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Reader Comments (18)

Posted: Apr 18th 2011 9:21PM Halldorr said

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The Incarnate raids make it very tempting to hop back into CoH. I remember quitting years ago because there wasn't anything to do.

Posted: Apr 18th 2011 10:55PM The Ogre said

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@Halldorr

And that's exactly why my subscription's been allowed to lapse. It's become all about the trials, which you HAVE to do regularly if you want to progress your character in anything even remotely resembling a timely manner (with those preferring to solo or run on small teams explicitely and odiously penalized so that it takes weeks, perhaps months, of grinding to progress as much as the Trials let you in just a session or two).

So t'Hell with CoH. I'm not going back.
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Posted: Apr 18th 2011 11:34PM Stormwalker said

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@The Ogre Only if you consider "a timely manner" to be the space of a week. Otherwise, the trials are NOT something you HAVE to do daily.
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Posted: Apr 18th 2011 11:05PM Halldorr said

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Ah, it's turned into the typical raiding situation?
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Posted: Apr 18th 2011 11:17PM The Ogre said

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Short raids with mostly random teams, yeah.

Posted: Apr 18th 2011 11:37PM Stormwalker said

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@The Ogre If all you do is random teams, then you're not trying very hard. There are raids set up every day by experienced leaders, which go off quickly without a hitch. Just get on your server's appropriate TF/Badge global channel.
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Posted: Apr 18th 2011 11:21PM JFink said

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PCG: If you could summarize the average player’s feedback on the patch so far, what would it be?
NB: “We want more Incarnate Trials!”

That's because two trials isn't enough for 75% of the games population to go through without getting bored.

Nowadays, I'd say it's more like "You want me to grind these two trials with multiple lvl50s?", "why are costs for all new Incarnate Materials so high?" or "why is it so blasted laggy and why do I keep getting disconnected if I try to load the Trials?"

Or my personal favorite: "What do you think the odds of the next issue introducing YET another Merit/Salvage system are? And didn't they get rid of Base Salvage because it was redundant and confusing?"

Posted: Apr 18th 2011 11:41PM Stormwalker said

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@JFink Two trials do get a bit repetitive, but that's to be expected. All content in every MMO gets that way sooner or later. Luckily we know there's already two more trials in the pipeline.

In the long run, the trails are worth it. I'm loving the new power levels my Brute has achieved.
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Posted: Apr 19th 2011 7:47AM JFink said

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@Stormwalker

The thing is though that when Alpha launched, it was "go back and do those old Task Forces and Hami Raids that you've been doing and here's two new TFs if you want to try those." Now it's "You can only do these two Trials if you want to unlock the new abilities without spending hundreds of millions of Inf."

Also I'd like a little more transparency when it comes to how the reward tables work. Seems like all I ever get is the Uncommon Table, and I'm not alone in that from what I hear.
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Posted: Apr 19th 2011 1:23AM (Unverified) said

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Someone got my Half-Life 2 robot mixed in with this CoH game....

Posted: Apr 19th 2011 7:26AM CitizenH said

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I fear the next trials they add will be for the next tiers of slots, requiring you to have the first five to win them; instead of increasing things to do *besides* the BAF and Lambda they will be trials to do *after* you're already sick of the BAF or Lambda.

Myself, I enjoy the BAF but Lambda has issues. It's for smaller teams so it gets less play right there because people want to get as many of their friends into a trial as they can. Lambda is also more easily griefable because of the temp powers and timed sections. It also tends to reward less. You get more reward merits just doing the BAF straight, but to get the same number in Lambda you have to attempt a Masters of.

It's also many orders harder than the BAF; I have a group of people that are *regularly* doing BAF Master of runs yet they can't complete a Lambda Master run. It's not a question of tactics. We simply lack the muscle to deal the damage and debuffs needed to overcome his damage resistance and the endless waves of adds. I'd like to add that most of the players have their tier 4 in each slot available by this point, so they're not going to become any more powerful this issue at least.

Also, the interview paints a rosy picture but the reception of the trials has been mixed to say the least. I wonder if it's just PR spin or that the devs don't want to see it. Orge's comments are valid and reflect the views being expressed by some on the CoH forums and many people I know in game. I can't fault them because nobody likes to be pressured into doing things they don't want just to keep up with their friends. Until now, CoH didn't have the raid culture other games did, and some people play CoH because of that fact. The other thing is people quickly got sick of the unskippable cutscenes that play every single time, especially in the BAF. There's no excuse for that; unskippable cutscenes are one of the Seven Deadly Sins of game design and are unforgivable.

