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Reader Comments (4)

Posted: Apr 20th 2011 11:14AM (Unverified) said

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I don't think we'll ever see a revamp of heroside, which is a shame. The devs have shown a preference to just pile new stuff on top of the old. I think you'd have to go back to I12 and the Midnighters for a new story arc that wasn't in the 20-30 range (i.e. immediately post-Praetoria)

The next year of the game is going to be interesting. Now that they've launched their endgame it remains to be seen if they can continue to support the rest of the game and push out endgame content at the same time. Given their track record I'm not holding my breath.

Posted: Apr 20th 2011 1:34PM lighttech said

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what really needs to be done is one issue that all that is done is kill bugs and get stuff that used to work --"working" again --call it say " cleaning house" instead if cleaning say the streets!!
ex- of feature not working that was
store bought enhancements used to have a roll over pop up as to what they where now its back to the old way of right click of" what was that weird named thing doing again" for me? --time waster big time!!!!
ohh ya and maybe since the game is co-sponsored by ATI maybe it should fully work with ATI cards???

Posted: Apr 20th 2011 2:01PM GMax said

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IMO the developers are most likely looking at the age of the game and saying, "revamp? why?" They clearly aren't abandoning the game but it does seem they are content to just keep piling on what's already there. Is there a need? Definitely, but the devs are too focused on Praetoria right now.

I guess patience is key.

Posted: Apr 20th 2011 3:27PM J Brad Hicks said

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I suspect that Paragon Studios is looking at the subject of revamps from a very narrow return-on-investment (ROI) perspective, given that revamping old zones is (they've told us) very labor-intensive, very time-consuming. And from their perspective, the two zones that they revamped, The Hollows and Faultline, didn't bring in any additional revenue, or even do much to staunch the subscription bleed. The only two things they've done to the game that produced substantial ROI, or at least any visible substantial ROI, were costume booster packs (which have really boosted per-subscriber revenues) and adding end-game equipment grind (which looks like it has been the first thing since issue 7 to successfully increase subscription numbers).

So, sadly, those are the only two things that are well-funded at Paragon Studios right now: micro-transaction costume packs and incarnate-level raids.

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