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Reader Comments (24)

Posted: Apr 19th 2011 3:27PM SnarkRitter said

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Trion should have signed a deal with China instead. If you actually look at the list of South Korea's top played games you'd see that South Koreans are really big into PvPing and not so much interest in PvEing, and RIFT's PvP at the present is just not good. That might change at the future thought.

Posted: Apr 19th 2011 3:55PM epilepticemu said

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@SnarkRitter

Huh. I haven't hit the level cap yet (only 32) but I do a TON of PvPing in warfronts, and love it!
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Posted: Apr 19th 2011 5:31PM Sephirah said

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@SnarkRitter

Too many undead in Rift.
Blizzard had a lot of troubles with WotLK in China and had to change a lot of stuff to not offend chinese sensibility toward regarding death (and undeath).
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Posted: Apr 19th 2011 4:01PM watchawatch said

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@Drunken Irish Sniper
Koreans afraid of grind? Really? I'm taking a wild guess here, but something tells me that if Koreans have a problem with Rift - it won't be because it has too much grind.

Posted: Apr 19th 2011 5:33PM Sephirah said

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@watchawatch

You're replying to Drunken Irish Sniper, but I don't see his post.
What? Massively finally decided to ban that troll?
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Posted: Apr 19th 2011 7:15PM Space Cobra said

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@Sephirah

Nah, it's something I complained a bit about; his comment got so voted down that we don't see it, so people like you (and I) are left wondering what he may've said. In this case we got a pretty good idea from @watchawatch, but in many others, it is left for us to figure out.
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Posted: Apr 19th 2011 4:01PM socialenemy2007 said

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Sweet, we get a bunch of hardcore grinders from the east (Aion, Lineage 2) and we ship back a beta of WoW's next expansion.

Posted: Apr 19th 2011 7:44PM Sephirah said

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@socialenemy2007

At least "we" don't give them 2 recycled raids converted in 5 men dungeons instead of the raids they were expecting. Or recycled models/skeletons. Or mind numbing archaeology. Or mounts sold in the cash shop in a game with monthly fee. Or the general attitude "we developers want you to play as we intend". Or try to implement some kind of personal identification on the forums. Or resurrect old bosses again and again. Or generally be lazy because our fanbois will buy everything we'll sell them.
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Posted: Apr 19th 2011 7:53PM socialenemy2007 said

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@Sephirah Clearly you missed the sarcasm. I don't like any of those games btw.
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Posted: Apr 20th 2011 10:02AM Dril said

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@Sephirah

No, Seph, you're right. Instead:

We ship off the most generic Western MMO in history. We ship off something that plays exactly like WoW, only with a longer GCD and less raid content. We ship off something that has very little to actually do once you beat said limited raid content. We ship off a product where the devs boasted about both their "server technology" and their "dynamic, living world," only to have both blow-up in their face in a recent world event. We ship off a game where 2/3 of the races use the exact same model, animations and sound; recycling models anyone? We ship off a game that has such a dull quest grind it literally boggles the mind how they didn't learn from other MMOs. We ship off a game that spends so much time up its own arse with its PR-speak that the reality of what's actually there is lost. We ship off a game that manages to neither have a proper, old-school dungeon/battleground system, or an ultra-convenient dungeon queuer. We ship off a game where the devs are so confused about what they actually want to make that there's a tonne of features that will be "sometime after launch," none of which have been added in its first big patch. Oh, and industry-standard, quality-of-life features are still missing.

Ooops. I said bad things about RIFT. To the bunker!

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Posted: Apr 20th 2011 2:34PM Misterlee said

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@Dril
Hmmm lets see...

1-We ship off the most generic Western MMO in history.

Your opinion, and since you know very little about the history of MMO's (they didn't start and end with WoW by the way) I'll call that irrelevant.

2-We ship off something that plays exactly like WoW, only with a longer GCD and less raid content.

Excactly how much raid content did WoW have on launch day? One raid? Come back in 6 yrs and lets see how things are.

3- We ship off something that has very little to actually do once you beat said limited raid content.

Tell us what there is to do in any game once you have beaten the content? What are you doing in WoW after you beat all the raids? Flying around on your birdy looking at the scenery?

4- We ship off a product where the devs boasted about both their "server technology" and their "dynamic, living world," only to have both blow-up in their face in a recent world event.

