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Reader Comments (27)

Posted: Apr 16th 2011 2:43PM JonBuck said

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My main character hit level 28 before I hit a wall completing a couple of story arc missions. I decided it wasn't worth the effort of completing them since. I hit 28 without doing any grouping at all.

Combined with the UI oddities I've decided to put the game down until they make further improvements there and and they add Green/Yellow Lanterns as a possible power set.

Posted: Apr 18th 2011 2:47PM Spookimitsu said

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@JonBuck Whene did you stop? The last update changed the UI.
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Posted: Apr 16th 2011 2:45PM Furdinand said

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It's tough to imagine being able to enjoy the game without developing any social connection, no matter how large the population. As fun as the tutorial mission is, it barely scratches the surface of what you need to know for the game. SOE doesn't seem to like giving instructions or help directing, so a lot of it tends to be learned via other players.

Posted: Apr 16th 2011 3:07PM Germaximus said

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Great write up man.

My only real issues other than the bugs you find everywhere (more annoying than game disturbing) is leveling a healer alt, its horrible! Going from a dps toon to healer or controller without much dps is a nightmare! ;p

You made great points and to me 5-10 hours a week of play is worth the subscription, some people not so much.
However once another sub based game comes out that grabs my attention im not sure ill keep paying to play DCUO, im not there yet tho.

Posted: Apr 16th 2011 3:20PM (Unverified) said

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Why do writers keep making excuses for the character creator? It is a huge step back in practically every facet possible. Even with all the unlockable costume pieces, the amount of flexibility that the costume creator has is leagues behind Champions Online, and still a step back from City of Heroes.

They are adding in one new costume set per update, and not improving the baseline character creator, which needs a lot of work. I can only imagine the kind of attention they would get if they were to expand on this alone.

But i'd seriously like to stop seeing people defending what was a bad decision to begin with. The entire game seems to be centered around the fact that you aren't wanting to walk in and create your own hero. You're wanting to create a hero that looks, acts, thinks, and worships the DC Comic Book heroes. If that's your cup of tea as a comic book fan, then that's find, but those of us who have always loved building unique heroes that look and are shaped different from the usual spandex wearing superman wannabes, SOE really let us down, and continues to let us down.

Which is such a shame too. Is DCUO worth picking up? Not for those people who play other superhero games, because they failed to implement a system that draws in people who play other superhero games. A largely untapped market with one aging product and one product that lacks content... and SOE missed the bar, terribly so.

Shame, too, because I was really looking for another superhero game. But I play superhero games to make my own, awesome, unique superhero. Not a tights wearing Batman worshiper. (Even though I love Batman)

Posted: Apr 16th 2011 3:33PM Germaximus said

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@(Unverified) Thats awesome dude.
Except id take DCUO's gameplay any day over the extra customization in those 2 crappy ass games you mentioned.
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Posted: Apr 16th 2011 3:54PM (Unverified) said

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@Germaximus

That's the point i'm trying to make. If they had improved the character creator? They would have created a titan of a game. Instead, they settled for less, and people (bloggers and writers included) still make excuses as to why it is the way it is.

I will remind them, again, that even with the dropped pieces, their character creator is not near as up to date or on par even with a game that is dated back to 2004.
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Posted: Apr 16th 2011 4:03PM paterah said

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@Germaximus I don't disagree but one would say that the initial customization in a superhero game is INCREDIBLY important, so important that it could easily be the reason for someone to be driver off of such a game.
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Posted: Apr 16th 2011 5:11PM Yellowdancer said

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@(Unverified)

You are wrong. There aren't enough people playing the game to admire your costume to justify a more open character creation.

Again, this is typical Chris Cao development. Force players to play his way or no way. Players always choose to not play his way and leave. I'm just waiting for him to be moved on to another game. Then they'll bring in someone who talks to the community and implements features that the players want. Happens with every game he gets his hands on.

But to be fair...a more robust character creator didn't help COX or CO. One has a population that equals DCUO and the other barely has a larger population because its free.
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Posted: Apr 16th 2011 5:57PM absolutturkey said

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@(Unverified) Just because you see a bunch of "spandex wearing superman wannabes" don't assume it's the fault of the character creator. You should blame the people that lacked the creativity to come up with a toon that was more to your liking. The amount of customization could always be better, but it's no where near as bad as you make it out to be.
And is DCUO worth picking up? Yes. It is for those people who play other super hero games. Why? Because no other super hero game has the same rich lore that DCUO has, and no other super hero game has the same action-packed combat system DCUO has. Unlike other mmos out there DCUO's combat goes far beyond just mindlessly pressing the 1 and 2 buttons over and over again for hours on end.
Did SOE miss the bar? If you're a fan of super hero mmos where nitpicking over appearance is more important than actual gameplay and lore, than maybe it has. But if you play super hero mmos because you want some action packed gameplay set in a world that can draw on the lore of the entire DC Universe, then DCUO is where it's at. Now if they could only fix some of those bugs...
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Posted: Apr 16th 2011 7:01PM (Unverified) said

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@(Unverified)

To an extent, I agree. As a lifetime subscriber to both Champions and DCUO and a long time annual subscriber (and I'd pony up for lifetime in a heartbeat if NC offered it, on both of my accounts) in CoH, I know how cool customization can be. However, I'm not going to castigate SOE for going in a different direction in this respect. I'm not one to spend hours creating a character and all I want is the flexibility to create the character as I see it. My characters in both CoH and CO are very similar to characters drawn by Frank Cho, Adam Hughes, and Amanda Conner, which are body types seemingly foreign to most comic fans (judging by the sheer number of 'heroin chic' looking characters ingame). DCUO allows me to create that body type to my satisfaction and thus, I'm fine with the character creator.

