If you're a bit apprehensive about the balance between progression mechanics and skill-based gameplay in Red 5's upcoming Firefall title, you're not alone. You're also in luck since senior designer Dave Williams has just posted a new dev blog on that very topic.
So what's the answer to this age-old design predicament? That's hard to pin down, and Williams spends quite a few words attempting to wrap our brains about the firm's plans for the game. In a nutshell, we can expect something called horizontal progression -- basically an "enlargement of your toolset" -- as opposed to the vertical progression in a typical RPG that often results in god-mode for players a couple of levels above their opponents.
"At the end of the day we want your ability to place your crosshairs over your enemies and pull the trigger to matter," Williams explains. It's clear that Red 5 also wants to keep players engaged over the long-term, and how Firefall manages the delicate balancing act between grind and fun will be interesting to watch.
Reader Comments (12)
Posted: Apr 20th 2011 9:01PM Psychotic Storm said
I really can't wait fort he Beta.
Posted: Apr 20th 2011 9:15PM OmegaDestroyer said
Me either. It sounds awesome.
Posted: Apr 20th 2011 9:51PM Lateris said
Can/Will you play this in 3rd person?
Posted: Apr 20th 2011 10:07PM Alluvian EstEndrati said
@Lateris Yup. Some of the videos revealed thus far have shown both 1st and 3rd person perspective in-game.
Reply
Posted: Apr 20th 2011 10:29PM Vorender said
The view is dependent upon what weapon/ability you are using at any given time. I will likely be in No-Person View.
Posted: Apr 20th 2011 11:23PM (Unverified) said
This game seems like everything Global Agenda should have been
Posted: Apr 21st 2011 4:37AM Tazmanyak said
"horizontal progression"
Do i dream?
Does it finally happen??
It may be 10 years i wait for this to happen in mmo genre ...
Do i dream?
Does it finally happen??
It may be 10 years i wait for this to happen in mmo genre ...
Posted: Apr 21st 2011 5:40AM Valius said
Loving the art direction in this game, and now they've talked about 'Horizontal Progression' - Christ, I need a bib I'm drooling so much.
Can't wait for the beta~!
Can't wait for the beta~!
Posted: Apr 21st 2011 6:38AM Bramen said
Horizontal progression! Awesome, that's something I've wanted for years! This game comes out and changes my luck! Now if we could only have Horizontal progression with women! ;)
Posted: Apr 21st 2011 7:05AM Space Cobra said
We just have to see and hope how well they carry this out and how well they "stick to their guns" if some of the player base wants to change it.
Otherwise, I just like the 5-15 minute death matches with little attachments, thanks kindly.
Otherwise, I just like the 5-15 minute death matches with little attachments, thanks kindly.
Posted: Apr 21st 2011 7:17AM heerobya said
Red 5 must have a psychic link to my brain as I've been preaching for 10 years about the benefits/superiority of a horizontal progression systmes in the MMO space.
The fact they used those two magic words in itself increases my interest in this game.
The fact they used those two magic words in itself increases my interest in this game.
Posted: Apr 21st 2011 1:32PM SkuzBukit said
For me there will need to be a considerable emphasis on non-skill based gameplay too, like a little environmental puzzle solving or interaction, because when games get reduced to pure twitch they bore the piss out of me.
Take Duke Nukem 3D & how it mixed twitch with a variety of other gamestyles then wrapped it in cheesy humoursauce, it was much more than a crossfire reaction-test, & games have gone in phases back to a reductionist gameplay again, I hope this doesn't trot out that tired old formulae to achieve it's entertainment values.
Take Duke Nukem 3D & how it mixed twitch with a variety of other gamestyles then wrapped it in cheesy humoursauce, it was much more than a crossfire reaction-test, & games have gone in phases back to a reductionist gameplay again, I hope this doesn't trot out that tired old formulae to achieve it's entertainment values.