Neither the world nor the servers blew up in anyones face. Some people had to que on some servers (not on my server) and there was a brief bit of downtime. Hardly the end of the world, and since you like to compare to WoW, there were terrible server stability issues in the early days, and their world events failed badly in the first yr or so. Of course you don't remember that because you jumped on the bandwagon much later.


5- We ship off a game where 2/3 of the races use the exact same model, animations and sound; recycling models anyone?

There are two human races (with different customisation options) out of 6 playable races. Newsflash - games reuse assets!


6- We ship off a game that has such a dull quest grind it literally boggles the mind how they didn't learn from other MMOs.

Again, just your opinion. It doesn't seem to take much to boggle your mind at this point.


7- We ship off a game that spends so much time up its own arse with its PR-speak that the reality of what's actually there is lost.

You're just making up nonsense now.


8- We ship off a game that manages to neither have a proper, old-school dungeon/battleground system, or an ultra-convenient dungeon queuer.

Define 'proper' dungeon system? Again you're just making nonsense up. Also, how was your precious WoW dungeon finder on launch day? Oh that's right...


9- We ship off a game where the devs are so confused about what they actually want to make that there's a tonne of features that will be "sometime after launch," none of which have been added in its first big patch.

Confused? About what exactly? Have you spoken to any of them? No, again just pulling stuff out of your arse. And yes, I sure hope they do add a ton of new things to the game after launch, that's kind of how it goes. Or did you think WoW launched 6 years ago with everything that's in the game today? Oh you did. Lol.


10- Oh, and industry-standard, quality-of-life features are still missing.

Examples? Really I'm dying to know what is in every other MMO that is missing from Rift.

Finally, I'm not sure where you get the 'we' from. You have no business putting yourself anywhere near the same group of people that pour years of their life and hard work into creating games. You're just a whining baby making stupid comments on a forum about things you know nothing about.

TLDNR - Go back to trolling the WoW forums.
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Posted: Apr 20th 2011 3:42PM Dril said

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@Misterlee

I do like the assumptions about me. But well done, good try at a rebuttal. Perhaps you might want to look up the word "hypocrisy", particular in reference to your comments about me "just making up nonsense now" but I'm sure you'll learn in time. So, anyway:

1) Point out a single MMO that has been more uninspired and derivative of everything before it without doing anything more than giving us minor improvements on actual innovative features (PQs in particular.) Now, I understand that WoW was fairly derivative of EQ1, but nowhere close to the degree RIFT is. Oh, look, I mentioned a game that came before WoW.

2) The year is 2011. Hence, you should compare the to games, as they stand, in 2011.

3) In WoW? Not much, but that's because WoW's been streamlined far too much for my taste. Other games? Appearance slots/gear. Housing. The mentoring down in EQ2. Epic storyline from LOTRO. Crafting in Fallen Earth. The list goes on.

4) Well, actually, I compared it to WoW once. You've done it far more than me. Again, I repeat, *THIS IS 2011.* What WoW was like in 2004 is irrelevant because the industry was totally different then.

5) Mathosian and Eth use the same models, animations and sounds. Kelari and High Elves likewise. That's 2/3 of the races. Especially since the person I was replying to was commenting about other games re-using models, I think it's pretty rich.

6) So, RIFT's questing is interesting and thoroughly enjoyable in your opinion? Great for you! That still doesn't change the fact that *it is worse than older MMOs in this department.*

7) "Our servers are only running at 25% of what they can do at the moment." I think that's the best example of PR bullshit we've ever seen in the genre.

8) You'll note I said "proper, old-school system" which you should be familiar with. After all, I'm the WoW kiddie who jumped on the bandwagon in Wrath, aren't I?

9) Have you spoken to any of them either?

Oh. I think we know the answer to that. They're confused because they talk about what they want to do and then deliver the opposite. For example: their PvP hype pre-launch, which in the end amounted to...battleground clones! Fun!

10) Guild banks. Appearance Tab. Those two immediately spring to mind.

"We" refers to me speaking as a Westerner, on the issue of we, the West, exporting our games to the East. I am not personally responsible for it. Trion are not solely responsible for exporting all games to the East. Hence, "we" serves.

TLDR: Assumptions about me are wrong, you're a hypocrite, you can't read/interpret what you read and your points are null and easy to respond to.
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Posted: Apr 21st 2011 10:52AM (Unverified) said

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@Dril I don't want to reply to your entire post cause well... I just don't.

