if we players will just be "lost" or, I should say, simply an audience as to what is going around us. (Okay, this is a hard point to illustrate!). I know players will have an effect, but it probably will be somewhat among the lines of, "The most players chose the Red button!", so we will see red buttons. Now, will this be different from other servers, where they chose the green button? Will choosing such things even make any "real" difference in the main story, given that there are several servers? (So, will this guy, or guys, write a different progressing story for each server? Will there be one server, ala @cryptic?). (Again, rambling, aren't I? :P ). If such a decision is made, how will we players really feel? Even though we chose the Red button (on our server or shared over/omni-server) and we may see red buttons all over the place, will this really affect us or just be ground=dressing? In other words, I can see an author just "ham-fisting" his story through, even taking audience participation into account, but will it turn into something less personal?

I also have to wonder how content will be done, or re-done, due to player changes. I can't see it being redone or redone too much. They may choose to drive the story. Again, if the training hall of the templars was destroyed, for example, for low level/intro players, would Funcom make a new place? Would they slowly rebuild the place? How often would this happen (I guess "once" would leave a big player impression and that would be that). What about other factions?

I am just trying to put some common-sense here into game design and story possiblilities and what can be done (or will be done). There is that (small) MMO done in Egypt by one man (or small group) with players able to affect the game world to a great extent; I forget the name, but I think Massively covered it (2 or more years ago?). Will they get their cues from that? I such big changes would need big coding and, in many cases, if they want to respond fast, two or three) sets of coding, to show the outcome.

And really, at this stage, I am probably over-thinking/questioning things without any solid "evidence" (ie: game time playing the game).

Posted: Apr 23rd 2011 11:46AM Lolzor69 said

  • 2 hearts
  • Report
I am not a fan of what they are trying to accomplish in their player activity techniques.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW