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Reader Comments (61)

Posted: Apr 18th 2011 8:17AM MrGutts said

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What is the release date/ time of SWTOR?

Posted: Apr 18th 2011 10:59AM Thasri said

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@MrGutts
+1 to release date!
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Posted: Apr 18th 2011 8:31PM C Rose said

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@MrGutts

Yes as annoying as it often times sounds to devs and fellow players alike, I think we're all (im)patiently waiting on the ever-elusive Release Date. Whether it's SWTOR or GW2, the rabid and dedicated fan-bases of each game just can't help themselves to ask. :)

Sorry devs but the better you make it look and the more you build up our excitement... the MORE we need to know when we're going to get our greedy little paws on it.
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Posted: Apr 18th 2011 8:17AM Dumac said

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Are you really just making MMOs because they are cash cows?

Are you using PR to incite an aggressive fan culture and flame wars in favor of your game?

Are you trying to use psychology to get us addicted or are you just trying to make good games hoping we get addicted anyway?

etc...

Posted: Apr 18th 2011 8:17AM Matix said

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My question would be to the WOW devs:

Q: Do you not understand how PVP works, or are you just sabotaging PVP to push your players to raiding?

Posted: Apr 18th 2011 8:33AM Dril said

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A great many, but some select choices:

Do you genuinely believe you can beat WoW at their own game, or are you simply pursuing the aims of investors?

Do you actually play MMOs, or just develop them?

If you had the choice, would you make a generic, boring but ultra-polished game, or a soulful, original, slightly flawed experience?

For the Allods team: Did you genuinely believe the cash shop mechanics were fair, or were you simply out to make a quick buck and ruin a brilliant game in the process?

For SOE: Why do you refuse to do something about Vanguard, when it's one of the most amazing MMOs developed post-WoW? Do you just want to to die so you can beef up your own EQ franchise, or are you just too lazy/obsessed with money to actively develop it?

Posted: Apr 18th 2011 2:46PM Ysgalon said

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@Dril I'm an artist who's been working in the mmo industry for about 4 years. Yes, the devs play MMOs - alot of us subscribe to new MMOs just for research purposes. I spent an unfun month grinding through Aion just to research the art. Some studios will reimburse game purchases and subscriptions because they realize we need to study the craft to stay current.
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Posted: Apr 18th 2011 8:29PM (Unverified) said

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@Dril

I think your being a little too kind to SOE.
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Posted: Apr 18th 2011 8:39AM (Unverified) said

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"Would you want to know the top secret release date for The Old Republic or Guild Wars 2?"

Can't really beat this. Knowing the last two GW2 professions would also be nice.

Posted: Apr 18th 2011 10:50AM (Unverified) said

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+1

At least regarding to GW2
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Posted: Apr 18th 2011 8:49AM Mynsc said

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If I would know 100% I'd get a straight answer, and not PR garbage,

I'd ask the RIFT devs how much of their game is based on WoW and if they're happy about this.

I'd ask the WoW devs how much they think the game is suffering because of the talent transfer that's taking place between WoW and Titan, the unnanounced mmo.

I'd ask all mmo devs out there why are they so afraid of sandbox (or hybrid) games like EVE, Earthrise, maybe DarkFall a bit. These are always avoided by the rich companies and picked up only by small, 10 man (max) start-ups.

Posted: Apr 18th 2011 1:59PM Ghostspeaker said

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@Mynsc I can answer that last one for you. It's not that they're "afraid" of sandbox games. It's that sandbox games appear to have less mass appeal. Most people are used to a more passive entertainment experience than sandbox games provide, so they flock to theme park games while sandbox games have a smaller but typically more dedicated fanbase. Or at least that's how the market perceives things. Because of this perception, investors are more likely to invest in yet another theme park because more subs = bigger return on their investment. If you can't find investors you can't make a game. It sucks, but the market just doesn't appreciate sandbox games as well.
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Posted: Apr 18th 2011 2:13PM Ghostspeaker said

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@Mynsc

Another way to think about it. It's the same reason most of the interesting, risky movies come out of independent studios instead of the Big Six. You don't get to be one of the Big Six by taking loads of risks. You do it by cranking out loads of crappier Sure Things. Sandbox games are much riskier because they've never had very big subscription numbers. Theme parks are much closer to Sure Things because all of the biggest games have been theme parks. Therefore, the big companies will continue to crank out the theme parks and the sandbox games will be left to the indie studios. And unless someone comes out with a wildly successful sandbox that's unlikely to change. :/
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Posted: Apr 18th 2011 2:27PM Mynsc said

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@Ghostspeaker

In my opinion right now it's riskier to launch another wow clone than try something new. The WoW clones market is way pass oversaturation. Main example here is RIFT. It's a game that did almost everything right from the start, but it's already slowly declining. It probably will hold at a decent level, but I highly doubt it will ever be called a true comercial succes. And it's main flaw is that it's too damn close to WoW.

When I say sandbox I dont necesarly mean the hardcore type. I'd be fine with a hybrid too... just want to see some important steps taken into a new direction. There's got to be more to endgame than instanced raids and battlegrounds! Crafting can be so much more than the current useless grind. Where has player housing gone ? Why are there no true open world pvp or realm vs realm mechanics in any current game ?

Maybe GW2. Maybe. If not, I'll guess we'll have to wait and see what Blizzard is doing with its new mmo, codename Titan.
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Posted: Apr 18th 2011 8:58AM Panicbutton said

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To the producer of W40K:-

Do you understand why a two faction system doesn't work in MMOs with faction based PvP? You're not really going down the two faction route are you?

Mark Jacobs and Paul Barnett:-

What really happened with the development of WAR and it being released in such a terrible state with major content and features dropped prior to launch? Was it publisher pressure to get it out early? Did you run out of money? Did you actually think the game was release ready?

Scot Hartman:-

After a a period of the game being live and understanding how it's really working with a population of real players, if you could take just one element of Rift's game mechanics, systems or features right back to the drawing board and redo it from scratch what would it be?

Whoever was in charge of design decisions during LotRO development:-

If you could change the way you decided to incorporate PvP into LotRO would you do it differently?

T20:-

What on earth were you thinking?

Posted: Apr 18th 2011 8:59AM Panicbutton said

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@Panicbutton

Scott Hartsman, sorry!
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Posted: Apr 18th 2011 9:06AM Yellowdancer said

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I would ask SOE, what was the real reason behind NGE/CU.

Or Why they do they hate their customers?

Or Why don't they listen to their customers?

Posted: Apr 18th 2011 9:08AM Bramen said

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Square-Enix: WTF where you thinking when you released FFXIV? Are you lazy? Or was it dishonor that was driving you to charge me nearly $90 for a game not fit for beta?

Posted: Apr 18th 2011 9:31AM j1083 said

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@Blizzard: why won't you get over yourselves and give your players the appearance tab they've so desperately wanted for 6 years?

@Rift: given that you're trying to position yourself as primary competition to WoW, and are directly informed by experience from EQ2, why on Earth would neglect a feature like the appearance tab, seeing as its so much-requested in the former and such an integral part of the play experience of the latter? As a supposed next-gen MMORPG, how do you excuse lacking a basic feature common throughout the overall genre?

@ArenaNet: why are you so awesome?

Posted: Apr 18th 2011 9:45AM Dumac said

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I forgot one

To NCSoft: What happened with Richard Garriott?

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