Posted: Apr 19th 2011 7:41AM JFink said

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@CitizenH

The other thing about the MoLambda is that according to one of the rednames on the Forums, the Badges for not using the acids or grenades are bugged and getting the Badge for not using both ISN'T supposed to unlock the Badge for not using one or the other. That means a MoLambda is supposed to take three runs to earn. A League doing the Master of BAF, on the other hand, can be done in a single run if done correctly.

On the other hand, the Lambda Trial can actually be farmed for Incarnate XP if you want. Just sweep the street, then courtyard, the walls, go in the building, and both teams focus on killing everything in one of the warehouses. Afterwards, just kill the reinforcements until time runs out.
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Posted: Apr 19th 2011 7:58AM CitizenH said

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@JFink

"On the other hand, the Lambda Trial can actually be farmed for Incarnate XP if you want. Just sweep the street, then courtyard, the walls, go in the building, and both teams focus on killing everything in one of the warehouses. Afterwards, just kill the reinforcements until time runs out. "

The same can be said for the BAF, which is being done now. People are pulling Nightstar to the door where the adds spawn, getting her down to 10-20% HP and holding her there while killing adds until finishing her off in the last possible 30 seconds. Then they do the same to Siege and then a third time to the both of them. Assuming you got all the escaped prisoners you walk away with more Astral merits, IXP and Threads than farming a Lambda, plus you get the reward table at the end.
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Posted: Apr 19th 2011 9:38AM AT3374 said

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I agree it does get repetive but with so many other toons to play with at a given time , I don't find myself bored or tired . Sometimes taking a few days off can do wonders .

Posted: Apr 19th 2011 9:40AM DarkWalker said

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A pity I can't stand MMOs without unlimited and easy respecs (and free in a real money sense). I already liked CoH when I tried it two years ago, and from what I've been reading it only got better.

Posted: Apr 19th 2011 1:48PM cforciea said

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@DarkWalker
City of Heroes isn't THAT bad for respecs. You can get a total of 6 now in-game form completing trials, you get a couple of freebies a year on average for skill rebalances usually, a few more as bonuses for subscribed time over a couple of years, and you can craft any number of them from recipes (although those are fairly expensive). You also get a second build that you can toggle and forth between as frequently as you like pretty early on and now even a third build once you get to endgame.

Overall, I don't ever feel the need to respec a character so frequently that I outpace the natural rate that they become available to me, and for those who are more respec happy, there are options that become at least reasonably attainable by the time you hit endgame to respec as many times as you want to put the effort into it.

The only big downside, of course, is that you can't change your primary or secondary powersets when you respec, so you can't switch from a katana/super reflexes scrapper to a fire melee/invulnerability scrapper (except to a limited degree with epic archetypes), but power set choice can lean pretty far over towards being almost like build your own class, so letting somebody switch from a dark/pain domination corrupter to a fire/kinetics would be almost like letting somebody switch from a priest to an archer role in another system, so it is hard to complain.
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Posted: Apr 20th 2011 11:41AM DarkWalker said

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@cforciea

In my case, I can't stand to not be able to respec when I want to. So, I abandoned the game the first time I wanted to respec but couldn't, and although I read the release notes for each and every new CoH issue (that's how much I liked the game), I won't return until respecs are made unlimited and much easier to get.

While I can often go multiple months without a single respec, at other times I might do half a dozen daily respecs during a couple weeks (and, in a game like GW, with free respecs, I rarely go over a day without some spec tweak). So, any MMO without plentiful respecs just feel too restricted to me, and I don't play (and pay) games to feel restricted.

BTW, paid for respecs don't interest me. I consider respecs such a basic MMO feature I'm not willing to pay for them at all, no matter how cheaply.
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Posted: Apr 19th 2011 5:05PM ZenJitsu said

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When Issue 19 came out with the Incarnate system, I was very excited. It made new again so many things I had done, and from there on I actually played more TFs in several weeks than I had had in several years. Even a few I had never done.

They allowed progression for your Alpha slot in many different ways... WSTs, contact missions, and with i20, any TF. You could even street sweep or run radio/tip missions all day if you wanted to.

For the rest of the Incarnate abilities, not so much, which rather dulled my interest. Instead of making things MORE accessible, they tiered off the rest of the Incarnate abilities, making it a very narrow path of character development compared to the Alpha slot. Instead of re-motivating and providing new incentives for the other 99% of their content, further progression is funneled into raids. So now I'm kind of meh, since I hate obvious grinds.

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