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Reader Comments (64)

Posted: Apr 16th 2011 8:05AM n3verendR said

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Probably Guild Wars and WoW.

To any passive observer, that may seem like a kiss of death. However, I would absolutely love to see the complex Class system of GW1 combine with the fluidity and polish of WoW.

Then again, I guess GW1 + Fluidity and Polish is GW2 =p

Posted: Apr 16th 2011 12:54PM Tom in VA said

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@n3verendR

Lol. When I saw the headline for this are article, those were the two games I'd have picked.

--Guild Wars has better graphics, an actual story-line, map travel, and Heroes (yay, Heroes!) to use when you can't find a group (or don't want to).

--WoW has the polish, the persistent world, the sheer size, and the multiplayer mechanics and extras that I prefer (Auction House, Mail System, crafting, etc.)

I'd happily pay a subscription fee for an MMO like that...
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Posted: Apr 16th 2011 9:06AM (Unverified) said

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eve online + planetside.... well seems underway with dust514

Posted: Apr 16th 2011 9:15AM xBludx said

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Darkfall + Morrowind?

Posted: Apr 16th 2011 9:31AM Dumac said

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Guild Wars with the sandbox model of Eve

Runescape with the "polish" and graphics of WoW

WoW + Rift .. oh wait, that would cause mutual destruction

Posted: Apr 16th 2011 1:57PM kasapina said

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+1 for Runescape with WoW. Mixing the two most popular games in the genre would be pretty cool. Especially considering how fun Runescape's quests are, and what an abundance of non-combat skills it has, it's only drawbacks are the mediocre combat and the high entry level graphics. While the graphics of Runescape are miraculously good, considering java's limitations, the style that a modern MMO has would definitely be an upgrade. Runescape boasts a huge world, but WoW possesses a complex and bulky story that consists of many plot lines and an inspired setting, something Runescape lacks.
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Posted: Apr 16th 2011 9:51AM Weiji said

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Hello Kitty Online and The Old Republic.

Everyone wants a bounty hunter kitty, wearing pink, and shooting lasers.

Posted: Apr 16th 2011 7:27PM Bramen said

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@Weiji
Brilliant!
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Posted: Apr 16th 2011 9:52AM Altruist said

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COH's almost everything + CO's costume creator + DCUO's action gameplay

we'd finally have a proper superhero MMO

Posted: Apr 16th 2011 10:10AM (Unverified) said

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Lord of the Rings Online and EverQuest 2.

EverQuest 2 gives me that Lord of the Rings other worldly fantasy vibe better than LotRO does. Not to say LotRO isn't a good game, it is and it has better storytelling during quests than EQ2 does. So take the great points from both and merge then together.

Posted: Apr 16th 2011 10:10AM Drunken Irish Sniper said

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WoW and Darkfall. It would be the perfect MMO.

Add the classes of Final Fantasy XI and you have a god like legendary MMO of eternity.

Posted: Apr 16th 2011 10:11AM MMOaddict said

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Eve Online + Black Prophecy. sorry, I like to FEEL like I'm in combat not watching from a distance.

WoW + FFXI - Take the controls and accessability of WoW and combine it with all of the game systems of FFXI and it's world and holy crap this would be awesome.

Darkfall + AoC - Sandbox of DF with the art, music and combat of AoC, combined with DF's world to get rid of zoning between zones in Hyboria.

Posted: Apr 16th 2011 10:12AM ScottishViking said

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This is a fun question.

The two MMOs that I play are LOTRO and EVE, and I can't imagine two more different games: one, a PvE-focused world focused on an epic storyline; the other, a PvP-heavy world with emergent, player-made economies and stories. I don't think it's a stretch to say that if you imported EVE's philosophy to LOTRO, that the game community would suffer a conniption.

All that said, as a thought experiment, what qualities of each game would you bring to the other? In EVE, I'm actually in a fantastic RP corporation/alliance. RP is something that LOTRO excels in. So I think there's middle ground here in some elements. I actually love the EVE backstory -- their community has an excellent culture of story-writing, and because it's all "emergent" and not based on the work of a long-dead author, none of it is "fanboy."

So I guess if I could take the spirit of LOTRO's lore and RP, and how the community uses that, and bring that to EVE, that would make me very happy.

Posted: Apr 16th 2011 10:27AM The Minn said

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Darkfall + Hello Kitty Online...just so I could see how messed up it would be =)

Posted: Apr 16th 2011 10:27AM Greymantle said

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SWG preCU and EVE would work for me. This would solve the PVE ground game that I feel is missing from EVE and bring a great space game to SWG.

Posted: Apr 16th 2011 10:30AM dudemanjac said

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Mass Effect and STO I could care less about what everyone else said about the ship combat. I liked it. The stuff on the ground is abysmal even by their own admission. Ppl cried about it the other day, but I love the idea of an ME mmo.

Maybe I'm getting ahead of myself though. If I could change the ground combat for STO I would make it make it like ME. If I could add ship to ship combat to ME, though, I don't think I would choose STO. It would probably work since we are dealing with big ships, but the Normandy has some speed to it. Suggestions?

Posted: Apr 16th 2011 2:58PM vinnypop said

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@dudemanjac i would do Eve and STO

Keep eves lore and the skill training, and playuer made every thing and make the space combat like STO. its faster paced, and I have more control of what happens vs the lumbering combat of eve.

the space combat in STO was very fun and I would play a F2P STO in a heart beat.
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Posted: Apr 16th 2011 10:41AM Sorithal said

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LotRO with RIFT.

The universe would collapse from the epicness.

Posted: Apr 16th 2011 10:44AM DarkWalker said

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GW1 (Heroes and Henchman, crafting material storage) with GW2 (all the rest)?

Now, if I could go picking features from more games, I would pick:
- WoW's mounts. Perhaps also the LFD, but with heavy improvements to better grade players and avoid assembling bad groups.
- GW1's Heroes and Henchman, crafting material storage, instant travel, and perhaps the server arrangement.
- GW2's free respecs anywhere, color customization, individualized loot, non-random dungeon rewards, personal history, automatic level decrease when high level players go to lower level regions, standardized equipment in organized PvP, classes capable of fulfilling all roles, free web access to guild chat and auctions, and a couple things I can't remember now. And, more importantly, it's aim to make grouping purely positive by removing internal competition (mostly for loot) and making it almost impossible for players to grief other group members.
- SW:TOR scenario (I love Star Wars) and companions (as a complement to the character, as opposed to a way to fill up parties like GW's Heroes and Henchman). Perhaps the choices in quests and flashpoints, but only if it does not result in characters potentially losing important rewards without something else of similar value being given to them.
- DCUO's raid locks (players can do the raid as often as they like, but only get rewards for the first time each week), fast-paced combat, fast character movement speed (and it's availability everywhere), Legend PvP mode, and unlimited visual gear storage.
- LotRO's shared storage, wardrobe, PvMP concept, appearance tabs, legendary weapons concept, and skirmishes (content that scales from solo to raid size, from a lower level up to max level, and with selectable difficulty).
- CoH's absurd variety in appearance choices, scaling instances, Architect system (player-created content), it's decision to keep high end group content below 1 hour, end game progression being open for solo players, the ability to go rogue (change factions), and perhaps it's AH system.
- EVE's consequences for initiating PvP in high sec sectors and economical model.
- FF Tactics class changing mechanics (never played FFXI or FFXIV, so I don't know those).
- Rift's class flexibility and public groups.

Posted: Apr 16th 2011 10:56AM Seffrid said

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Alganon and Everquest 2 - because Smed and Smart deserve each other!

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