However, you say that Rift is from the year 2011 so should be compared to 2011 games. So you can compare it with WoW. So every new game that comes out that had zero expansions, can be compared to a game that had years and years to implement extra content? Well, then I fear every new MMO will lose in comparison to WoW. That's just a silly silly comparison to make, I'm sorry, but it really is. NO GAME, zero games, come out with the amount of endgame content WoW currently has. None. So all games fail. Good on you.

Secondly, you can go look for artefacts, you can achievement hunt, you can do crafting, there is tons. Just because you do not want to do it (and that is your right, and I'm not faulting you on that), doesn't mean there is nothing to do. It just means you can't find anything you like to do.

Please, you call others on being hypocrites and presenting flawed points. But yours are so flawed and subjective that it reads a bit like a troll posts. I don't mean to sound harsh, but posts like that will get less eloquent responses, simply because you don't come across as wanting a decent discussion yourself.
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Posted: Apr 22nd 2011 8:24AM Dril said

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@(Unverified)

Meh, if you don't want to reply feel free not to. I'll just take you less seriously than people who can at least be bothered to offer a full a rebuttal.

By your own logic, if we compare most games to WoW one month after release then WoW loses; it was a buggy, unstable mess that still lacked its essential feature, polish. So, since you haven't actually offered a solution, just said "that's silly," well, what do you want me to do? Define some arbitrary point of WoW's history that I should compare it to? If anything, right now is the fairest and most sensible place to compare it to: since there's no classic servers, we can only compare the two games as they stand now. And, as WoW has just had an expansion which effectively resets the game, it's even more clear-cut. People talk about "ooh, all the expansions and patches over the years," but frankly it's both nonsensical and mostly irrelevant.

If a totally new car from a totally new company came out that used an engine from the 1940s, people wouldn't go "oh, well, it's unfair to compare it to modern cars, they've had extra development time and loads of different versions. Just wait 60 years." That would be bloody stupid. If a product is released in 2011, you compare it to other products that are now in the market, in their current form. That's besides the fact that, apart from professions and the levelling zones (which are slowly being reduced in necessity anyway) most expansion content is only temporary.

You mentioned three things, one of which would take very little time compared to raiding (crafting;) one of which is directly entwined with raiding (achievements) and one of which is an aside based purely on luck, and not on actually doing anything skilful. This is not "stuff to do," it's meaningless distractions designed to make you forget that there's very little meat to the gear treadmill so many devs think has to be fast, short and utterly awful.

The "flaws" in my points are, as you said, subjective; i.e. to me, you've pointed out no viable flaws, but I assume in your world my rebuttals will be awful and nonsensical. Of course, if I were you I wouldn't talk about decent discussion, but that's just me.

P.S: I don't want WoW to win. I want WoW's current design ethos to die in a fire and stop tainting the minds of other devs. But, and this is a big but, if said other devs insist on producing crappy WoW clones, then I don't see why I should defend them. No one can beat WoW at their own game, and the sooner devs realise that the sooner this industry will actually go somewhere, rather than producing shoddy, hyperbolic knock-offs that are all bark and no bite.
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Posted: Apr 19th 2011 4:08PM (Unverified) said

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The S Koreans still have over 1 million platinum from the hackers at launch it only makes sense to allow them to spend it.

The AH on those servers should be interesting... artifacts for 200p, health pots at 300p... yep, might cost you a small fortune to level there.

And if it all goes bad, they can still sell You the left over platinum.

Posted: Apr 19th 2011 4:42PM Valentina said

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All that's really left to do is congratulate Trion on their success and hope they can keep it up.

Posted: Apr 19th 2011 4:57PM Gaugamela said

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@Valentina

Nonsense! You should troll like most commenters do on RIFT news.
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Posted: Apr 20th 2011 10:04AM Dril said

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@Gaugamela

You didn't mention how GW2 will blow all the competition out of the water with features X, Y and Z.

For shame.
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Posted: Apr 19th 2011 7:00PM Ryn said

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I tried RIFT during the free weekend, and I have to say I was really disappointed. I just couldn't get into it. The graphics felt cheap. I guess I was expecting more out of it. To those that are enjoying Rift, Congrats to you and I am happy for you by all means. Game just wasn't for me

Posted: Apr 19th 2011 9:08PM MarkLIVE said

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Trion is making a HUGE mistake. They should of looked elsewhere for $$$

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