I think the belief that every game in this niche has to advance the character creator aspect, is faulty. DCUO brings MORE to the table than simply creating a character. And while I know many people in CoH (and a few in CO) who spend hours just creating characters (often to delete them later) and the number of "ICON Warriors" in CoH probably encompasses a good bloc of players, as Germaximus states, give me gameplay over 'the pretty' any day of the week. Besides, from memory, the most iconic costumes are often the simplest in both DC and Marvel.
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Posted: Apr 16th 2011 7:29PM Furdinand said

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@(Unverified) I think you fundamentally don't understand the nature of costumes and costume pieces in DCUO if you are saying that overall characters end up with fewer options than CoH or Champions. Costumes in DCUO are in a large part a progression mechanic, they are like trophies. They don't give the Raptor Set or Hawaiian Shirt options at character creation for the same reason that WoW doesn't give 1st level goblins Iron-Bound Protodrakes. What's the fun of having everything available before you even play the game?
Also, DCUO lets you switch costume pieces you have learned at anytime. There is no cooldown. There are no limited number of slots. There are no visits to the tailor where you have to pay to change your costume design.
And at the end of the day, your DCUO character looks good and your Champions character still has to be seen through the Champions weird graphics.
BTW: Each update has come out with more than one costume set. Update 1 had Mayan and Valentine and Update 2 had Split Personality and Celtic, along with miscellaneous pieces. Until you play the game deeply, you won't realize the depths of costume customization in this game.
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Posted: Apr 17th 2011 6:07AM Dirame said

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@Furdinand

Yea... you sound like a fanboy with that post.... you objectivity has be lost in the ether.

The fact remains that if they gave us the option to create the characters we want no matter what it is from the get-go on top of having all the options to change your costume at anytime, DCUO would be a better game for it and that is the bottom line. And also.. if only they had more travel powers... like CO... I want a teleporting witch doctor dammit!
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Posted: Apr 16th 2011 5:26PM Saerain said

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I really thought, for a moment, that the first shot was a Champions character photochopped into a Star Trek Online scene. I forgot that they look virtually identical.

Posted: Apr 16th 2011 5:30PM (Unverified) said

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Thank you for the review. I'm also one of those that enjoy playing super hero games and I've at least had a chance to beta test all the games that I"m aware of including DCUO. I've been thinking of buying this game, because it would be a nice switch from Champions Online; however, when beta testing the game I recall that it seemed to lack anything that would keep me wanting to come back and play. Either the game seemed repetitive or confusing because I did not know how effective my point distribution was. From your article I get the feeling the game has fixed a lot of bugs, but I would still find myself confused by the character building process. I'll keep an eye on it and hopefully you'll do another review in 6 to 8 months. Thank you again.

Posted: Apr 16th 2011 6:13PM Scarecrowe said

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@Elikal
Interesting -- I hadn't realized that. Well, maybe he'll revamp DCUO from the ground up and then it will be fun to play. I put about 40 hours into the beta posting feedback left and right and the game went live with none of what I pointed out being fixed. It didn't help that there was no real "hook" to make me want to go back and play. Maybe Cao will NGE all over DCUO and then the game will be somehow fun? Doubtful, but I might give it a try. :)

Posted: Apr 16th 2011 6:20PM Protoavis said

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I'm not just hoping the Marvel MMO (no, not super hero squad...the other one that's had next to no details revealed yet) pulls out something better than all 3 other super hero MMO's consider how dated two of them are and how the third didn't really do anything too special it shouldn't be a hard tasks for them.

Posted: Apr 16th 2011 7:07PM Dunraven said

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Great write up, I'm a blast with DCUO I am amazed how they got the feel of the DC universe just right, and the last two Raid dungeons have been a ton of fun to play.

I also never before have seen a game get so much grief just because it's developed by SOE....of course these are the same bitter old men who are still crying about the SWG NGE almost nine years after the fact.

Posted: Apr 16th 2011 7:57PM kalipou134 said

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"there haven't been nearly as many complaints this round compared to post-Update 1."
That's because people that were around during the first month are long gone.

There's maybe a 4th of the original population left, possibly even less, what did you expect.

Posted: Apr 16th 2011 9:23PM (Unverified) said

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Interesting write-up. I really enjoy this game but there are various problems, as you point out. For me, the main issue is the low server population. I live in Australia - I don't know how large (or small) the player-base is here but we're no doubt split across all the US servers. Just designating one as 'Oceanic' might help. Prime-time in Australia (evenings) is the middle of the night in the US and there's almost no one else online - let alone a thriving league community. I queued for three hours on Friday night without a single instance popping. However, I played again early on Saturday morning (Friday night US time) and things were better - a sense that this was an MMO and a couple of Alert runs. Still, things are significantly quieter since the free month subscriptions expired, whatever time of day you play. While a fun game, it's currently difficult for me to recommend as an MMO.

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